Files
AssetStudio/AssetStudioCLI/Components/AssetItem.cs
T
VaDiM 61d9bc8f15 Add option to export images in "assetName@hash" name format
- Redesigned spriteHelper & texture2DConverter
- Improved speed of texture2D preview a bit
2026-03-13 13:27:47 +03:00

31 lines
765 B
C#

using AssetStudio;
namespace AssetStudioCLI
{
internal class AssetItem
{
public Object Asset;
public SerializedFile SourceFile;
public string Container = string.Empty;
public string TypeString;
public long m_PathID;
public long FullSize;
public ClassIDType Type;
public string Text;
public string UniqueID;
public ulong Hash;
public GameObjectNode Node;
public AssetItem(Object asset)
{
Asset = asset;
SourceFile = asset.assetsFile;
Type = asset.type;
TypeString = Type.ToString();
m_PathID = asset.m_PathID;
FullSize = asset.byteSize;
Hash = 0;
}
}
}