2018-09-27 01:15:37 +08:00

18 lines
365 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public abstract class Component : EditorExtension
{
public PPtr m_GameObject;
protected Component(AssetPreloadData preloadData) : base(preloadData)
{
m_GameObject = sourceFile.ReadPPtr();
}
}
}