mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-05-25 05:40:21 -04:00
238 lines
9.3 KiB
XML
238 lines
9.3 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<OutputType>WinExe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Unity_Studio</RootNamespace>
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<AssemblyName>Unity Studio</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<TargetFrameworkProfile>
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</TargetFrameworkProfile>
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<FileAlignment>512</FileAlignment>
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<PublishUrl>publish\</PublishUrl>
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<Install>true</Install>
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<InstallFrom>Disk</InstallFrom>
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<UpdateEnabled>false</UpdateEnabled>
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<UpdateMode>Foreground</UpdateMode>
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<UpdateInterval>7</UpdateInterval>
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<UpdateIntervalUnits>Days</UpdateIntervalUnits>
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<UpdatePeriodically>false</UpdatePeriodically>
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<UpdateRequired>false</UpdateRequired>
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<MapFileExtensions>true</MapFileExtensions>
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<ApplicationRevision>0</ApplicationRevision>
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<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
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<IsWebBootstrapper>false</IsWebBootstrapper>
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<UseApplicationTrust>false</UseApplicationTrust>
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<BootstrapperEnabled>true</BootstrapperEnabled>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>Resources\unity.ico</ApplicationIcon>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Half, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>library\System.Half.dll</HintPath>
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</Reference>
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<Reference Include="System.Web.Extensions" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Deployment" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
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<Reference Include="Tao.DevIl">
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<HintPath>library\Tao.DevIl.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="7zip\Common\CommandLineParser.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="7zip\Common\CRC.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="7zip\Common\InBuffer.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="7zip\Common\OutBuffer.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="7zip\Compress\LZMA\LzmaBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="7zip\Compress\LZMA\LzmaDecoder.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="7zip\Compress\LZMA\LzmaEncoder.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="7zip\Compress\LZ\IMatchFinder.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="7zip\Compress\LZ\LzBinTree.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="7zip\Compress\LZ\LzInWindow.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="7zip\Compress\LZ\LzOutWindow.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="7zip\Compress\RangeCoder\RangeCoder.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="7zip\Compress\RangeCoder\RangeCoderBit.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="7zip\Compress\RangeCoder\RangeCoderBitTree.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="7zip\ICoder.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="7zip\SevenZipHelper.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="AboutBox.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="AboutBox.Designer.cs">
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<DependentUpon>AboutBox.cs</DependentUpon>
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</Compile>
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<Compile Include="AssetPreloadData.cs" />
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<Compile Include="Unity Classes\AudioClip.cs" />
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<Compile Include="Unity Classes\BuildSettings.cs" />
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<Compile Include="BundleFile.cs" />
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<Compile Include="ClassIDReference.cs" />
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<Compile Include="EndianStream.cs" />
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<Compile Include="ExportOptions.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="ExportOptions.Designer.cs">
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<DependentUpon>ExportOptions.cs</DependentUpon>
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</Compile>
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<Compile Include="FMOD Studio API\fmod.cs" />
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<Compile Include="FMOD Studio API\fmod_dsp.cs" />
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<Compile Include="FMOD Studio API\fmod_errors.cs" />
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<Compile Include="Unity Classes\Font.cs" />
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<Compile Include="GOHierarchy.cs">
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<SubType>Component</SubType>
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</Compile>
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<Compile Include="Lz4DecoderStream.cs" />
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<Compile Include="Unity Classes\Material.cs" />
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<Compile Include="Unity Classes\Mesh.cs" />
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<Compile Include="Unity Classes\GameObject.cs" />
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<Compile Include="helpers.cs" />
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<Compile Include="Unity Classes\PlayerSettings.cs" />
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<Compile Include="Unity Classes\RectTransform.cs" />
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<Compile Include="Unity Classes\Renderer.cs" />
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<Compile Include="Unity Classes\SkinnedMeshRenderer.cs" />
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<Compile Include="Unity Classes\MeshFilter.cs" />
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<Compile Include="Unity Classes\TextAsset.cs" />
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<Compile Include="Unity Classes\Texture2D.cs" />
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<Compile Include="Unity Classes\Transform.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="AssetsFile.cs" />
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<Compile Include="UnityStudioForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="UnityStudioForm.Designer.cs">
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<DependentUpon>UnityStudioForm.cs</DependentUpon>
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</Compile>
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<EmbeddedResource Include="AboutBox.resx">
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<DependentUpon>AboutBox.cs</DependentUpon>
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<SubType>Designer</SubType>
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</EmbeddedResource>
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<EmbeddedResource Include="ExportOptions.resx">
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<DependentUpon>ExportOptions.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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<SubType>Designer</SubType>
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</EmbeddedResource>
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<Compile Include="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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<DesignTime>True</DesignTime>
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</Compile>
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<EmbeddedResource Include="UnityStudioForm.resx">
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<DependentUpon>UnityStudioForm.cs</DependentUpon>
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<SubType>Designer</SubType>
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</EmbeddedResource>
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<None Include="app.config" />
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<None Include="Properties\Settings.settings">
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<Generator>SettingsSingleFileGenerator</Generator>
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<LastGenOutput>Settings.Designer.cs</LastGenOutput>
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</None>
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<Compile Include="Properties\Settings.Designer.cs">
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<AutoGen>True</AutoGen>
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<DependentUpon>Settings.settings</DependentUpon>
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<DesignTimeSharedInput>True</DesignTimeSharedInput>
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</Compile>
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<None Include="Resources\preview.png" />
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</ItemGroup>
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<ItemGroup>
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<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
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<Visible>False</Visible>
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<ProductName>Microsoft .NET Framework 4 Client Profile %28x86 and x64%29</ProductName>
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<Install>true</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5 SP1</ProductName>
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<Install>false</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Windows.Installer.4.5">
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<Visible>False</Visible>
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<ProductName>Windows Installer 4.5</ProductName>
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<Install>true</Install>
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</BootstrapperPackage>
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</ItemGroup>
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<ItemGroup>
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<Content Include="Resources\unity.ico" />
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>xcopy /y "$(ProjectDir)library" "$(TargetDir)"</PostBuildEvent>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |