mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-05-25 05:40:21 -04:00
1895 lines
72 KiB
C#
1895 lines
72 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Threading;
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using System.Globalization;
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using System.Runtime.InteropServices;
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using System.Text.RegularExpressions;
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using System.Diagnostics;
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using System.Drawing.Text;
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using OpenTK;
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using OpenTK.Graphics.OpenGL;
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using AssetStudio;
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using static AssetStudioGUI.Studio;
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using Object = AssetStudio.Object;
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using Font = AssetStudio.Font;
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namespace AssetStudioGUI
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{
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partial class AssetStudioGUIForm : Form
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{
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private AssetItem lastSelectedItem;
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private AssetItem lastLoadedAsset;
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private FMOD.System system;
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private FMOD.Sound sound;
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private FMOD.Channel channel;
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private FMOD.SoundGroup masterSoundGroup;
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private FMOD.MODE loopMode = FMOD.MODE.LOOP_OFF;
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private uint FMODlenms;
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private float FMODVolume = 0.8f;
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private Bitmap imageTexture;
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#region GLControl
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private bool glControlLoaded;
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private int mdx, mdy;
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private bool lmdown, rmdown;
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private int pgmID, pgmColorID, pgmBlackID;
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private int attributeVertexPosition;
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private int attributeNormalDirection;
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private int attributeVertexColor;
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private int uniformModelMatrix;
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private int uniformViewMatrix;
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private int uniformProjMatrix;
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private int vao;
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private Vector3[] vertexData;
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private Vector3[] normalData;
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private Vector3[] normal2Data;
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private Vector4[] colorData;
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private Matrix4 modelMatrixData;
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private Matrix4 viewMatrixData;
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private Matrix4 projMatrixData;
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private int[] indiceData;
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private int wireFrameMode;
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private int shadeMode;
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private int normalMode;
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#endregion
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//asset list sorting helpers
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private int firstSortColumn = -1;
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private int secondSortColumn;
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private bool reverseSort;
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private bool enableFiltering;
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//tree search
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private int nextGObject;
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private List<TreeNode> treeSrcResults = new List<TreeNode>();
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[DllImport("gdi32.dll")]
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private static extern IntPtr AddFontMemResourceEx(IntPtr pbFont, uint cbFont, IntPtr pdv, [In] ref uint pcFonts);
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private void loadFile_Click(object sender, EventArgs e)
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{
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if (openFileDialog1.ShowDialog() == DialogResult.OK)
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{
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ResetForm();
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ThreadPool.QueueUserWorkItem(state =>
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{
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assetsManager.LoadFiles(openFileDialog1.FileNames);
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BuildAssetStructures();
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});
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}
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}
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private void loadFolder_Click(object sender, EventArgs e)
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{
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var openFolderDialog = new OpenFolderDialog();
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if (openFolderDialog.ShowDialog(this) == DialogResult.OK)
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{
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ResetForm();
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ThreadPool.QueueUserWorkItem(state =>
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{
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assetsManager.LoadFolder(openFolderDialog.Folder);
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BuildAssetStructures();
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});
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}
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}
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private void extractFileToolStripMenuItem_Click(object sender, EventArgs e)
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{
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var openBundleDialog = new OpenFileDialog
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{
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Filter = "All types|*.*",
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FilterIndex = 1,
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RestoreDirectory = true,
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Multiselect = true
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};
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if (openBundleDialog.ShowDialog() == DialogResult.OK)
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{
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ExtractFile(openBundleDialog.FileNames);
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}
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}
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private void extractFolderToolStripMenuItem_Click(object sender, EventArgs e)
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{
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var openFolderDialog1 = new OpenFolderDialog();
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if (openFolderDialog1.ShowDialog(this) == DialogResult.OK)
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{
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var files = Directory.GetFiles(openFolderDialog1.Folder, "*.*", SearchOption.AllDirectories);
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ExtractFile(files);
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}
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}
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private void BuildAssetStructures()
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{
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if (assetsManager.assetsFileList.Count == 0)
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{
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StatusStripUpdate("No file was loaded.");
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return;
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}
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var productName = string.Empty;
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var tempDic = new Dictionary<Object, AssetItem>();
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if (!dontLoadAssetsMenuItem.Checked)
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{
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BuildAssetList(tempDic, displayAll.Checked, displayOriginalName.Checked, out productName);
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}
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List<TreeNode> treeNodeCollection = null;
