Files
AssetStudio/AssetStudioGUI/ParallelExporter.cs
T

259 lines
11 KiB
C#

using AssetStudio;
using System;
using System.Collections.Concurrent;
using System.IO;
using System.Text;
namespace AssetStudioGUI
{
internal static class ParallelExporter
{
private static readonly ConcurrentDictionary<string, bool> ExportPathDict = new ConcurrentDictionary<string, bool>(StringComparer.OrdinalIgnoreCase);
public static bool ExportTexture2D(AssetItem item, string exportPath, out string debugLog)
{
debugLog = "";
var m_Texture2D = (Texture2D)item.Asset;
if (Properties.Settings.Default.convertTexture)
{
var type = Properties.Settings.Default.convertType;
var converter = new Texture2DConverter(m_Texture2D);
if (Properties.Settings.Default.filenameFormat == 3) //asset name@hash
item.Hash = converter.GetTextureHash();
if (!TryExportFile(exportPath, item, $".{type}", out var exportFullPath))
return false;
if (GUILogger.ShowDebugMessage)
{
var sb = new StringBuilder();
sb.AppendLine($"Converting {item.TypeString} \"{m_Texture2D.m_Name}\" to {type}..");
sb.AppendLine($"Width: {m_Texture2D.m_Width}");
sb.AppendLine($"Height: {m_Texture2D.m_Height}");
sb.AppendLine($"Format: {m_Texture2D.m_TextureFormat}");
switch (m_Texture2D.m_TextureSettings.m_FilterMode)
{
case 0: sb.AppendLine("Filter Mode: Point "); break;
case 1: sb.AppendLine("Filter Mode: Bilinear "); break;
case 2: sb.AppendLine("Filter Mode: Trilinear "); break;
}
sb.AppendLine($"Anisotropic level: {m_Texture2D.m_TextureSettings.m_Aniso}");
sb.AppendLine($"Mip map bias: {m_Texture2D.m_TextureSettings.m_MipBias}");
switch (m_Texture2D.m_TextureSettings.m_WrapMode)
{
case 0: sb.AppendLine($"Wrap mode: Repeat"); break;
case 1: sb.AppendLine($"Wrap mode: Clamp"); break;
}
debugLog += sb.ToString();
}
if (type == ImageFormat.Png && m_Texture2D.m_TextureFormat.IsPng())
{
File.WriteAllBytes(exportFullPath, m_Texture2D.image_data.GetData());
debugLog += $"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"";
return true;
}
if (!converter.TryConvertToBgra32Image(flip: true, out var image))
{
Logger.Warning($"{debugLog}Failed to convert texture \"{m_Texture2D.m_Name}\" into image");
return false;
}
using (image)
{
using (var file = File.OpenWrite(exportFullPath))
{
image.WriteToStream(file, type);
}
debugLog += $"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"";
return true;
}
}
else
{
if (!TryExportFile(exportPath, item, ".tex", out var exportFullPath))
return false;
File.WriteAllBytes(exportFullPath, m_Texture2D.image_data.GetData());
debugLog += $"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"";
return true;
}
}
public static bool ExportSprite(AssetItem item, string exportPath, out string debugLog)
{
debugLog = "";
var type = Properties.Settings.Default.convertType;
var converter = new SpriteConverter((Sprite)item.Asset, Properties.Settings.Default.keepSpriteSize);
if (Properties.Settings.Default.filenameFormat == 3) //asset name@hash
item.Hash = converter.GetSpriteHash();
if (!TryExportFile(exportPath, item, $".{type}", out var exportFullPath))
return false;
var spriteMaskMode = Properties.Settings.Default.exportSpriteWithMask ? SpriteMaskMode.On : SpriteMaskMode.Off;
if (converter.TryConvertToImage(out var image, maskMode: spriteMaskMode))
{
using (image)
{
using (var file = File.OpenWrite(exportFullPath))
{
image.WriteToStream(file, type);
}
debugLog += $"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"";
return true;
}
}
Logger.Warning($"Failed to convert sprite \"{item.Text}\" into image");
return false;
}
public static bool ExportAudioClip(AssetItem item, string exportPath, out string debugLog)
{
debugLog = string.Empty;
var m_AudioClip = (AudioClip)item.Asset;
var audioBuff = BigArrayPool<byte>.Shared.Rent(m_AudioClip.m_AudioData.Size);
try
{
string exportFullPath;
var dataLen = m_AudioClip.m_AudioData.GetData(audioBuff);
if (dataLen <= 0)
{
