AssetStudio/AssetStudio/Classes/AnimatorController.cs
2018-09-27 01:15:37 +08:00

554 lines
20 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SharpDX;
namespace AssetStudio
{
public class HumanPoseMask
{
public uint word0 { get; set; }
public uint word1 { get; set; }
public uint word2 { get; set; }
public HumanPoseMask(EndianBinaryReader reader, int[] version)
{
word0 = reader.ReadUInt32();
word1 = reader.ReadUInt32();
if (version[0] >= 5) //5.0 and up
{
word2 = reader.ReadUInt32();
}
}
}
public class SkeletonMaskElement
{
public uint m_PathHash { get; set; }
public float m_Weight { get; set; }
public SkeletonMaskElement(EndianBinaryReader reader)
{
m_PathHash = reader.ReadUInt32();
m_Weight = reader.ReadSingle();
}
}
public class SkeletonMask
{
public SkeletonMaskElement[] m_Data { get; set; }
public SkeletonMask(EndianBinaryReader reader)
{
int numElements = reader.ReadInt32();
m_Data = new SkeletonMaskElement[numElements];
for (int i = 0; i < numElements; i++)
{
m_Data[i] = new SkeletonMaskElement(reader);
}
}
}
public class LayerConstant
{
public uint m_StateMachineIndex { get; set; }
public uint m_StateMachineMotionSetIndex { get; set; }
public HumanPoseMask m_BodyMask { get; set; }
public SkeletonMask m_SkeletonMask { get; set; }
public uint m_Binding { get; set; }
public int m_LayerBlendingMode { get; set; }
public float m_DefaultWeight { get; set; }
public bool m_IKPass { get; set; }
public bool m_SyncedLayerAffectsTiming { get; set; }
public LayerConstant(EndianBinaryReader reader, int[] version)
{
m_StateMachineIndex = reader.ReadUInt32();
m_StateMachineMotionSetIndex = reader.ReadUInt32();
m_BodyMask = new HumanPoseMask(reader, version);
m_SkeletonMask = new SkeletonMask(reader);
m_Binding = reader.ReadUInt32();
m_LayerBlendingMode = reader.ReadInt32();
m_DefaultWeight = reader.ReadSingle();
m_IKPass = reader.ReadBoolean();
m_SyncedLayerAffectsTiming = reader.ReadBoolean();
reader.AlignStream(4);
}
}
public class ConditionConstant
{
public uint m_ConditionMode { get; set; }
public uint m_EventID { get; set; }
public float m_EventThreshold { get; set; }
public float m_ExitTime { get; set; }
public ConditionConstant(EndianBinaryReader reader)
{
m_ConditionMode = reader.ReadUInt32();
m_EventID = reader.ReadUInt32();
m_EventThreshold = reader.ReadSingle();
m_ExitTime = reader.ReadSingle();
}
}
public class TransitionConstant
{
public ConditionConstant[] m_ConditionConstantArray { get; set; }
public uint m_DestinationState { get; set; }
public uint m_FullPathID { get; set; }
public uint m_ID { get; set; }
public uint m_UserID { get; set; }
public float m_TransitionDuration { get; set; }
public float m_TransitionOffset { get; set; }
public float m_ExitTime { get; set; }
public bool m_HasExitTime { get; set; }
public bool m_HasFixedDuration { get; set; }
public int m_InterruptionSource { get; set; }
public bool m_OrderedInterruption { get; set; }
public bool m_Atomic { get; set; }
public bool m_CanTransitionToSelf { get; set; }
public TransitionConstant(EndianBinaryReader reader, int[] version)
{
int numConditions = reader.ReadInt32();
m_ConditionConstantArray = new ConditionConstant[numConditions];
for (int i = 0; i < numConditions; i++)
{
m_ConditionConstantArray[i] = new ConditionConstant(reader);
}
m_DestinationState = reader.ReadUInt32();
if (version[0] >= 5) //5.0 and up
{
m_FullPathID = reader.ReadUInt32();
}
m_ID = reader.ReadUInt32();
m_UserID = reader.ReadUInt32();
m_TransitionDuration = reader.ReadSingle();
m_TransitionOffset = reader.ReadSingle();
if (version[0] >= 5) //5.0 and up
{
m_ExitTime = reader.ReadSingle();
m_HasExitTime = reader.ReadBoolean();
m_HasFixedDuration = reader.ReadBoolean();
reader.AlignStream(4);
m_InterruptionSource = reader.ReadInt32();