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if (!dontBuildHierarchyMenuItem.Checked)
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{
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treeNodeCollection = BuildTreeStructure(tempDic);
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}
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tempDic.Clear();
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Dictionary<string, SortedDictionary<int, TypeTreeItem>> typeMap = null;
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if (buildClassStructuresMenuItem.Checked)
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{
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typeMap = BuildClassStructure();
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}
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BeginInvoke(new Action(() =>
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{
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if (!string.IsNullOrEmpty(productName))
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{
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Text = $"AssetStudioGUI - {productName} - {assetsManager.assetsFileList[0].unityVersion} - {assetsManager.assetsFileList[0].m_TargetPlatform}";
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}
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else
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{
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Text = $"AssetStudioGUI - no productName - {assetsManager.assetsFileList[0].unityVersion} - {assetsManager.assetsFileList[0].m_TargetPlatform}";
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}
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if (!dontLoadAssetsMenuItem.Checked)
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{
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assetListView.VirtualListSize = visibleAssets.Count;
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resizeAssetListColumns();
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}
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if (!dontBuildHierarchyMenuItem.Checked)
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{
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sceneTreeView.BeginUpdate();
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sceneTreeView.Nodes.AddRange(treeNodeCollection.ToArray());
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treeNodeCollection.Clear();
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foreach (TreeNode node in sceneTreeView.Nodes)
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{
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node.HideCheckBox();
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}
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sceneTreeView.EndUpdate();
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}
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if (buildClassStructuresMenuItem.Checked)
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{
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classesListView.BeginUpdate();
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foreach (var version in typeMap)
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{
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var versionGroup = new ListViewGroup(version.Key);
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classesListView.Groups.Add(versionGroup);
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foreach (var uclass in version.Value)
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{
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uclass.Value.Group = versionGroup;
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classesListView.Items.Add(uclass.Value);
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}
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}
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typeMap.Clear();
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classesListView.EndUpdate();
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}
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var types = exportableAssets.Select(x => x.Type).Distinct().OrderBy(x => x.ToString()).ToArray();
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foreach (var type in types)
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{
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var typeItem = new ToolStripMenuItem
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{
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CheckOnClick = true,
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Name = type.ToString(),
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Size = new Size(180, 22),
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Text = type.ToString()
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};
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typeItem.Click += typeToolStripMenuItem_Click;
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filterTypeToolStripMenuItem.DropDownItems.Add(typeItem);
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}
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allToolStripMenuItem.Checked = true;
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StatusStripUpdate($"Finished loading {assetsManager.assetsFileList.Count} files with {assetListView.Items.Count} exportable assets.");
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treeSearch.Select();
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}));
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}
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private void typeToolStripMenuItem_Click(object sender, EventArgs e)
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{
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var typeItem = (ToolStripMenuItem)sender;
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if (typeItem != allToolStripMenuItem)
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{
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allToolStripMenuItem.Checked = false;
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}
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else if (allToolStripMenuItem.Checked)
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{
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for (var i = 1; i < filterTypeToolStripMenuItem.DropDownItems.Count; i++)
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{
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var item = (ToolStripMenuItem)filterTypeToolStripMenuItem.DropDownItems[i];
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item.Checked = false;
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}
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}
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FilterAssetList();
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}
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private void AssetStudioForm_KeyDown(object sender, KeyEventArgs e)
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{
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if (e.Control && e.Alt && e.KeyCode == Keys.D)
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{
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debugMenuItem.Visible = !debugMenuItem.Visible;
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buildClassStructuresMenuItem.Checked = debugMenuItem.Visible;
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dontLoadAssetsMenuItem.Checked = debugMenuItem.Visible;
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dontBuildHierarchyMenuItem.Checked = debugMenuItem.Visible;
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if (tabControl1.TabPages.Contains(tabPage3))
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{
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tabControl1.TabPages.Remove(tabPage3);
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}
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else
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{
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tabControl1.TabPages.Add(tabPage3);
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}
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}
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if (glControl1.Visible)
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{
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if (e.Control)
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{
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switch (e.KeyCode)
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{
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case Keys.W:
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if (e.Control) //Toggle WireFrame
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{
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wireFrameMode = (wireFrameMode + 1) % 3;
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glControl1.Invalidate();
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}
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break;
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case Keys.S:
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if (e.Control) //Toggle Shade
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{
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shadeMode = (shadeMode + 1) % 2;
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glControl1.Invalidate();
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}
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break;
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case Keys.N:
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if (e.Control) //Normal mode
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{
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normalMode = (normalMode + 1) % 2;
