AssetStudio/AssetStudioGUI/Components/ConsoleWindow.cs
2023-12-06 17:28:10 +03:00

68 lines
2.0 KiB
C#

using System;
using System.Runtime.InteropServices;
using AssetStudio;
namespace AssetStudioGUI
{
internal static class ConsoleWindow
{
private enum CtrlSignalType
{
CTRL_C_EVENT,
CTRL_BREAK_EVENT,
}
[DllImport("kernel32.dll", SetLastError = true)]
private static extern bool AllocConsole();
[DllImport("kernel32.dll", SetLastError = true)]
private static extern IntPtr GetConsoleWindow();
[DllImport("user32.dll", SetLastError = true)]
private static extern bool ShowWindow(IntPtr hWnd, int nCmdShow);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern bool SetConsoleCtrlHandler(EventHandler handler, bool add);
private delegate bool EventHandler(CtrlSignalType ctrlSignal);
private static EventHandler eventHandler;
private static IntPtr ConsoleWindowHandle;
private static readonly int SW_HIDE = 0;
private static readonly int SW_SHOW = 5;
private static bool CloseEventHandler(CtrlSignalType ctrlSignal)
{
switch (ctrlSignal)
{
case CtrlSignalType.CTRL_C_EVENT:
case CtrlSignalType.CTRL_BREAK_EVENT:
return true;
default:
Logger.Verbose("Closing AssetStudio");
return false;
}
}
public static void RunConsole(bool showConsole)
{
AllocConsole();
ConsoleWindowHandle = GetConsoleWindow();
eventHandler += CloseEventHandler;
SetConsoleCtrlHandler(eventHandler, true);
if (!showConsole)
HideConsoleWindow();
}
public static void ShowConsoleWindow()
{
ShowWindow(ConsoleWindowHandle, SW_SHOW);
}
public static void HideConsoleWindow()
{
ShowWindow(ConsoleWindowHandle, SW_HIDE);
}
}
}