AssetStudio/Unity Studio/Unity Classes/MovieTexture.cs
Perfare 3d60c5a7f6 Improve file import
fixed bug
2018-03-01 03:42:43 +08:00

38 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Unity_Studio
{
class MovieTexture
{
public string m_Name;
public byte[] m_MovieData;
public MovieTexture(AssetPreloadData preloadData, bool readSwitch)
{
var sourceFile = preloadData.sourceFile;
var a_Stream = preloadData.sourceFile.assetsFileReader;
a_Stream.Position = preloadData.Offset;
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
if (readSwitch)
{
var m_Loop = a_Stream.ReadBoolean();
a_Stream.AlignStream(4);
//PPtr<AudioClip>
sourceFile.ReadPPtr();
var size = a_Stream.ReadInt32();
m_MovieData = a_Stream.ReadBytes(size);
var m_ColorSpace = a_Stream.ReadInt32();
}
else
{
preloadData.extension = ".ogv";
preloadData.Text = m_Name;
}
}
}
}