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createVAO();
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glControl1.Invalidate();
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}
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break;
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}
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}
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}
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}
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private void dontLoadAssetsMenuItem_CheckedChanged(object sender, EventArgs e)
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{
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if (dontLoadAssetsMenuItem.Checked)
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{
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dontBuildHierarchyMenuItem.Checked = true;
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dontBuildHierarchyMenuItem.Enabled = false;
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}
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else
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{
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dontBuildHierarchyMenuItem.Enabled = true;
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}
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}
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private void exportClassStructuresMenuItem_Click(object sender, EventArgs e)
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{
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if (classesListView.Items.Count > 0)
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{
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var saveFolderDialog = new OpenFolderDialog();
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if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
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{
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var savePath = saveFolderDialog.Folder;
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var count = classesListView.Items.Count;
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int i = 0;
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Progress.Reset();
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foreach (TypeTreeItem item in classesListView.Items)
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{
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var versionPath = savePath + "\\" + item.Group.Header;
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Directory.CreateDirectory(versionPath);
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var saveFile = $"{versionPath}\\{item.SubItems[1].Text} {item.Text}.txt";
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File.WriteAllText(saveFile, item.ToString());
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Progress.Report(++i, count);
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}
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StatusStripUpdate("Finished exporting class structures");
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}
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}
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}
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private void enablePreview_Check(object sender, EventArgs e)
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{
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if (lastLoadedAsset != null)
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{
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switch (lastLoadedAsset.Type)
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{
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case ClassIDType.Texture2D:
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case ClassIDType.Sprite:
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{
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if (enablePreview.Checked && imageTexture != null)
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{
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previewPanel.BackgroundImage = imageTexture;
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}
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else
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{
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previewPanel.BackgroundImage = Properties.Resources.preview;
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previewPanel.BackgroundImageLayout = ImageLayout.Center;
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}
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}
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break;
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case ClassIDType.Shader:
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case ClassIDType.TextAsset:
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case ClassIDType.MonoBehaviour:
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textPreviewBox.Visible = !textPreviewBox.Visible;
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break;
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case ClassIDType.Font:
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fontPreviewBox.Visible = !fontPreviewBox.Visible;
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break;
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case ClassIDType.AudioClip:
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{
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FMODpanel.Visible = !FMODpanel.Visible;
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if (sound != null && channel != null)
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{
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var result = channel.isPlaying(out var playing);
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if (result == FMOD.RESULT.OK && playing)
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{
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channel.stop();
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FMODreset();
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}
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}
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else if (FMODpanel.Visible)
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{
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PreviewAsset(lastLoadedAsset);
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}
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break;
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}
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}
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}
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else if (lastSelectedItem != null && enablePreview.Checked)
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{
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lastLoadedAsset = lastSelectedItem;
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PreviewAsset(lastLoadedAsset);
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}
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Properties.Settings.Default["enablePreview"] = enablePreview.Checked;
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Properties.Settings.Default.Save();
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}
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private void displayAssetInfo_Check(object sender, EventArgs e)
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{
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if (displayInfo.Checked && assetInfoLabel.Text != null)
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{
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assetInfoLabel.Visible = true;
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}
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else
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{
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assetInfoLabel.Visible = false;
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}
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Properties.Settings.Default["displayInfo"] = displayInfo.Checked;
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Properties.Settings.Default.Save();
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}
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private void MenuItem_CheckedChanged(object sender, EventArgs e)
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{
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Properties.Settings.Default[((ToolStripMenuItem)sender).Name] = ((ToolStripMenuItem)sender).Checked;
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Properties.Settings.Default.Save();
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}
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private void assetGroupOptions_SelectedIndexChanged(object sender, EventArgs e)
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{
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Properties.Settings.Default["assetGroupOption"] = ((ToolStripComboBox)sender).SelectedIndex;
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Properties.Settings.Default.Save();
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}
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private void showExpOpt_Click(object sender, EventArgs e)
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{
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ExportOptions exportOpt = new ExportOptions();
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exportOpt.ShowDialog();
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}
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private void assetListView_RetrieveVirtualItem(object sender, RetrieveVirtualItemEventArgs e)
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{
