AssetStudio/Unity Studio/Unity Classes/TextAsset.cs
Perfare 3d60c5a7f6 Improve file import
fixed bug
2018-03-01 03:42:43 +08:00

41 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
namespace Unity_Studio
{
class TextAsset
{
public string m_Name;
public byte[] m_Script;
public TextAsset(AssetPreloadData preloadData, bool readSwitch)
{
var sourceFile = preloadData.sourceFile;
var a_Stream = preloadData.sourceFile.assetsFileReader;
a_Stream.Position = preloadData.Offset;
if (sourceFile.platform == -2)
{
uint m_ObjectHideFlags = a_Stream.ReadUInt32();
PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
}
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
if (readSwitch)
{
m_Script = a_Stream.ReadBytes(a_Stream.ReadInt32());
}
else
{
preloadData.extension = ".txt";
preloadData.Text = m_Name;
}
}
}
}