m_OrderedInterruption = reader.ReadBoolean();
}
else
{
m_Atomic = reader.ReadBoolean();
}
m_CanTransitionToSelf = reader.ReadBoolean();
reader.AlignStream(4);
}
}
public class LeafInfoConstant
{
public uint[] m_IDArray { get; set; }
public uint m_IndexOffset { get; set; }
public LeafInfoConstant(EndianBinaryReader reader)
{
m_IDArray = reader.ReadUInt32Array(reader.ReadInt32());
m_IndexOffset = reader.ReadUInt32();
}
}
public class MotionNeighborList
{
public uint[] m_NeighborArray { get; set; }
public MotionNeighborList(EndianBinaryReader reader)
{
m_NeighborArray = reader.ReadUInt32Array(reader.ReadInt32());
}
}
public class Blend2dDataConstant
{
public Vector2[] m_ChildPositionArray { get; set; }
public float[] m_ChildMagnitudeArray { get; set; }
public Vector2[] m_ChildPairVectorArray { get; set; }
public float[] m_ChildPairAvgMagInvArray { get; set; }
public MotionNeighborList[] m_ChildNeighborListArray { get; set; }
public Blend2dDataConstant(EndianBinaryReader reader)
{
m_ChildPositionArray = reader.ReadVector2Array(reader.ReadInt32());
m_ChildMagnitudeArray = reader.ReadSingleArray(reader.ReadInt32());
m_ChildPairVectorArray = reader.ReadVector2Array(reader.ReadInt32());
m_ChildPairAvgMagInvArray = reader.ReadSingleArray(reader.ReadInt32());
int numNeighbours = reader.ReadInt32();
m_ChildNeighborListArray = new MotionNeighborList[numNeighbours];
for (int i = 0; i < numNeighbours; i++)
{
m_ChildNeighborListArray[i] = new MotionNeighborList(reader);
}
}
}
public class Blend1dDataConstant // wrong labeled
{
public float[] m_ChildThresholdArray { get; set; }
public Blend1dDataConstant(EndianBinaryReader reader)
{
m_ChildThresholdArray = reader.ReadSingleArray(reader.ReadInt32());
}
}
public class BlendDirectDataConstant
{
public uint[] m_ChildBlendEventIDArray { get; set; }
public bool m_NormalizedBlendValues { get; set; }
public BlendDirectDataConstant(EndianBinaryReader reader)
{
m_ChildBlendEventIDArray = reader.ReadUInt32Array(reader.ReadInt32());
m_NormalizedBlendValues = reader.ReadBoolean();
reader.AlignStream(4);
}
}
public class BlendTreeNodeConstant
{
public uint m_BlendType { get; set; }
public uint m_BlendEventID { get; set; }
public uint m_BlendEventYID { get; set; }
public uint[] m_ChildIndices { get; set; }
public Blend1dDataConstant m_Blend1dData { get; set; }
public Blend2dDataConstant m_Blend2dData { get; set; }
public BlendDirectDataConstant m_BlendDirectData { get; set; }
public uint m_ClipID { get; set; }
public uint m_ClipIndex { get; set; }
public float m_Duration { get; set; }
public float m_CycleOffset { get; set; }
public bool m_Mirror { get; set; }
public BlendTreeNodeConstant(EndianBinaryReader reader, int[] version)
{
m_BlendType = reader.ReadUInt32();
m_BlendEventID = reader.ReadUInt32();
m_BlendEventYID = reader.ReadUInt32();
m_ChildIndices = reader.ReadUInt32Array(reader.ReadInt32());
m_Blend1dData = new Blend1dDataConstant(reader);
m_Blend2dData = new Blend2dDataConstant(reader);
if (version[0] >= 5) //5.0 and up
{
m_BlendDirectData = new BlendDirectDataConstant(reader);
}
m_ClipID = reader.ReadUInt32();
if (version[0] < 5) //5.0 down
{
m_ClipIndex = reader.ReadUInt32();
}
m_Duration = reader.ReadSingle();
m_CycleOffset = reader.ReadSingle();
m_Mirror = reader.ReadBoolean();
reader.AlignStream(4);
}
}
public class BlendTreeConstant
{
public BlendTreeNodeConstant[] m_NodeArray { get; set; }
public BlendTreeConstant(EndianBinaryReader reader, int[] version)
{
int numNodes = reader.ReadInt32();
m_NodeArray = new BlendTreeNodeConstant[numNodes];
for (int i = 0; i < numNodes; i++)
{
m_NodeArray[i] = new BlendTreeNodeConstant(reader, version);
}
}
}
public class StateConstant
{
public TransitionConstant[] m_TransitionConstantArray { get; set; }
public int[] m_BlendTreeConstantIndexArray { get; set; }
public LeafInfoConstant[] m_LeafInfoArray { get; set; }
public BlendTreeConstant[] m_BlendTreeConstantArray { get; set; }
public uint m_NameID { get; set; }
public uint m_PathID { get; set; }
public uint m_FullPathID { get; set; }
public uint m_TagID { get; set; }
public uint m_SpeedParamID { get; set; }
public uint m_MirrorParamID { get; set; }
public uint m_CycleOffsetParamID { get; set; }
public float m_Speed { get; set; }
public float m_CycleOffset { get; set; }
public bool m_IKOnFeet { get; set; }
public bool m_WriteDefaultValues { get; set; }
public bool m_Loop { get; set; }
public bool m_Mirror { get; set; }
public StateConstant(EndianBinaryReader reader, int[] version)
{
int numTransistions = reader.ReadInt32();
m_TransitionConstantArray = new TransitionConstant[numTransistions];
for (int i = 0; i < numTransistions; i++)
{
m_TransitionConstantArray[i] = new TransitionConstant(reader, version);
}
int numBlendIndices = reader.ReadInt32();
m_BlendTreeConstantIndexArray = new int[numBlendIndices];
for (int i = 0; i < numBlendIndices; i++)
{
m_BlendTreeConstantIndexArray[i] = reader.ReadInt32();
}
if (version[0] < 5) //5.0 down
{
int numInfos = reader.ReadInt32();
m_LeafInfoArray = new LeafInfoConstant[numInfos];
for (int i = 0; i < numInfos; i++)
{
m_LeafInfoArray[i] = new LeafInfoConstant(reader);
}
}
int numBlends = reader.ReadInt32();
m_BlendTreeConstantArray = new BlendTreeConstant[numBlends];
for (int i = 0; i < numBlends; i++)
{
m_BlendTreeConstantArray[i] = new BlendTreeConstant(reader, version);
}
m_NameID = reader.ReadUInt32();
m_PathID = reader.ReadUInt32();
if (version[0] >= 5) //5.0 and up
{
m_FullPathID = reader.ReadUInt32();
}
m_TagID = reader.ReadUInt32();
if (version[0] >= 5) //5.0 and up
{
m_SpeedParamID = reader.ReadUInt32();
m_MirrorParamID = reader.ReadUInt32();
m_CycleOffsetParamID = reader.ReadUInt32();
}
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
{
var m_TimeParamID = reader.ReadUInt32();
}
m_Speed = reader.ReadSingle();
m_CycleOffset = reader.ReadSingle();
m_IKOnFeet = reader.ReadBoolean();
if (version[0] >= 5) //5.0 and up
{
m_WriteDefaultValues = reader.ReadBoolean();
}
m_Loop = reader.ReadBoolean();
m_Mirror = reader.ReadBoolean();
reader.AlignStream(4);
}
}
public class SelectorTransitionConstant
{
public uint m_Destination { get; set; }
public ConditionConstant[] m_ConditionConstantArray { get; set; }
public SelectorTransitionConstant(EndianBinaryReader reader)
{
m_Destination = reader.ReadUInt32();
int numConditions = reader.ReadInt32();
m_ConditionConstantArray = new ConditionConstant[numConditions];
for (int i = 0; i < numConditions; i++)
{
m_ConditionConstantArray[i] = new ConditionConstant(reader);
}
}
}
public class SelectorStateConstant
{
public SelectorTransitionConstant[] m_TransitionConstantArray { get; set; }
public uint m_FullPathID { get; set; }
public bool m_isEntry { get; set; }
public SelectorStateConstant(EndianBinaryReader reader)
{
int numTransitions = reader.ReadInt32();
m_TransitionConstantArray = new SelectorTransitionConstant[numTransitions];
for (int i = 0; i < numTransitions; i++)
{
m_TransitionConstantArray[i] = new SelectorTransitionConstant(reader);
}
m_FullPathID = reader.ReadUInt32();
m_isEntry = reader.ReadBoolean();
reader.AlignStream(4);
}
}
public class StateMachineConstant
{
public StateConstant[] m_StateConstantArray { get; set; }
public TransitionConstant[] m_AnyStateTransitionConstantArray { get; set; }
public SelectorStateConstant[] m_SelectorStateConstantArray { get; set; }
public uint m_DefaultState { get; set; }
public uint m_MotionSetCount { get; set; }
public StateMachineConstant(EndianBinaryReader reader, int[] version)
{
int numStates = reader.ReadInt32();
m_StateConstantArray = new StateConstant[numStates];
for (int i = 0; i < numStates; i++)
{
m_StateConstantArray[i] = new StateConstant(reader, version);
}
int numAnyStates = reader.ReadInt32();
m_AnyStateTransitionConstantArray = new TransitionConstant[numAnyStates];
for (int i = 0; i < numAnyStates; i++)
{
m_AnyStateTransitionConstantArray[i] = new TransitionConstant(reader, version);
}
if (version[0] >= 5) //5.0 and up
{
int numSelectors = reader.ReadInt32();
m_SelectorStateConstantArray = new SelectorStateConstant[numSelectors];
for (int i = 0; i < numSelectors; i++)
{
m_SelectorStateConstantArray[i] = new SelectorStateConstant(reader);
}
}
m_DefaultState = reader.ReadUInt32();
m_MotionSetCount = reader.ReadUInt32();
}
}
public class ValueArray
{
public bool[] m_BoolValues { get; set; }
public int[] m_IntValues { get; set; }
public float[] m_FloatValues { get; set; }
public object[] m_PositionValues { get; set; }
public Vector4[] m_QuaternionValues { get; set; }
public object[] m_ScaleValues { get; set; }
public ValueArray(EndianBinaryReader reader, int[] version)
{
if (version[0] < 5 || (version[0] == 5 && version[1] < 5)) //5.5 down
{
int numBools = reader.ReadInt32();
m_BoolValues = new bool[numBools];
for (int i = 0; i < numBools; i++)
{
m_BoolValues[i] = reader.ReadBoolean();
}
reader.AlignStream(4);
m_IntValues = reader.ReadInt32Array(reader.ReadInt32());
m_FloatValues = reader.ReadSingleArray(reader.ReadInt32());
}
int numPosValues = reader.ReadInt32();
m_PositionValues = new object[numPosValues];
for (int i = 0; i < numPosValues; i++)
{
m_PositionValues[i] = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4(); //5.4 and up
}
m_QuaternionValues = reader.ReadVector4Array(reader.ReadInt32());
int numScaleValues = reader.ReadInt32();
m_ScaleValues = new object[numScaleValues];
for (int i = 0; i < numScaleValues; i++)
{
m_ScaleValues[i] = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4(); //5.4 adn up
}
if (version[0] > 5 || (version[0] == 5 && version[1] >= 5)) //5.5 and up
{
m_FloatValues = reader.ReadSingleArray(reader.ReadInt32());
m_IntValues = reader.ReadInt32Array(reader.ReadInt32());
int numBools = reader.ReadInt32();
m_BoolValues = new bool[numBools];
for (int i = 0; i < numBools; i++)
{
m_BoolValues[i] = reader.ReadBoolean();
}
reader.AlignStream(4);
}
}
}
public class ControllerConstant
{
public LayerConstant[] m_LayerArray { get; set; }
public StateMachineConstant[] m_StateMachineArray { get; set; }
public ValueArrayConstant m_Values { get; set; }
public ValueArray m_DefaultValues { get; set; }
public ControllerConstant(EndianBinaryReader reader, int[] version)
{
int numLayers = reader.ReadInt32();
m_LayerArray = new LayerConstant[numLayers];
for (int i = 0; i < numLayers; i++)
{
m_LayerArray[i] = new LayerConstant(reader, version);
}
int numStates = reader.ReadInt32();
m_StateMachineArray = new StateMachineConstant[numStates];
for (int i = 0; i < numStates; i++)
{
m_StateMachineArray[i] = new StateMachineConstant(reader, version);
}
m_Values = new ValueArrayConstant(reader, version);
m_DefaultValues = new ValueArray(reader, version);
}
}
public sealed class AnimatorController : NamedObject
{
public PPtr[] m_AnimationClips;
public AnimatorController(AssetPreloadData preloadData) : base(preloadData)
{
var m_ControllerSize = reader.ReadUInt32();
var m_Controller = new ControllerConstant(reader, version);
int tosSize = reader.ReadInt32();
var m_TOS = new List<KeyValuePair<uint, string>>(tosSize);
for (int i = 0; i < tosSize; i++)
{
m_TOS.Add(new KeyValuePair<uint, string>(reader.ReadUInt32(), reader.ReadAlignedString()));
}
int numClips = reader.ReadInt32();
m_AnimationClips = new PPtr[numClips];
for (int i = 0; i < numClips; i++)
{
m_AnimationClips[i] = sourceFile.ReadPPtr();
}
}
}
}