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e.Item = visibleAssets[e.ItemIndex];
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}
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private void tabPageSelected(object sender, TabControlEventArgs e)
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{
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switch (e.TabPageIndex)
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{
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case 0:
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treeSearch.Select();
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break;
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case 1:
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resizeAssetListColumns(); //required because the ListView is not visible on app launch
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classPreviewPanel.Visible = false;
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previewPanel.Visible = true;
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listSearch.Select();
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break;
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case 2:
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previewPanel.Visible = false;
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classPreviewPanel.Visible = true;
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break;
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}
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}
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private void treeSearch_Enter(object sender, EventArgs e)
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{
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if (treeSearch.Text == " Search ")
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{
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treeSearch.Text = "";
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treeSearch.ForeColor = SystemColors.WindowText;
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}
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}
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private void treeSearch_Leave(object sender, EventArgs e)
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{
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if (treeSearch.Text == "")
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{
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treeSearch.Text = " Search ";
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treeSearch.ForeColor = SystemColors.GrayText;
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}
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}
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private void treeSearch_TextChanged(object sender, EventArgs e)
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{
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treeSrcResults.Clear();
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nextGObject = 0;
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}
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private void treeSearch_KeyDown(object sender, KeyEventArgs e)
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{
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if (e.KeyCode == Keys.Enter)
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{
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if (treeSrcResults.Count == 0)
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{
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foreach (TreeNode node in sceneTreeView.Nodes)
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{
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TreeNodeSearch(node);
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}
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}
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if (treeSrcResults.Count > 0)
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{
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if (nextGObject >= treeSrcResults.Count)
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{
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nextGObject = 0;
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}
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treeSrcResults[nextGObject].EnsureVisible();
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sceneTreeView.SelectedNode = treeSrcResults[nextGObject];
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nextGObject++;
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}
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}
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}
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private void TreeNodeSearch(TreeNode treeNode)
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{
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if (treeNode.Text.IndexOf(treeSearch.Text, StringComparison.CurrentCultureIgnoreCase) >= 0)
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{
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treeSrcResults.Add(treeNode);
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}
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foreach (TreeNode node in treeNode.Nodes)
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{
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TreeNodeSearch(node);
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}
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}
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private void sceneTreeView_AfterCheck(object sender, TreeViewEventArgs e)
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{
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foreach (TreeNode childNode in e.Node.Nodes)
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{
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childNode.Checked = e.Node.Checked;
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}
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}
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private void resizeAssetListColumns()
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{
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assetListView.AutoResizeColumn(1, ColumnHeaderAutoResizeStyle.HeaderSize);
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assetListView.AutoResizeColumn(1, ColumnHeaderAutoResizeStyle.ColumnContent);
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assetListView.AutoResizeColumn(2, ColumnHeaderAutoResizeStyle.HeaderSize);
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assetListView.AutoResizeColumn(2, ColumnHeaderAutoResizeStyle.ColumnContent);
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var vscrollwidth = SystemInformation.VerticalScrollBarWidth;
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var hasvscroll = (visibleAssets.Count / (float)assetListView.Height) > 0.0567f;
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columnHeaderName.Width = assetListView.Width - columnHeaderType.Width - columnHeaderSize.Width - (hasvscroll ? (5 + vscrollwidth) : 5);
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}
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private void tabPage2_Resize(object sender, EventArgs e)
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{
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resizeAssetListColumns();
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}
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private void listSearch_Enter(object sender, EventArgs e)
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{
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if (listSearch.Text == " Filter ")
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{
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listSearch.Text = "";
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listSearch.ForeColor = SystemColors.WindowText;
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enableFiltering = true;
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}
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}
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private void listSearch_Leave(object sender, EventArgs e)
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{
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if (listSearch.Text == "")
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{
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enableFiltering = false;
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listSearch.Text = " Filter ";
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listSearch.ForeColor = SystemColors.GrayText;
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}
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}
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private void ListSearchTextChanged(object sender, EventArgs e)
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{
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if (enableFiltering)
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{
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FilterAssetList();
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}
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}
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private void assetListView_ColumnClick(object sender, ColumnClickEventArgs e)
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{
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if (firstSortColumn != e.Column)
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{
|
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//sorting column has been changed
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|
reverseSort = false;
|
|
secondSortColumn = firstSortColumn;
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}
