Files
AssetStudio/AssetStudio/FileReader.cs
VaDiM bc0e32efec Add multiBundle support
including fake headers
2025-03-10 18:08:40 +03:00

149 lines
5.0 KiB
C#

using System;
using System.IO;
namespace AssetStudio
{
public class FileReader : EndianBinaryReader
{
public string FullPath;
public string FileName;
public FileType FileType;
private static readonly byte[] gzipMagic = { 0x1f, 0x8b };
private static readonly byte[] brotliMagic = { 0x62, 0x72, 0x6F, 0x74, 0x6C, 0x69 };
private static readonly byte[] zipMagic = { 0x50, 0x4B, 0x03, 0x04 };
private static readonly byte[] zipSpannedMagic = { 0x50, 0x4B, 0x07, 0x08 };
private static readonly byte[] unityFsMagic = {0x55, 0x6E, 0x69, 0x74, 0x79, 0x46, 0x53};
private static readonly int headerBuffLen = 1152;
private static byte[] headerBuff = new byte[headerBuffLen];
public FileReader(string path) : this(path, File.Open(path, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)) { }
public FileReader(string path, Stream stream) : base(stream, EndianType.BigEndian)
{
FullPath = Path.GetFullPath(path);
FileName = Path.GetFileName(path);
FileType = CheckFileType();
}
private FileType CheckFileType()
{
var buff = headerBuff.AsSpan();
buff.Clear();
var dataLen = Read(headerBuff, 0, headerBuffLen);
Position = 0;
var signature = buff.ReadStringToNull(20);
switch (signature)
{
case "UnityWeb":
case "UnityRaw":
case "UnityArchive":
case "UnityFS":
CheckBundleDataOffset(buff);
return FileType.BundleFile;
case "UnityWebData1.0":
return FileType.WebFile;
case "TuanjieWebData1.0":
return FileType.WebFile;
default:
{
var magic = Span<byte>.Empty;
magic = dataLen > 2 ? buff.Slice(0, 2) : magic;
if (magic.SequenceEqual(gzipMagic))
{
return FileType.GZipFile;
}
magic = dataLen > 38 ? buff.Slice(32, 6) : magic;
if (magic.SequenceEqual(brotliMagic))
{
return FileType.BrotliFile;
}
if (IsSerializedFile(buff))
{
return FileType.AssetsFile;
}
magic = dataLen > 4 ? buff.Slice(0, 4): magic;
if (magic.SequenceEqual(zipMagic) || magic.SequenceEqual(zipSpannedMagic))
{
return FileType.ZipFile;
}
if (CheckBundleDataOffset(buff))
{
return FileType.BundleFile;
}
return FileType.ResourceFile;
}
}
}
private bool IsSerializedFile(Span<byte> buff)
{
var fileSize = BaseStream.Length;
if (fileSize < 20)
{
return false;
}
var isBigEndian = Endian == EndianType.BigEndian;
//var m_MetadataSize = buff.ReadUInt32(0, isBigEndian);
long m_FileSize = buff.ReadUInt32(4, isBigEndian);
var m_Version = buff.ReadUInt32(8, isBigEndian);
long m_DataOffset = buff.ReadUInt32(12, isBigEndian);
//var m_Endianess = buff[16];
//var m_Reserved = buff.Slice(17, 3);
if (m_Version >= 22)
{
if (fileSize < 48)
{
return false;
}
//m_MetadataSize = buff.ReadUInt32(20, isBigEndian);
m_FileSize = buff.ReadInt64(24, isBigEndian);
m_DataOffset = buff.ReadInt64(32, isBigEndian);
}
if (m_FileSize != fileSize || m_DataOffset > fileSize)
{
return false;
}
return true;
}
private bool CheckBundleDataOffset(ReadOnlySpan<byte> buff)
{
var lastOffset = buff.LastIndexOf(unityFsMagic);
if (lastOffset <= 0)
return false;
var firstOffset = buff.IndexOf(unityFsMagic);
if (firstOffset == lastOffset || lastOffset - firstOffset < 200)
{
Position = lastOffset;
return true;
}
Position = firstOffset;
_ = this.ReadStringToNull();
_ = this.ReadUInt32();
_ = this.ReadStringToNull();
_ = this.ReadStringToNull();
var bundleSize = this.ReadInt64();
if (bundleSize > 200 && firstOffset + bundleSize < lastOffset)
{
Position = firstOffset;
return true;
}
Position = lastOffset;
return true;
}
}
}