AssetStudio/Unity Studio/Unity Classes
Radu 32855d932e - workaround for Unity 5 vertex buffer anomaly
- re-wrote code for loading and extracting bundle files
- fixed link problem with instances of skinned geometry
- separated normal and bump map texture slots in FBX
- added transparency factor in FBX materials
2015-11-22 00:38:02 +02:00
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AudioClip.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
BuildSettings.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
Font.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
GameObject.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
Material.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
Mesh.cs - workaround for Unity 5 vertex buffer anomaly 2015-11-22 00:38:02 +02:00
MeshFilter.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
PlayerSettings.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
RectTransform.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
Renderer.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
SkinnedMeshRenderer.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
TextAsset.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
Texture2D.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
Transform.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00