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else { reverseSort = !reverseSort; }
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firstSortColumn = e.Column;
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assetListView.BeginUpdate();
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assetListView.SelectedIndices.Clear();
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|
switch (e.Column)
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{
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case 0:
|
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visibleAssets.Sort(delegate (AssetItem a, AssetItem b)
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|
{
|
|
int xdiff = reverseSort ? b.Text.CompareTo(a.Text) : a.Text.CompareTo(b.Text);
|
|
if (xdiff != 0) return xdiff;
|
|
return secondSortColumn == 1 ? a.TypeString.CompareTo(b.TypeString) : a.FullSize.CompareTo(b.FullSize);
|
|
});
|
|
break;
|
|
case 1:
|
|
visibleAssets.Sort(delegate (AssetItem a, AssetItem b)
|
|
{
|
|
int xdiff = reverseSort ? b.TypeString.CompareTo(a.TypeString) : a.TypeString.CompareTo(b.TypeString);
|
|
if (xdiff != 0) return xdiff;
|
|
return secondSortColumn == 2 ? a.FullSize.CompareTo(b.FullSize) : a.Text.CompareTo(b.Text);
|
|
});
|
|
break;
|
|
case 2:
|
|
visibleAssets.Sort(delegate (AssetItem a, AssetItem b)
|
|
{
|
|
int xdiff = reverseSort ? b.FullSize.CompareTo(a.FullSize) : a.FullSize.CompareTo(b.FullSize);
|
|
if (xdiff != 0) return xdiff;
|
|
return secondSortColumn == 1 ? a.TypeString.CompareTo(b.TypeString) : a.Text.CompareTo(b.Text);
|
|
});
|
|
break;
|
|
}
|
|
|
|
assetListView.EndUpdate();
|
|
|
|
resizeAssetListColumns();
|
|
}
|
|
|
|
private void selectAsset(object sender, ListViewItemSelectionChangedEventArgs e)
|
|
{
|
|
previewPanel.BackgroundImage = Properties.Resources.preview;
|
|
previewPanel.BackgroundImageLayout = ImageLayout.Center;
|
|
assetInfoLabel.Visible = false;
|
|
assetInfoLabel.Text = null;
|
|
textPreviewBox.Visible = false;
|
|
fontPreviewBox.Visible = false;
|
|
FMODpanel.Visible = false;
|
|
glControl1.Visible = false;
|
|
lastLoadedAsset = null;
|
|
StatusStripUpdate("");
|
|
|
|
FMODreset();
|
|
|
|
lastSelectedItem = (AssetItem)e.Item;
|
|
|
|
if (e.IsSelected)
|
|
{
|
|
if (enablePreview.Checked)
|
|
{
|
|
lastLoadedAsset = lastSelectedItem;
|
|
PreviewAsset(lastLoadedAsset);
|
|
}
|
|
if (displayInfo.Checked && assetInfoLabel.Text != null)//only display the label if asset has info text
|
|
{
|
|
assetInfoLabel.Text = lastSelectedItem.InfoText;
|
|
assetInfoLabel.Visible = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void classesListView_ItemSelectionChanged(object sender, ListViewItemSelectionChangedEventArgs e)
|
|
{
|
|
if (e.IsSelected)
|
|
{
|
|
classTextBox.Text = ((TypeTreeItem)classesListView.SelectedItems[0]).ToString();
|
|
}
|
|
}
|
|
|
|
private void PreviewAsset(AssetItem assetItem)
|
|
{
|
|
try
|
|
{
|
|
switch (assetItem.Asset)
|
|
{
|
|
case Texture2D m_Texture2D:
|
|
PreviewTexture2D(assetItem, m_Texture2D);
|
|
break;
|
|
case AudioClip m_AudioClip:
|
|
PreviewAudioClip(assetItem, m_AudioClip);
|
|
break;
|
|
case Shader m_Shader:
|
|
PreviewShader(m_Shader);
|
|
break;
|
|
case TextAsset m_TextAsset:
|
|
PreviewTextAsset(m_TextAsset);
|
|
break;
|
|
case MonoBehaviour m_MonoBehaviour:
|
|
PreviewMonoBehaviour(m_MonoBehaviour);
|
|
break;
|
|
case Font m_Font:
|
|
PreviewFont(m_Font);
|
|
break;
|
|
case Mesh m_Mesh:
|
|
PreviewMesh(m_Mesh);
|
|
break;
|
|
case VideoClip _:
|
|
case MovieTexture _:
|
|
StatusStripUpdate("Only supported export.");
|
|
break;
|
|
case Sprite m_Sprite:
|
|
PreviewSprite(assetItem, m_Sprite);
|
|
break;
|
|
case Animator _:
|
|
StatusStripUpdate("Can be exported to FBX file.");
|
|
break;
|
|
case AnimationClip _:
|
|
StatusStripUpdate("Can be exported with Animator or Objects");
|
|
break;
|
|
default:
|
|
var str = assetItem.Asset.Dump();
|
|
if (str != null)
|
|
{
|
|
textPreviewBox.Text = str;
|
|
textPreviewBox.Visible = true;
|
|
}
|
|
else
|
|
{
|
|
StatusStripUpdate("Only supported export the raw file.");
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
MessageBox.Show($"Preview {assetItem.Type}:{assetItem.Text} error\r\n{e.Message}\r\n{e.StackTrace}");
|
|
}
|
|
}
|
|
|
|
private void PreviewTexture2D(AssetItem assetItem, Texture2D m_Texture2D)
|
|
{
|
|
var converter = new Texture2DConverter(m_Texture2D);
|
|
var bitmap = converter.ConvertToBitmap(true);
|
|
if (bitmap != null)
|
|
{
|
|
assetItem.InfoText = $"Width: {m_Texture2D.m_Width}\nHeight: {m_Texture2D.m_Height}\nFormat: {m_Texture2D.m_TextureFormat}";
|
|
switch (m_Texture2D.m_FilterMode)
|
|
{
|
|
case 0: assetItem.InfoText += "\nFilter Mode: Point "; break;
|
|
case 1: assetItem.InfoText += "\nFilter Mode: Bilinear "; break;
|
|
case 2: assetItem.InfoText += "\nFilter Mode: Trilinear "; break;
|
|
}
|
|
assetItem.InfoText += $"\nAnisotropic level: {m_Texture2D.m_Aniso}\nMip map bias: {m_Texture2D.m_MipBias}";
|
|
switch (m_Texture2D.m_WrapMode)
|
|
{
|
|
case 0: assetItem.InfoText += "\nWrap mode: Repeat"; break;
|
|
case 1: assetItem.InfoText += "\nWrap mode: Clamp"; break;
|
|
}
|
|
|
|
PreviewTexture(bitmap);
|
|
}
|
|
else
|
|
{
|
|
StatusStripUpdate("Unsupported image for preview");
|
|
}
|
|
}
|
|
|
|
private void PreviewAudioClip(AssetItem assetItem, AudioClip m_AudioClip)
|
|
{
|
|
//Info
|
|
assetItem.InfoText = "Compression format: ";
|
|
if (m_AudioClip.version[0] < 5)
|
|
{
|
|
switch (m_AudioClip.m_Type)
|
|
{
|
|
case AudioType.ACC:
|
|
assetItem.InfoText += "Acc";
|
|
break;
|
|
case AudioType.AIFF:
|
|
assetItem.InfoText += "AIFF";
|
|
break;
|
|
case AudioType.IT:
|
|
assetItem.InfoText += "Impulse tracker";
|
|
break;
|
|
case AudioType.MOD:
|
|
assetItem.InfoText += "Protracker / Fasttracker MOD";
|
|
break;
|
|
case AudioType.MPEG:
|
|
assetItem.InfoText += "MP2/MP3 MPEG";
|
|
break;
|
|
case AudioType.OGGVORBIS:
|
|
assetItem.InfoText += "Ogg vorbis";
|
|
break;
|
|
case AudioType.S3M:
|
|
assetItem.InfoText += "ScreamTracker 3";
|
|
break;
|
|
case AudioType.WAV:
|
|
assetItem.InfoText += "Microsoft WAV";
|
|
break;
|
|
case AudioType.XM:
|
|
assetItem.InfoText += "FastTracker 2 XM";
|
|
break;
|
|
case AudioType.XMA:
|
|
assetItem.InfoText += "Xbox360 XMA";
|
|
break;
|
|
case AudioType.VAG:
|
|
assetItem.InfoText += "PlayStation Portable ADPCM";
|
|
break;
|
|
case AudioType.AUDIOQUEUE:
|
|
assetItem.InfoText += "iPhone";
|
|
break;
|
|
default:
|
|
assetItem.InfoText += "Unknown";
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (m_AudioClip.m_CompressionFormat)
|
|
{
|
|
case AudioCompressionFormat.PCM:
|
|
assetItem.InfoText += "PCM";
|
|
break;
|
|
case AudioCompressionFormat.Vorbis:
|
|
assetItem.InfoText += "Vorbis";
|
|
break;
|
|
case AudioCompressionFormat.ADPCM:
|
|
assetItem.InfoText += "ADPCM";
|
|
break;
|
|
case AudioCompressionFormat.MP3:
|
|
assetItem.InfoText += "MP3";
|
|
break;
|
|
case AudioCompressionFormat.VAG:
|
|
assetItem.InfoText += "PlayStation Portable ADPCM";
|
|
break;
|
|
case AudioCompressionFormat.HEVAG:
|
|
assetItem.InfoText += "PSVita ADPCM";
|
|
break;
|
|
case AudioCompressionFormat.XMA:
|
|
assetItem.InfoText += "Xbox360 XMA";
|
|
break;
|
|
case AudioCompressionFormat.AAC:
|
|
assetItem.InfoText += "AAC";
|
|
break;
|
|
case AudioCompressionFormat.GCADPCM:
|
|
assetItem.InfoText += "Nintendo 3DS/Wii DSP";
|
|
break;
|
|
case AudioCompressionFormat.ATRAC9:
|
|
assetItem.InfoText += "PSVita ATRAC9";
|
|
break;
|
|
default:
|
|
assetItem.InfoText += "Unknown";
|
|
break;
|
|
}
|
|
}
|
|
|
|
var m_AudioData = m_AudioClip.m_AudioData.Value;
|
|
if (m_AudioData == null || m_AudioData.Length == 0)
|
|
return;
|
|
FMOD.CREATESOUNDEXINFO exinfo = new FMOD.CREATESOUNDEXINFO();
|
|
|
|
exinfo.cbsize = Marshal.SizeOf(exinfo);
|
|
exinfo.length = (uint)m_AudioClip.m_Size;
|
|
|
|
var result = system.createSound(m_AudioData, FMOD.MODE.OPENMEMORY | loopMode, ref exinfo, out sound);
|
|
if (ERRCHECK(result)) return;
|
|
|
|
result = sound.getSubSound(0, out var subsound);
|
|
if (result == FMOD.RESULT.OK)
|
|
{
|
|
sound = subsound;
|
|
}
|
|
|
|
result = sound.getLength(out FMODlenms, FMOD.TIMEUNIT.MS);
|
|
if (ERRCHECK(result)) return;
|
|
|
|
result = system.playSound(sound, null, true, out channel);
|
|
if (ERRCHECK(result)) return;
|
|
|
|
FMODpanel.Visible = true;
|
|
|
|
result = channel.getFrequency(out var frequency);
|
|
if (ERRCHECK(result)) return;
|
|
|
|
FMODinfoLabel.Text = frequency + " Hz";
|
|
FMODtimerLabel.Text = $"0:0.0 / {FMODlenms / 1000 / 60}:{FMODlenms / 1000 % 60}.{FMODlenms / 10 % 100}";
|
|
}
|
|
|
|
private void PreviewShader(Shader m_Shader)
|
|
{
|
|
var str = ShaderConverter.Convert(m_Shader);
|
|
PreviewText(str == null ? "Serialized Shader can't be read" : str.Replace("\n", "\r\n"));
|
|
}
|
|
|
|
private void PreviewTextAsset(TextAsset m_TextAsset)
|
|
{
|
|
var text = Encoding.UTF8.GetString(m_TextAsset.m_Script);
|
|
PreviewText(text.Replace("\n", "\r\n"));
|
|
}
|
|
|
|
private void PreviewMonoBehaviour(MonoBehaviour m_MonoBehaviour)
|
|
{
|
|
PreviewText(m_MonoBehaviour.Dump() ?? GetScriptString(m_MonoBehaviour.reader));
|
|
}
|
|
|
|
private void PreviewFont(Font m_Font)
|
|
{
|
|
if (m_Font.m_FontData != null)
|
|
{
|
|
var data = Marshal.AllocCoTaskMem(m_Font.m_FontData.Length);
|
|
Marshal.Copy(m_Font.m_FontData, 0, data, m_Font.m_FontData.Length);
|
|
|
|
uint cFonts = 0;
|
|
var re = AddFontMemResourceEx(data, (uint)m_Font.m_FontData.Length, IntPtr.Zero, ref cFonts);
|
|
if (re != IntPtr.Zero)
|
|
{
|
|
using (var pfc = new PrivateFontCollection())
|
|
{
|
|
pfc.AddMemoryFont(data, m_Font.m_FontData.Length);
|
|
Marshal.FreeCoTaskMem(data);
|
|
if (pfc.Families.Length > 0)
|
|
{
|
|
fontPreviewBox.SelectionStart = 0;
|
|
fontPreviewBox.SelectionLength = 80;
|
|
fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 16, FontStyle.Regular);
|
|
fontPreviewBox.SelectionStart = 81;
|
|
fontPreviewBox.SelectionLength = 56;
|
|
fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 12, FontStyle.Regular);
|
|
fontPreviewBox.SelectionStart = 138;
|
|
fontPreviewBox.SelectionLength = 56;
|
|
fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 18, FontStyle.Regular);
|
|
fontPreviewBox.SelectionStart = 195;
|
|
fontPreviewBox.SelectionLength = 56;
|
|
fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 24, FontStyle.Regular);
|
|
fontPreviewBox.SelectionStart = 252;
|
|
fontPreviewBox.SelectionLength = 56;
|
|
fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 36, FontStyle.Regular);
|
|
fontPreviewBox.SelectionStart = 309;
|
|
fontPreviewBox.SelectionLength = 56;
|
|
fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 48, FontStyle.Regular);
|
|
fontPreviewBox.SelectionStart = 366;
|
|
fontPreviewBox.SelectionLength = 56;
|
|
fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 60, FontStyle.Regular);
|
|
fontPreviewBox.SelectionStart = 423;
|
|
fontPreviewBox.SelectionLength = 55;
|
|
fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 72, FontStyle.Regular);
|
|
fontPreviewBox.Visible = true;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
StatusStripUpdate("Unsupported font for preview. Try to export.");
|
|
}
|
|
|
|
private void PreviewMesh(Mesh m_Mesh)
|
|
{
|
|
if (m_Mesh.m_VertexCount > 0)
|
|
{
|
|
viewMatrixData = Matrix4.CreateRotationY(-(float)Math.PI / 4) * Matrix4.CreateRotationX(-(float)Math.PI / 6);
|
|
#region Vertices
|
|
if (m_Mesh.m_Vertices == null || m_Mesh.m_Vertices.Length == 0)
|
|
{
|
|
StatusStripUpdate("Mesh can't be previewed.");
|
|
return;
|
|
}
|
|
int count = 3;
|
|
if (m_Mesh.m_Vertices.Length == m_Mesh.m_VertexCount * 4)
|
|
{
|
|
count = 4;
|
|
}
|
|
vertexData = new Vector3[m_Mesh.m_VertexCount];
|
|
// Calculate Bounding
|
|
float[] min = new float[3];
|
|
float[] max = new float[3];
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
min[i] = m_Mesh.m_Vertices[i];
|
|
max[i] = m_Mesh.m_Vertices[i];
|
|
}
|
|
for (int v = 0; v < m_Mesh.m_VertexCount; v++)
|
|
{
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
min[i] = Math.Min(min[i], m_Mesh.m_Vertices[v * count + i]);
|
|
max[i] = Math.Max(max[i], m_Mesh.m_Vertices[v * count + i]);
|
|
}
|
|
vertexData[v] = new Vector3(
|
|
m_Mesh.m_Vertices[v * count],
|
|
m_Mesh.m_Vertices[v * count + 1],
|
|
m_Mesh.m_Vertices[v * count + 2]);
|
|
}
|
|
|
|
// Calculate modelMatrix
|
|
Vector3 dist = Vector3.One, offset = Vector3.Zero;
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
dist[i] = max[i] - min[i];
|
|
offset[i] = (max[i] + min[i]) / 2;
|
|
}
|
|
float d = Math.Max(1e-5f, dist.Length);
|
|
modelMatrixData = Matrix4.CreateTranslation(-offset) * Matrix4.CreateScale(2f / d);
|
|
#endregion
|
|
#region Indicies
|
|
indiceData = new int[m_Mesh.m_Indices.Count];
|
|
for (int i = 0; i < m_Mesh.m_Indices.Count; i = i + 3)
|
|
{
|
|
indiceData[i] = (int)m_Mesh.m_Indices[i];
|
|
indiceData[i + 1] = (int)m_Mesh.m_Indices[i + 1];
|
|
indiceData[i + 2] = (int)m_Mesh.m_Indices[i + 2];
|
|
}
|
|
#endregion
|
|
#region Normals
|
|
if (m_Mesh.m_Normals != null && m_Mesh.m_Normals.Length > 0)
|
|
{
|
|
if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 3)
|
|
count = 3;
|
|
else if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 4)
|
|
count = 4;
|
|
normalData = new Vector3[m_Mesh.m_VertexCount];
|
|
for (int n = 0; n < m_Mesh.m_VertexCount; n++)
|
|
{
|
|
normalData[n] = new Vector3(
|
|
m_Mesh.m_Normals[n * count],
|
|
m_Mesh.m_Normals[n * count + 1],
|
|
m_Mesh.m_Normals[n * count + 2]);
|
|
}
|
|
}
|
|
else
|
|
normalData = null;
|
|
// calculate normal by ourself
|
|
normal2Data = new Vector3[m_Mesh.m_VertexCount];
|
|
int[] normalCalculatedCount = new int[m_Mesh.m_VertexCount];
|
|
for (int i = 0; i < m_Mesh.m_VertexCount; i++)
|
|
{
|
|
normal2Data[i] = Vector3.Zero;
|
|
normalCalculatedCount[i] = 0;
|
|
}
|
|
for (int i = 0; i < m_Mesh.m_Indices.Count; i = i + 3)
|
|
{
|
|
Vector3 dir1 = vertexData[indiceData[i + 1]] - vertexData[indiceData[i]];
|
|
Vector3 dir2 = vertexData[indiceData[i + 2]] - vertexData[indiceData[i]];
|
|
Vector3 normal = Vector3.Cross(dir1, dir2);
|
|
normal.Normalize();
|
|
for (int j = 0; j < 3; j++)
|
|
{
|
|
normal2Data[indiceData[i + j]] += normal;
|
|
normalCalculatedCount[indiceData[i + j]]++;
|
|
}
|
|
}
|
|
for (int i = 0; i < m_Mesh.m_VertexCount; i++)
|
|
{
|
|
if (normalCalculatedCount[i] == 0)
|
|
normal2Data[i] = new Vector3(0, 1, 0);
|
|
else
|
|
normal2Data[i] /= normalCalculatedCount[i];
|
|
}
|
|
#endregion
|
|
#region Colors
|
|
if (m_Mesh.m_Colors != null && m_Mesh.m_Colors.Length == m_Mesh.m_VertexCount * 3)
|
|
{
|
|
colorData = new Vector4[m_Mesh.m_VertexCount];
|
|
for (int c = 0; c < m_Mesh.m_VertexCount; c++)
|
|
{
|
|
colorData[c] = new Vector4(
|
|
m_Mesh.m_Colors[c * 3],
|
|
m_Mesh.m_Colors[c * 3 + 1],
|
|
m_Mesh.m_Colors[c * 3 + 2],
|
|
1.0f);
|
|
}
|
|
}
|
|
else if (m_Mesh.m_Colors != null && m_Mesh.m_Colors.Length == m_Mesh.m_VertexCount * 4)
|
|
{
|
|
colorData = new Vector4[m_Mesh.m_VertexCount];
|
|
for (int c = 0; c < m_Mesh.m_VertexCount; c++)
|
|
{
|
|
colorData[c] = new Vector4(
|
|
m_Mesh.m_Colors[c * 4],
|
|
m_Mesh.m_Colors[c * 4 + 1],
|
|
m_Mesh.m_Colors[c * 4 + 2],
|
|
m_Mesh.m_Colors[c * 4 + 3]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
colorData = new Vector4[m_Mesh.m_VertexCount];
|
|
for (int c = 0; c < m_Mesh.m_VertexCount; c++)
|
|
{
|
|
colorData[c] = new Vector4(0.5f, 0.5f, 0.5f, 1.0f);
|
|
}
|
|
}
|
|
#endregion
|
|
glControl1.Visible = true;
|
|
createVAO();
|
|
}
|
|
StatusStripUpdate("Using OpenGL Version: " + GL.GetString(StringName.Version) + "\n"
|
|
+ "'Mouse Left'=Rotate | 'Mouse Right'=Move | 'Mouse Wheel'=Zoom \n"
|
|
+ "'Ctrl W'=Wireframe | 'Ctrl S'=Shade | 'Ctrl N'=ReNormal ");
|
|
}
|
|
|
|
private void PreviewSprite(AssetItem assetItem, Sprite m_Sprite)
|
|
{
|
|
var bitmap = SpriteHelper.GetImageFromSprite(m_Sprite);
|
|
if (bitmap != null)
|
|
{
|
|
assetItem.InfoText = $"Width: {imageTexture.Width}\nHeight: {imageTexture.Height}\n";
|
|
|
|
PreviewTexture(bitmap);
|
|
}
|
|
else
|
|
{
|
|
StatusStripUpdate("Unsupported sprite for preview.");
|
|
}
|
|
}
|
|
|
|
private void PreviewTexture(Bitmap bitmap)
|
|
{
|
|
imageTexture?.Dispose();
|
|
imageTexture = bitmap;
|
|
previewPanel.BackgroundImage = imageTexture;
|
|
if (imageTexture.Width > previewPanel.Width || imageTexture.Height > previewPanel.Height)
|
|
previewPanel.BackgroundImageLayout = ImageLayout.Zoom;
|
|
else
|
|
previewPanel.BackgroundImageLayout = ImageLayout.Center;
|
|
}
|
|
|
|
private void PreviewText(string text)
|
|
{
|
|
textPreviewBox.Text = text;
|
|
textPreviewBox.Visible = true;
|
|
}
|
|
|
|
private void FMODinit()
|
|
{
|
|
FMODreset();
|
|
|
|
var result = FMOD.Factory.System_Create(out system);
|
|
if (ERRCHECK(result)) { return; }
|
|
|
|
result = system.getVersion(out var version);
|
|
ERRCHECK(result);
|
|
if (version < FMOD.VERSION.number)
|
|
{
|
|
MessageBox.Show($"Error! You are using an old version of FMOD {version:X}. This program requires {FMOD.VERSION.number:X}.");
|
|
Application.Exit();
|
|
}
|
|
|
|
result = system.init(1, FMOD.INITFLAGS.NORMAL, IntPtr.Zero);
|
|
if (ERRCHECK(result)) { return; }
|
|
|
|
result = system.getMasterSoundGroup(out masterSoundGroup);
|
|
if (ERRCHECK(result)) { return; }
|
|
|
|
result = masterSoundGroup.setVolume(FMODVolume);
|
|
if (ERRCHECK(result)) { return; }
|
|
}
|
|
|
|
private void FMODreset()
|
|
{
|
|
timer.Stop();
|
|
FMODprogressBar.Value = 0;
|
|
FMODtimerLabel.Text = "0:00.0 / 0:00.0";
|
|
FMODstatusLabel.Text = "Stopped";
|
|
FMODinfoLabel.Text = "";
|
|
|
|
if (sound != null && sound.isValid())
|
|
{
|
|
var result = sound.release();
|
|
ERRCHECK(result);
|
|
sound = null;
|
|
}
|
|
}
|
|
|
|
private void FMODplayButton_Click(object sender, EventArgs e)
|
|
{
|
|
if (sound != null && channel != null)
|
|
{
|
|
timer.Start();
|
|
var result = channel.isPlaying(out var playing);
|
|
if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
|
|
{
|
|
if (ERRCHECK(result)) { return; }
|
|
}
|
|
|
|
if (playing)
|
|
{
|
|
result = channel.stop();
|
|
if (ERRCHECK(result)) { return; }
|
|
|
|
result = system.playSound(sound, null, false, out channel);
|
|
if (ERRCHECK(result)) { return; }
|
|
|
|
FMODpauseButton.Text = "Pause";
|
|
}
|
|
else
|
|
{
|
|
result = system.playSound(sound, null, false, out channel);
|
|
if (ERRCHECK(result)) { return; }
|
|
FMODstatusLabel.Text = "Playing";
|
|
|
|
if (FMODprogressBar.Value > 0)
|
|
{
|
|
uint newms = FMODlenms / 1000 * (uint)FMODprogressBar.Value;
|
|
|
|
result = channel.setPosition(newms, FMOD.TIMEUNIT.MS);
|
|
if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
|
|
{
|
|
if (ERRCHECK(result)) { return; }
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void FMODpauseButton_Click(object sender, EventArgs e)
|
|
{
|
|
if (sound != null && channel != null)
|
|
{
|
|
var result = channel.isPlaying(out var playing);
|
|
if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
|
|
{
|
|
if (ERRCHECK(result)) { return; }
|
|
}
|
|
|
|
if (playing)
|
|
{
|
|
result = channel.getPaused(out var paused);
|
|
if (ERRCHECK(result)) { return; }
|
|
result = channel.setPaused(!paused);
|
|
if (ERRCHECK(result)) { return; }
|
|
|
|
if (paused)
|
|
{
|
|
FMODstatusLabel.Text = "Playing";
|
|
FMODpauseButton.Text = "Pause";
|
|
timer.Start();
|
|
}
|
|
else
|
|
{
|
|
FMODstatusLabel.Text = "Paused";
|
|
FMODpauseButton.Text = "Resume";
|
|
timer.Stop();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void FMODstopButton_Click(object sender, EventArgs e)
|
|
{
|
|
if (channel != null)
|
|
{
|
|
var result = channel.isPlaying(out var playing);
|
|
if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
|
|
{
|
|
if (ERRCHECK(result)) { return; }
|
|
}
|
|
|
|
if (playing)
|
|
{
|
|
result = channel.stop();
|
|
if (ERRCHECK(result)) { return; }
|
|
//channel = null;
|
|
//don't FMODreset, it will nullify the sound
|
|
timer.Stop();
|
|
FMODprogressBar.Value = 0;
|
|