Logger.Warning($"Failed to export \"{item.Text}\": AudioData was not found");
return false;
}
var isWav = m_AudioClip.m_Type == FMODSoundType.WAV || m_AudioClip.IsLegacyRawWav();
var converter = new AudioClipConverter(m_AudioClip, audioBuff);
if (Properties.Settings.Default.convertAudio && !isWav && converter.IsSupport)
{
if (!TryExportFile(exportPath, item, ".wav", out exportFullPath))
return false;
if (GUILogger.ShowDebugMessage)
{
debugLog += $"Converting {item.TypeString} \"{m_AudioClip.m_Name}\" to wav..\n";
debugLog += GenerateAudioClipInfo(m_AudioClip);
}
if (!converter.TryConvertToWav(out var buffer, ref debugLog))
{
Logger.Warning($"{debugLog}Failed to export \"{item.Text}\": Failed to convert audio to wav");
return false;
}
File.WriteAllBytes(exportFullPath, buffer);
}
else
{
if (!TryExportFile(exportPath, item, converter.GetExtensionName(), out exportFullPath))
return false;
if (GUILogger.ShowDebugMessage)
{
debugLog += $"Exporting {item.TypeString} \"{m_AudioClip.m_Name}\"..\n";
debugLog += GenerateAudioClipInfo(m_AudioClip);
}
using (var file = File.OpenWrite(exportFullPath))
{
if (m_AudioClip.IsLegacyRawWav())
{
var buffer = converter.WrapWavData(ref debugLog);
file.Write(buffer, 0, buffer.Length);
}
else
{
file.Write(audioBuff, 0, m_AudioClip.m_AudioData.Size);
}
}
}
debugLog += $"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"";
return true;
}
finally
{
BigArrayPool<byte>.Shared.Return(audioBuff, clearArray: true);
}
}
private static string GenerateAudioClipInfo(AudioClip m_AudioClip)
{
var sb = new StringBuilder();
sb.AppendLine($"AudioClip compression format: {m_AudioClip.GetCompressionFormatString()}");
if (m_AudioClip.m_Length > 0)
sb.AppendLine($"AudioClip length: {m_AudioClip.m_Length:0.0##}");
if (m_AudioClip.m_Frequency > 0)
sb.AppendLine($"AudioClip sample rate: {m_AudioClip.m_Frequency}");
if (m_AudioClip.m_Channels > 0)
sb.AppendLine($"AudioClip channel count: {m_AudioClip.m_Channels}");
if (m_AudioClip.version >= 5)
sb.AppendLine($"AudioClip bit depth: {m_AudioClip.m_BitsPerSample}");
return sb.ToString();
}
private static bool TryExportFile(string dir, AssetItem item, string extension, out string fullPath)
{
var fileName = item.Text;
var filenameFormatIndex = Properties.Settings.Default.filenameFormat;
var canOverwrite = Properties.Settings.Default.overwriteExistingFiles;
switch (filenameFormatIndex)
{
case 1: //assetName@pathID
fileName = $"{fileName} @{item.m_PathID}";
break;
case 2: //pathID
fileName = item.m_PathID.ToString();
break;
case 3 when item.Hash > 0: //asset name@hash
fileName = $"{fileName} @{item.Hash:x}";
break;
}
extension = extension.ToLower();
fullPath = Exporter.SafeFilePath(dir, $"{fileName}{extension}");
if (ExportPathDict.TryAdd(fullPath, true))
{
if (CanWrite(fullPath, dir, canOverwrite))
{
return true;
}
}
else if (filenameFormatIndex == 0 || (filenameFormatIndex == 3 && item.Hash == 0)) //assetName, asset name@hash
{
fullPath = Exporter.SafeFilePath(dir, $"{fileName}{item.UniqueID}{extension}");
if (CanWrite(fullPath, dir, canOverwrite))
{
return true;
}
}
Logger.Warning($"Export failed. File \"{fullPath.Color(ColorConsole.BrightYellow)}\" already exist");
return false;
}
private static bool CanWrite(string fullPath, string dir, bool canOverwrite)
{
if (!canOverwrite && File.Exists(fullPath))
return false;
Directory.CreateDirectory(dir);
return true;
}
public static bool ParallelExportConvertFile(AssetItem item, string exportPath, out string debugLog)
{
switch (item.Type)
{
case ClassIDType.Texture2D:
case ClassIDType.Texture2DArrayImage:
return ExportTexture2D(item, exportPath, out debugLog);
case ClassIDType.Sprite:
return ExportSprite(item, exportPath, out debugLog);
case ClassIDType.AudioClip:
return ExportAudioClip(item, exportPath, out debugLog);
default:
throw new NotImplementedException();
}
}
public static void ClearHash()
{
ExportPathDict.Clear();
}
}
}