Files
AssetStudio/AssetStudioUtility/AssemblyLoader.cs
2025-08-27 05:23:50 +03:00

70 lines
2.0 KiB
C#

using Mono.Cecil;
using System.Collections.Generic;
using System.IO;
namespace AssetStudio
{
public class AssemblyLoader
{
public bool Loaded;
private Dictionary<string, ModuleDefinition> moduleDic = new Dictionary<string, ModuleDefinition>();
public void Load(string path)
{
var files = Directory.GetFiles(path, "*.dll");
var resolver = new MyAssemblyResolver();
var readerParameters = new ReaderParameters();
readerParameters.AssemblyResolver = resolver;
foreach (var file in files)
{
try
{
var assembly = AssemblyDefinition.ReadAssembly(file, readerParameters);
resolver.Register(assembly);
moduleDic.Add(assembly.MainModule.Name, assembly.MainModule);
}
catch
{
// ignored
}
}
Loaded = true;
}
public TypeDefinition GetTypeDefinition(string assemblyName, string fullName)
{
if (!moduleDic.TryGetValue(assemblyName, out var module) && !assemblyName.EndsWith(".dll"))
{
assemblyName += ".dll";
moduleDic.TryGetValue(assemblyName, out module);
}
if (module == null)
return null;
var typeDef = module.GetType(fullName);
if (typeDef == null && assemblyName == "UnityEngine.dll")
{
foreach (var pair in moduleDic)
{
typeDef = pair.Value.GetType(fullName);
if (typeDef != null)
{
break;
}
}
}
return typeDef;
}
public void Clear()
{
foreach (var pair in moduleDic)
{
pair.Value.Dispose();
}
moduleDic.Clear();
Loaded = false;
}
}
}