FMODtimerLabel.Text = "0:00.0 / 0:00.0";
|
|
FMODstatusLabel.Text = "Stopped";
|
|
FMODpauseButton.Text = "Pause";
|
|
}
|
|
}
|
|
}
|
|
|
|
private void FMODloopButton_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
FMOD.RESULT result;
|
|
|
|
loopMode = FMODloopButton.Checked ? FMOD.MODE.LOOP_NORMAL : FMOD.MODE.LOOP_OFF;
|
|
|
|
if (sound != null)
|
|
{
|
|
result = sound.setMode(loopMode);
|
|
if (ERRCHECK(result)) { return; }
|
|
}
|
|
|
|
if (channel != null)
|
|
{
|
|
result = channel.isPlaying(out var playing);
|
|
if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
|
|
{
|
|
if (ERRCHECK(result)) { return; }
|
|
}
|
|
|
|
result = channel.getPaused(out var paused);
|
|
if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
|
|
{
|
|
if (ERRCHECK(result)) { return; }
|
|
}
|
|
|
|
if (playing || paused)
|
|
{
|
|
result = channel.setMode(loopMode);
|
|
if (ERRCHECK(result)) { return; }
|
|
}
|
|
}
|
|
}
|
|
|
|
private void FMODvolumeBar_ValueChanged(object sender, EventArgs e)
|
|
{
|
|
FMODVolume = Convert.ToSingle(FMODvolumeBar.Value) / 10;
|
|
|
|
var result = masterSoundGroup.setVolume(FMODVolume);
|
|
if (ERRCHECK(result)) { return; }
|
|
}
|
|
|
|
private void FMODprogressBar_Scroll(object sender, EventArgs e)
|
|
{
|
|
if (channel != null)
|
|
{
|
|
uint newms = FMODlenms / 1000 * (uint)FMODprogressBar.Value;
|
|
FMODtimerLabel.Text = $"{newms / 1000 / 60}:{newms / 1000 % 60}.{newms / 10 % 100}/{FMODlenms / 1000 / 60}:{FMODlenms / 1000 % 60}.{FMODlenms / 10 % 100}";
|
|
}
|
|
}
|
|
|
|
private void FMODprogressBar_MouseDown(object sender, MouseEventArgs e)
|
|
{
|
|
timer.Stop();
|
|
}
|
|
|
|
private void FMODprogressBar_MouseUp(object sender, MouseEventArgs e)
|
|
{
|
|
if (channel != null)
|
|
{
|
|
uint newms = FMODlenms / 1000 * (uint)FMODprogressBar.Value;
|
|
|
|
var result = channel.setPosition(newms, FMOD.TIMEUNIT.MS);
|
|
if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
|
|
{
|
|
if (ERRCHECK(result)) { return; }
|
|
}
|
|
|
|
|
|
result = channel.isPlaying(out var playing);
|
|
if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
|
|
{
|
|
if (ERRCHECK(result)) { return; }
|
|
}
|
|
|
|
if (playing) { timer.Start(); }
|
|
}
|
|
}
|
|
|
|
private void timer_Tick(object sender, EventArgs e)
|
|
{
|
|
uint ms = 0;
|
|
bool playing = false;
|
|
bool paused = false;
|
|
|
|
if (channel != null)
|
|
{
|
|
var result = channel.getPosition(out ms, FMOD.TIMEUNIT.MS);
|
|
if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
|
|
{
|
|
ERRCHECK(result);
|
|
}
|
|
|
|
result = channel.isPlaying(out playing);
|
|
if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
|
|
{
|
|
ERRCHECK(result);
|
|
}
|
|
|
|
result = channel.getPaused(out paused);
|
|
if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
|
|
{
|
|
ERRCHECK(result);
|
|
}
|
|
}
|
|
|
|
FMODtimerLabel.Text = $"{ms / 1000 / 60}:{ms / 1000 % 60}.{ms / 10 % 100} / {FMODlenms / 1000 / 60}:{FMODlenms / 1000 % 60}.{FMODlenms / 10 % 100}";
|
|
FMODprogressBar.Value = (int)(ms * 1000 / FMODlenms);
|
|
FMODstatusLabel.Text = paused ? "Paused " : playing ? "Playing" : "Stopped";
|
|
|
|
if (system != null && channel != null)
|
|
{
|
|
system.update();
|
|
}
|
|
}
|
|
|
|
private bool ERRCHECK(FMOD.RESULT result)
|
|
{
|
|
if (result != FMOD.RESULT.OK)
|
|
{
|
|
FMODreset();
|
|
StatusStripUpdate($"FMOD error! {result} - {FMOD.Error.String(result)}");
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private void ExportAssets_Click(object sender, EventArgs e)
|
|
{
|
|
if (exportableAssets.Count > 0)
|
|
{
|
|
var saveFolderDialog1 = new OpenFolderDialog();
|
|
if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
|
|
{
|
|
timer.Stop();
|
|
|
|
List<AssetItem> toExportAssets = null;
|
|
switch (((ToolStripItem)sender).Name)
|
|
{
|
|
case "exportAllAssetsMenuItem":
|
|
toExportAssets = exportableAssets;
|
|
break;
|
|
case "exportFilteredAssetsMenuItem":
|
|
toExportAssets = visibleAssets;
|
|
break;
|
|
case "exportSelectedAssetsMenuItem":
|
|
toExportAssets = new List<AssetItem>(assetListView.SelectedIndices.Count);
|
|
foreach (int i in assetListView.SelectedIndices)
|
|
{
|
|
toExportAssets.Add((AssetItem)assetListView.Items[i]);
|
|
}
|
|
break;
|
|
}
|
|
ExportAssets(saveFolderDialog1.Folder, toExportAssets, assetGroupOptions.SelectedIndex, openAfterExport.Checked);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
StatusStripUpdate("No exportable assets loaded");
|
|
}
|
|
}
|
|
|
|
private void SetProgressBarValue(int value)
|
|
{
|
|
if (InvokeRequired)
|
|
{
|
|
BeginInvoke(new Action(() => { progressBar1.Value = value; }));
|
|
}
|
|
else
|
|
{
|
|
progressBar1.Value = value;
|
|
}
|
|
}
|
|
|
|
private void StatusStripUpdate(string statusText)
|
|
{
|
|
if (InvokeRequired)
|
|
{
|
|
BeginInvoke(new Action(() => { toolStripStatusLabel1.Text = statusText; }));
|
|
}
|
|
else
|
|
{
|
|
toolStripStatusLabel1.Text = statusText;
|
|
}
|
|
}
|
|
|
|
public AssetStudioGUIForm()
|
|
{
|
|
Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US");
|
|
InitializeComponent();
|
|
displayOriginalName.Checked = (bool)Properties.Settings.Default["displayOriginalName"];
|
|
displayAll.Checked = (bool)Properties.Settings.Default["displayAll"];
|
|
displayInfo.Checked = (bool)Properties.Settings.Default["displayInfo"];
|
|
enablePreview.Checked = (bool)Properties.Settings.Default["enablePreview"];
|
|
openAfterExport.Checked = (bool)Properties.Settings.Default["openAfterExport"];
|
|
assetGroupOptions.SelectedIndex = (int)Properties.Settings.Default["assetGroupOption"];
|
|
FMODinit();
|
|
|
|
Logger.Default = new GUILogger(StatusStripUpdate);
|
|
Progress.Default = new GUIProgress(SetProgressBarValue);
|
|
}
|
|
|
|
private void initOpenTK()
|
|
{
|
|
changeGLSize(glControl1.Size);
|
|
GL.ClearColor(Color.CadetBlue);
|
|
pgmID = GL.CreateProgram();
|
|
loadShader("vs", ShaderType.VertexShader, pgmID, out int vsID);
|
|
loadShader("fs", ShaderType.FragmentShader, pgmID, out int fsID);
|
|
GL.LinkProgram(pgmID);
|
|
|
|
pgmColorID = GL.CreateProgram();
|
|
loadShader("vs", ShaderType.VertexShader, pgmColorID, out vsID);
|
|
loadShader("fsColor", ShaderType.FragmentShader, pgmColorID, out fsID);
|
|
GL.LinkProgram(pgmColorID);
|
|
|
|
pgmBlackID = GL.CreateProgram();
|
|
loadShader("vs", ShaderType.VertexShader, pgmBlackID, out vsID);
|
|
loadShader("fsBlack", ShaderType.FragmentShader, pgmBlackID, out fsID);
|
|
GL.LinkProgram(pgmBlackID);
|
|
|
|
attributeVertexPosition = GL.GetAttribLocation(pgmID, "vertexPosition");
|
|
attributeNormalDirection = GL.GetAttribLocation(pgmID, "normalDirection");
|
|
attributeVertexColor = GL.GetAttribLocation(pgmColorID, "vertexColor");
|
|
uniformModelMatrix = GL.GetUniformLocation(pgmID, "modelMatrix");
|
|
uniformViewMatrix = GL.GetUniformLocation(pgmID, "viewMatrix");
|
|
uniformProjMatrix = GL.GetUniformLocation(pgmID, "projMatrix");
|
|
}
|
|
|
|
private void loadShader(string filename, ShaderType type, int program, out int address)
|
|
{
|
|
address = GL.CreateShader(type);
|
|
var str = (string)Properties.Resources.ResourceManager.GetObject(filename);
|
|
GL.ShaderSource(address, str);
|
|
GL.CompileShader(address);
|
|
GL.AttachShader(program, address);
|
|
GL.DeleteShader(address);
|
|
}
|
|
|
|
private void createVBO(out int vboAddress, Vector3[] data, int address)
|
|
{
|
|
GL.GenBuffers(1, out vboAddress);
|
|
GL.BindBuffer(BufferTarget.ArrayBuffer, vboAddress);
|
|
GL.BufferData(BufferTarget.ArrayBuffer,
|
|
(IntPtr)(data.Length * Vector3.SizeInBytes),
|
|
data,
|
|
BufferUsageHint.StaticDraw);
|
|
GL.VertexAttribPointer(address, 3, VertexAttribPointerType.Float, false, 0, 0);
|
|
GL.EnableVertexAttribArray(address);
|
|
}
|
|
|
|
private void createVBO(out int vboAddress, Vector4[] data, int address)
|
|
{
|
|
GL.GenBuffers(1, out vboAddress);
|
|
GL.BindBuffer(BufferTarget.ArrayBuffer, vboAddress);
|
|
GL.BufferData(BufferTarget.ArrayBuffer,
|
|
(IntPtr)(data.Length * Vector4.SizeInBytes),
|
|
data,
|
|
BufferUsageHint.StaticDraw);
|
|
GL.VertexAttribPointer(address, 4, VertexAttribPointerType.Float, false, 0, 0);
|
|
GL.EnableVertexAttribArray(address);
|
|
}
|
|
|
|
private void createVBO(out int vboAddress, Matrix4 data, int address)
|
|
{
|
|
GL.GenBuffers(1, out vboAddress);
|
|
GL.UniformMatrix4(address, false, ref data);
|
|
}
|
|
|
|
private void createEBO(out int address, int[] data)
|
|
{
|
|
GL.GenBuffers(1, out address);
|
|
GL.BindBuffer(BufferTarget.ElementArrayBuffer, address);
|
|
GL.BufferData(BufferTarget.ElementArrayBuffer,
|
|
(IntPtr)(data.Length * sizeof(int)),
|
|
data,
|
|
BufferUsageHint.StaticDraw);
|
|
}
|
|
|
|
private void createVAO()
|
|
{
|
|
GL.DeleteVertexArray(vao);
|
|
GL.GenVertexArrays(1, out vao);
|
|
GL.BindVertexArray(vao);
|
|
createVBO(out var vboPositions, vertexData, attributeVertexPosition);
|
|
if (normalMode == 0)
|
|
{
|
|
createVBO(out var vboNormals, normal2Data, attributeNormalDirection);
|
|
}
|
|
else
|
|
{
|
|
if (normalData != null)
|
|
createVBO(out var vboNormals, normalData, attributeNormalDirection);
|
|
}
|
|
createVBO(out var vboColors, colorData, attributeVertexColor);
|
|
createVBO(out var vboModelMatrix, modelMatrixData, uniformModelMatrix);
|
|
createVBO(out var vboViewMatrix, viewMatrixData, uniformViewMatrix);
|
|
createVBO(out var vboProjMatrix, projMatrixData, uniformProjMatrix);
|
|
createEBO(out var eboElements, indiceData);
|
|
GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
|
|
GL.BindVertexArray(0);
|
|
}
|
|
|
|
private void changeGLSize(Size size)
|
|
{
|
|
GL.Viewport(0, 0, size.Width, size.Height);
|
|
|
|
if (size.Width <= size.Height)
|
|
{
|
|
float k = 1.0f * size.Width / size.Height;
|
|
projMatrixData = Matrix4.CreateScale(1, k, 1);
|
|
}
|
|
else
|
|
{
|
|
float k = 1.0f * size.Height / size.Width;
|
|
projMatrixData = Matrix4.CreateScale(k, 1, 1);
|
|
}
|
|
}
|
|
|
|
private void preview_Resize(object sender, EventArgs e)
|
|
{
|
|
if (glControlLoaded && glControl1.Visible)
