AssetStudio/Unity Studio/Unity Studio Classes/ClassStruct.cs
2017-11-10 03:36:08 +08:00

193 lines
6.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace Unity_Studio
{
public class ClassMember
{
public int Level;
public string Type;
public string Name;
public int Size;
public int Flag;
//use for read
public bool alignBefore;
}
public class ClassStruct : ListViewItem
{
public int ID;
public List<ClassMember> members;
public string membersstr
{
get
{
var sb = new StringBuilder();
foreach (var i in members)
{
sb.AppendFormat("{0}{1} {2} {3} {4}\r\n", new string('\t', i.Level), i.Type, i.Name, i.Size, (i.Flag & 0x4000) != 0);
}
return sb.ToString();
}
}
}
public static class ClassStructHelper
{
public static string ViewStruct(this AssetPreloadData asset)
{
var a_Stream = asset.sourceFile.a_Stream;
a_Stream.Position = asset.Offset;
ClassStruct classStructure;
if (asset.sourceFile.ClassStructures.TryGetValue(asset.Type1, out classStructure))
{
var sb = new StringBuilder();
ReadClassStruct(sb, classStructure.members, a_Stream);
return sb.ToString();
}
return null;
}
private static void ReadClassStruct(StringBuilder sb, List<ClassMember> members, EndianBinaryReader a_Stream)
{
for (int i = 0; i < members.Count; i++)
{
var member = members[i];
var level = member.Level;
var varTypeStr = member.Type;
var varNameStr = member.Name;
object value = null;
var align = (member.Flag & 0x4000) != 0;
var append = true;
if (member.alignBefore)
a_Stream.AlignStream(4);
if (varTypeStr == "SInt8")//sbyte
{
value = a_Stream.ReadSByte();
}
else if (varTypeStr == "UInt8")//byte
{
value = a_Stream.ReadByte();
}
else if (varTypeStr == "short" || varTypeStr == "SInt16")//Int16
{
value = a_Stream.ReadInt16();
}
else if (varTypeStr == "UInt16" || varTypeStr == "unsigned short")//UInt16
{
value = a_Stream.ReadUInt16();
}
else if (varTypeStr == "int" || varTypeStr == "SInt32")//Int32
{
value = a_Stream.ReadInt32();
}
else if (varTypeStr == "UInt32" || varTypeStr == "unsigned int" || varTypeStr == "Type*")//UInt32
{
value = a_Stream.ReadUInt32();
}
else if (varTypeStr == "long long" || varTypeStr == "SInt64")//Int64
{
value = a_Stream.ReadInt64();
}
else if (varTypeStr == "UInt64" || varTypeStr == "unsigned long long")//UInt64
{
value = a_Stream.ReadUInt64();
}
else if (varTypeStr == "float")//float
{
value = a_Stream.ReadSingle();
}
else if (varTypeStr == "double")//double
{
value = a_Stream.ReadDouble();
}
else if (varTypeStr == "bool")//bool
{
value = a_Stream.ReadBoolean();
}
else if (varTypeStr == "string")//string
{
append = false;
var str = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
sb.AppendFormat("{0}{1} {2} = \"{3}\"\r\n", (new string('\t', level)), varTypeStr, varNameStr, str);
i += 3;//skip
}
else if (varTypeStr == "Array")//Array
{
append = false;
if ((members[i - 1].Flag & 0x4000) != 0)
align = true;
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
var size = a_Stream.ReadInt32();
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), "int", "size", size);
var array = ReadArray(members, level, i);
for (int j = 0; j < size; j++)
{
sb.AppendFormat("{0}[{1}]\r\n", (new string('\t', level + 1)), j);
ReadClassStruct(sb, array, a_Stream);
}
i += array.Count + 1;//skip
}
else if (varTypeStr == "TypelessData")
{
append = false;
var size = a_Stream.ReadInt32();
a_Stream.ReadBytes(size);
i += 2;
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), "int", "size", size);
}
else
{
append = false;
if (align)
{
align = false;
SetAlignBefore(members, level, i + 1);
}
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
}
if (append)
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
if (align)
a_Stream.AlignStream(4);
}
}
public static List<ClassMember> ReadArray(List<ClassMember> members, int level, int index)
{
var member2 = new List<ClassMember>();
for (int i = index + 2; i < members.Count; i++)//skip int size
{
var member = members[i];
var level2 = member.Level;
if (level2 <= level)
{
return member2;
}
member2.Add(member);
}
return member2;
}
public static void SetAlignBefore(List<ClassMember> members, int level, int index)
{
for (int i = index; i < members.Count; i++)
{
var member = members[i];
var level2 = member.Level;
if (level2 <= level)
{
member.alignBefore = true;
return;
}
}
}
}
}