Files
AssetStudio/AssetStudio/Classes/Renderer.cs
T

219 lines
7.9 KiB
C#

using System.Collections.Generic;
namespace AssetStudio
{
public class StaticBatchInfo
{
public ushort firstSubMesh;
public ushort subMeshCount;
public StaticBatchInfo() { }
public StaticBatchInfo(ObjectReader reader)
{
firstSubMesh = reader.ReadUInt16();
subMeshCount = reader.ReadUInt16();
}
}
public abstract class Renderer : Component
{
public List<PPtr<Material>> m_Materials;
public StaticBatchInfo m_StaticBatchInfo;
public uint[] m_SubsetIndices;
protected Renderer() { }
protected Renderer(ObjectReader reader) : base(reader)
{
if (version < 5) //5.0 down
{
if (version >= (1, 5))
{
var m_Enabled = reader.ReadBoolean();
if (version >= (2, 0))
{
var m_CastShadows = reader.ReadBoolean();
var m_ReceiveShadows = reader.ReadBoolean();
if (version >= (2, 1))
{
var m_LightmapIndex = reader.ReadByte();
}
}
}
}
else //5.0 and up
{
if (version >= (5, 4)) //5.4 and up
{
var m_Enabled = reader.ReadBoolean();
var m_CastShadows = reader.ReadByte();
var m_ReceiveShadows = reader.ReadByte();
if (version >= (2017, 2)) //2017.2 and up
{
var m_DynamicOccludee = reader.ReadByte();
}
if (version >= 2021) //2021.1 and up
{
var m_StaticShadowCaster = reader.ReadByte();
}
var m_MotionVectors = reader.ReadByte();
var m_LightProbeUsage = reader.ReadByte();
var m_ReflectionProbeUsage = reader.ReadByte();
if (version >= (2019, 3)) //2019.3 and up
{
var m_RayTracingMode = reader.ReadByte();
}
if (version >= 2020) //2020.1 and up
{
var m_RayTraceProcedural = reader.ReadByte();
}
if (version.IsTuanjie) //2022.3.2t3(1.0.0) and up
{
var m_virtualGeometry = reader.ReadByte();
if (version < (2022, 3, 62, 2)) //2022.3.62t2(1.8.0) down
{
var m_virtualGeometryShadow = reader.ReadByte();
}
if (version >= (2022, 3, 48, 3)) //2022.3.48t3(1.4.0) and up
{
reader.AlignStream();
var m_ShadingRate = reader.ReadByte();
if (version >= (2022, 3, 61)) //2022.3.61t1(1.6.0) and up
{
var m_ForceDisableGRD = reader.ReadByte();
}
if (version >= (2022, 3, 62, 12)) //2022.3.62t12(1.10.0) and up
{
var m_ForceDisableSmallMeshCull = reader.ReadByte();
}
}
}
if (version >= (2023, 2)) //2023.2 and up
{
var m_RayTracingAccelStructBuildFlagsOverride = reader.ReadByte();
var m_RayTracingAccelStructBuildFlags = reader.ReadByte();
}
if (version >= (2023, 3)) //2023.3 and up
{
var m_SmallMeshCulling = reader.ReadByte();
}
reader.AlignStream();
if (version >= (6000, 2)) //6000.2 and up
{
var m_ForceMeshLod = reader.ReadInt16();
reader.AlignStream();
var m_MeshLodSelectionBias = reader.ReadSingle();
}
}
else
{
var m_Enabled = reader.ReadBoolean();
reader.AlignStream();
var m_CastShadows = reader.ReadByte();
var m_ReceiveShadows = reader.ReadBoolean();
reader.AlignStream();
}
if (version >= 2018) //2018 and up
{
var m_RenderingLayerMask = reader.ReadUInt32();
}
if (version >= (2018, 3)) //2018.3 and up
{
var m_RendererPriority = reader.ReadInt32();
}
var m_LightmapIndex = reader.ReadUInt16();
var m_LightmapIndexDynamic = reader.ReadUInt16();
}
if (version >= 3) //3.0 and up
{
var m_LightmapTilingOffset = reader.ReadVector4();
}
if (version >= 5) //5.0 and up
{
var m_LightmapTilingOffsetDynamic = reader.ReadVector4();
}
var m_MaterialsSize = reader.ReadInt32();
m_Materials = new List<PPtr<Material>>();
for (var i = 0; i < m_MaterialsSize; i++)
{
m_Materials.Add(new PPtr<Material>(reader));
}
if (reader.version < (2, 1)) //2.1 down
return;
if (version < 3) //3.0 down
{
//var unk = reader.ReadVector3(); //unity-iphone 1.7
var m_LightmapTilingOffset = reader.ReadVector4();
if (m_LightmapTilingOffset.W > 0) //if unity-iphone 1.7
m_LightmapTilingOffset = reader.ReadVector3();
}
else //3.0 and up
{
if (version >= (5, 5)) //5.5 and up
{
m_StaticBatchInfo = new StaticBatchInfo(reader);
}
else
{
m_SubsetIndices = reader.ReadUInt32Array();
}
var m_StaticBatchRoot = new PPtr<Transform>(reader);
}
if (version >= (5, 4)) //5.4 and up
{
var m_ProbeAnchor = new PPtr<Transform>(reader);
var m_LightProbeVolumeOverride = new PPtr<GameObject>(reader);
}
else if (version >= (3, 5)) //3.5 - 5.3
{
var m_UseLightProbes = reader.ReadBoolean();
reader.AlignStream();
if (version >= 5) //5.0 and up
{
var m_ReflectionProbeUsage = reader.ReadInt32();
}
var m_LightProbeAnchor = new PPtr<Transform>(reader); //5.0 and up m_ProbeAnchor
}
if (version >= (4, 3)) //4.3 and up
{
if (version == (4, 3) //4.3.x
|| (version == (5, 6, 0) && version.IsBeta) //5.6.0bx
|| (version == (5, 6, 0) && version.Build < 3)) //5.6.0f1 - 5.6.0f2
{
var m_SortingLayer = reader.ReadInt16();
}
else
{
var m_SortingLayerID = reader.ReadInt32();
}
if (version > (5, 6, 0) || (version >= (5, 6, 0, 3) && !version.IsBeta)) //5.6.0f3 and up
{
var m_SortingLayer = reader.ReadInt16();
}
var m_SortingOrder = reader.ReadInt16();
reader.AlignStream();
}
if (version >= (6000, 3)) //6000.3 and up
{
var m_MaskInteraction = reader.ReadInt32();
}
}
}
}