|
|
{
|
|
changeGLSize(glControl1.Size);
|
|
glControl1.Invalidate();
|
|
}
|
|
}
|
|
|
|
private void glControl1_Load(object sender, EventArgs e)
|
|
{
|
|
initOpenTK();
|
|
glControlLoaded = true;
|
|
}
|
|
|
|
private void glControl1_Paint(object sender, PaintEventArgs e)
|
|
{
|
|
glControl1.MakeCurrent();
|
|
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
|
|
GL.Enable(EnableCap.DepthTest);
|
|
GL.DepthFunc(DepthFunction.Lequal);
|
|
GL.BindVertexArray(vao);
|
|
if (wireFrameMode == 0 || wireFrameMode == 2)
|
|
{
|
|
GL.UseProgram(shadeMode == 0 ? pgmID : pgmColorID);
|
|
GL.UniformMatrix4(uniformModelMatrix, false, ref modelMatrixData);
|
|
GL.UniformMatrix4(uniformViewMatrix, false, ref viewMatrixData);
|
|
GL.UniformMatrix4(uniformProjMatrix, false, ref projMatrixData);
|
|
GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Fill);
|
|
GL.DrawElements(BeginMode.Triangles, indiceData.Length, DrawElementsType.UnsignedInt, 0);
|
|
}
|
|
//Wireframe
|
|
if (wireFrameMode == 1 || wireFrameMode == 2)
|
|
{
|
|
GL.Enable(EnableCap.PolygonOffsetLine);
|
|
GL.PolygonOffset(-1, -1);
|
|
GL.UseProgram(pgmBlackID);
|
|
GL.UniformMatrix4(uniformModelMatrix, false, ref modelMatrixData);
|
|
GL.UniformMatrix4(uniformViewMatrix, false, ref viewMatrixData);
|
|
GL.UniformMatrix4(uniformProjMatrix, false, ref projMatrixData);
|
|
GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Line);
|
|
GL.DrawElements(BeginMode.Triangles, indiceData.Length, DrawElementsType.UnsignedInt, 0);
|
|
GL.Disable(EnableCap.PolygonOffsetLine);
|
|
}
|
|
GL.BindVertexArray(0);
|
|
GL.Flush();
|
|
glControl1.SwapBuffers();
|
|
}
|
|
|
|
private void glControl1_MouseWheel(object sender, MouseEventArgs e)
|
|
{
|
|
if (glControl1.Visible)
|
|
{
|
|
viewMatrixData *= Matrix4.CreateScale(1 + e.Delta / 1000f);
|
|
glControl1.Invalidate();
|
|
}
|
|
}
|
|
|
|
private void glControl1_MouseDown(object sender, MouseEventArgs e)
|
|
{
|
|
mdx = e.X;
|
|
mdy = e.Y;
|
|
if (e.Button == MouseButtons.Left)
|
|
{
|
|
lmdown = true;
|
|
}
|
|
if (e.Button == MouseButtons.Right)
|
|
{
|
|
rmdown = true;
|
|
}
|
|
}
|
|
|
|
private void glControl1_MouseMove(object sender, MouseEventArgs e)
|
|
{
|
|
if (lmdown || rmdown)
|
|
{
|
|
float dx = mdx - e.X;
|
|
float dy = mdy - e.Y;
|
|
mdx = e.X;
|
|
mdy = e.Y;
|
|
if (lmdown)
|
|
{
|
|
dx *= 0.01f;
|
|
dy *= 0.01f;
|
|
viewMatrixData *= Matrix4.CreateRotationX(dy);
|
|
viewMatrixData *= Matrix4.CreateRotationY(dx);
|
|
}
|
|
if (rmdown)
|
|
{
|
|
dx *= 0.003f;
|
|
dy *= 0.003f;
|
|
viewMatrixData *= Matrix4.CreateTranslation(-dx, dy, 0);
|
|
}
|
|
glControl1.Invalidate();
|
|
}
|
|
}
|
|
|
|
private void glControl1_MouseUp(object sender, MouseEventArgs e)
|
|
{
|
|
if (e.Button == MouseButtons.Left)
|
|
{
|
|
lmdown = false;
|
|
}
|
|
if (e.Button == MouseButtons.Right)
|
|
{
|
|
rmdown = false;
|
|
}
|
|
}
|
|
|
|
private void ResetForm()
|
|
{
|
|
Text = "AssetStudioGUI";
|
|
assetsManager.Clear();
|
|
exportableAssets.Clear();
|
|
visibleAssets.Clear();
|
|
sceneTreeView.Nodes.Clear();
|
|
assetListView.VirtualListSize = 0;
|
|
assetListView.Items.Clear();
|
|
classesListView.Items.Clear();
|
|
classesListView.Groups.Clear();
|
|
previewPanel.BackgroundImage = Properties.Resources.preview;
|
|
imageTexture?.Dispose();
|
|
previewPanel.BackgroundImageLayout = ImageLayout.Center;
|
|
assetInfoLabel.Visible = false;
|
|
assetInfoLabel.Text = null;
|
|
textPreviewBox.Visible = false;
|
|
fontPreviewBox.Visible = false;
|
|
glControl1.Visible = false;
|
|
lastSelectedItem = null;
|
|
lastLoadedAsset = null;
|
|
firstSortColumn = -1;
|
|
secondSortColumn = 0;
|
|
reverseSort = false;
|
|
enableFiltering = false;
|
|
listSearch.Text = " Filter ";
|
|
|
|
var count = filterTypeToolStripMenuItem.DropDownItems.Count;
|
|
for (var i = 1; i < count; i++)
|
|
{
|
|
filterTypeToolStripMenuItem.DropDownItems.RemoveAt(1);
|
|
}
|
|
|
|
FMODreset();
|
|
|
|
ModuleLoaded = false;
|
|
foreach (var pair in LoadedModuleDic)
|
|
{
|
|
pair.Value.Dispose();
|
|
}
|
|
LoadedModuleDic.Clear();
|
|
}
|
|
|
|
private void assetListView_MouseClick(object sender, MouseEventArgs e)
|
|
{
|
|
if (e.Button == MouseButtons.Right && assetListView.SelectedIndices.Count > 0)
|
|
{
|
|
jumpToSceneHierarchyToolStripMenuItem.Visible = false;
|
|
showOriginalFileToolStripMenuItem.Visible = false;
|
|
exportAnimatorwithselectedAnimationClipMenuItem.Visible = false;
|
|
exportobjectswithselectedAnimationClipMenuItem.Visible = false;
|
|
|
|
if (assetListView.SelectedIndices.Count == 1)
|
|
{
|
|
jumpToSceneHierarchyToolStripMenuItem.Visible = true;
|
|
showOriginalFileToolStripMenuItem.Visible = true;
|
|
}
|
|
if (assetListView.SelectedIndices.Count >= 1)
|
|
{
|
|
var selectedAssets = GetSelectedAssets();
|
|
if (selectedAssets.Any(x => x.Type == ClassIDType.Animator) && selectedAssets.Any(x => x.Type == ClassIDType.AnimationClip))
|
|
{
|
|
exportAnimatorwithselectedAnimationClipMenuItem.Visible = true;
|
|
}
|
|
else if (selectedAssets.All(x => x.Type == ClassIDType.AnimationClip))
|
|
{
|
|
exportobjectswithselectedAnimationClipMenuItem.Visible = true;
|
|
}
|
|
}
|
|
|
|
contextMenuStrip1.Show(assetListView, e.X, e.Y);
|
|
}
|
|
}
|
|
|
|
private void exportSelectedAssetsToolStripMenuItem_Click(object sender, EventArgs e)
|
|
{
|
|
var saveFolderDialog1 = new OpenFolderDialog();
|
|
if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
|
|
{
|
|
timer.Stop();
|
|
ExportAssets(saveFolderDialog1.Folder, GetSelectedAssets(), assetGroupOptions.SelectedIndex, openAfterExport.Checked);
|
|
}
|
|
}
|
|
|
|
private void showOriginalFileToolStripMenuItem_Click(object sender, EventArgs e)
|
|
{
|
|
var selectasset = (AssetItem)assetListView.Items[assetListView.SelectedIndices[0]];
|
|
var args = $"/select, \"{selectasset.SourceFile.originalPath ?? selectasset.SourceFile.fullName}\"";
|
|
var pfi = new ProcessStartInfo("explorer.exe", args);
|
|
Process.Start(pfi);
|
|
}
|
|
|
|
private void exportAnimatorwithAnimationClipMenuItem_Click(object sender, EventArgs e)
|
|
{
|
|
AssetItem animator = null;
|
|
List<AssetItem> animationList = new List<AssetItem>();
|
|
var selectedAssets = GetSelectedAssets();
|
|
foreach (var assetPreloadData in selectedAssets)
|
|
{
|
|
if (assetPreloadData.Type == ClassIDType.Animator)
|
|
{
|
|
animator = assetPreloadData;
|
|
}
|
|
else if (assetPreloadData.Type == ClassIDType.AnimationClip)
|
|
{
|
|
animationList.Add(assetPreloadData);
|
|
}
|
|
}
|
|
|
|
if (animator != null)
|
|
{
|
|
var saveFolderDialog1 = new OpenFolderDialog();
|
|
if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
|
|
{
|
|
var exportPath = saveFolderDialog1.Folder + "\\Animator\\";
|
|
ExportAnimatorWithAnimationClip(animator, animationList, exportPath);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void exportSelectedObjectsToolStripMenuItem_Click(object sender, EventArgs e)
|
|
{
|
|
if (sceneTreeView.Nodes.Count > 0)
|
|
{
|
|
var saveFolderDialog1 = new OpenFolderDialog();
|
|
if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
|
|
{
|
|
var exportPath = saveFolderDialog1.Folder + "\\GameObject\\";
|
|
ExportObjectsWithAnimationClip(exportPath, sceneTreeView.Nodes);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
StatusStripUpdate("No Objects available for export");
|
|
}
|
|
}
|
|
|
|
private void exportObjectswithAnimationClipMenuItem_Click(object sender, EventArgs e)
|
|
{
|
|
if (sceneTreeView.Nodes.Count > 0)
|
|
{
|
|
var saveFolderDialog1 = new OpenFolderDialog();
|
|
if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
|
|
{
|
|
var exportPath = saveFolderDialog1.Folder + "\\GameObject\\";
|
|
var animationList = GetSelectedAssets().Where(x => x.Type == ClassIDType.AnimationClip).ToList();
|
|
ExportObjectsWithAnimationClip(exportPath, sceneTreeView.Nodes, animationList.Count == 0 ? null : animationList);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
StatusStripUpdate("No Objects available for export");
|
|
}
|
|
}
|
|
|
|
private void jumpToSceneHierarchyToolStripMenuItem_Click(object sender, EventArgs e)
|
|
{
|
|
var selectasset = (AssetItem)assetListView.Items[assetListView.SelectedIndices[0]];
|
|
if (selectasset.TreeNode != null)
|
|
{
|
|
sceneTreeView.SelectedNode = selectasset.TreeNode;
|
|
tabControl1.SelectedTab = tabPage1;
|
|
}
|
|
}
|
|
|
|
private void exportAllObjectssplitToolStripMenuItem1_Click(object sender, EventArgs e)
|
|
{
|
|
if (sceneTreeView.Nodes.Count > 0)
|
|
{
|
|
var saveFolderDialog1 = new OpenFolderDialog();
|
|
if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
|
|
{
|
|
var savePath = saveFolderDialog1.Folder + "\\";
|
|
ExportSplitObjects(savePath, sceneTreeView.Nodes);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
StatusStripUpdate("No Objects available for export");
|
|
}
|
|
}
|
|
|
|
private List<AssetItem> GetSelectedAssets()
|
|
{
|
|
var selectedAssets = new List<AssetItem>();
|
|
foreach (int index in assetListView.SelectedIndices)
|
|
{
|
|
selectedAssets.Add((AssetItem)assetListView.Items[index]);
|
|
}
|
|
|
|
return selectedAssets;
|
|
}
|
|
|
|
private void FilterAssetList()
|
|
{
|
|
assetListView.BeginUpdate();
|
|
assetListView.SelectedIndices.Clear();
|
|
var show = new List<ClassIDType>();
|
|
if (!allToolStripMenuItem.Checked)
|
|
{
|
|
for (var i = 1; i < filterTypeToolStripMenuItem.DropDownItems.Count; i++)
|
|
{
|
|
var item = (ToolStripMenuItem)filterTypeToolStripMenuItem.DropDownItems[i];
|
|
if (item.Checked)
|
|
{
|
|
show.Add((ClassIDType)Enum.Parse(typeof(ClassIDType), item.Text));
|
|
}
|
|
}
|
|
visibleAssets = exportableAssets.FindAll(x => show.Contains(x.Type));
|
|
}
|
|
else
|
|
{
|
|
visibleAssets = exportableAssets;
|
|
}
|
|
if (listSearch.Text != " Filter ")
|
|
{
|
|
visibleAssets = visibleAssets.FindAll(x => x.Text.IndexOf(listSearch.Text, StringComparison.CurrentCultureIgnoreCase) >= 0);
|
|
}
|
|
assetListView.VirtualListSize = visibleAssets.Count;
|
|
assetListView.EndUpdate();
|
|
}
|
|
}
|
|
}
|