mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-05-27 22:00:23 -04:00
182 lines
7.9 KiB
C#
182 lines
7.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Unity_Studio
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{
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class MonoBehaviour
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{
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public string serializedText;
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public MonoBehaviour(AssetPreloadData preloadData, bool readSwitch)
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{
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var sourceFile = preloadData.sourceFile;
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var a_Stream = preloadData.sourceFile.a_Stream;
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a_Stream.Position = preloadData.Offset;
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var m_GameObject = sourceFile.ReadPPtr();
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var m_Enabled = a_Stream.ReadByte();
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a_Stream.AlignStream(4);
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var m_Script = sourceFile.ReadPPtr();
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var m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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if (readSwitch)
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{
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preloadData.extension = ".txt";
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a_Stream.Position = preloadData.Offset;
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ClassStruct classStructure;
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if (sourceFile.ClassStructures.TryGetValue(preloadData.Type1, out classStructure))
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{
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var member = classStructure.members;
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var sb = new StringBuilder();
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Read(sb, member, a_Stream);
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serializedText = sb.ToString();
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}
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else
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{
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var str = "PPtr<GameObject> m_GameObject\r\n";
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str += "\tint m_FileID = " + m_GameObject.m_FileID + "\r\n";
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str += "\tint64 m_PathID = " + m_GameObject.m_PathID + "\r\n";
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str += "UInt8 m_Enabled = " + m_Enabled + "\r\n";
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str += "PPtr<MonoScript> m_Script\r\n";
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str += "\tint m_FileID = " + m_Script.m_FileID + "\r\n";
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str += "\tint64 m_PathID = " + m_Script.m_PathID + "\r\n";
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str += "string m_Name = \"" + m_Name + "\"\r\n";
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serializedText = str;
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}
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}
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else
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{
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if (m_Name != "")
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{
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preloadData.Text = m_Name;
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}
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else
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{
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preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID;
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}
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preloadData.SubItems.AddRange(new[] { preloadData.TypeString, preloadData.Size.ToString() });
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}
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}
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private void Read(StringBuilder sb, List<ClassMember> members, EndianStream a_Stream)
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{
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for (int i = 0; i < members.Count; i++)
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{
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var member = members[i];
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var level = member.Level;
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var varTypeStr = member.Type;
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var varNameStr = member.Name;
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if (varTypeStr == "SInt8")//sbyte
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{
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var value = a_Stream.ReadSByte();
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sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
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a_Stream.AlignStream(4);
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}
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else if (varTypeStr == "UInt8")//byte
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{
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var value = a_Stream.ReadByte();
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sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
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a_Stream.AlignStream(4);
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}
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else if (varTypeStr == "short" || varTypeStr == "SInt16")//Int16
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{
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var value = a_Stream.ReadInt16();
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sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
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a_Stream.AlignStream(4);
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}
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else if (varTypeStr == "UInt16" || varTypeStr == "unsigned short")//UInt16
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{
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var value = a_Stream.ReadUInt16();
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sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
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a_Stream.AlignStream(4);
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}
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else if (varTypeStr == "int" || varTypeStr == "SInt32")//Int32
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{
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var value = a_Stream.ReadInt32();
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sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
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a_Stream.AlignStream(4);
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}
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else if (varTypeStr == "UInt32" || varTypeStr == "unsigned int")//UInt32
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{
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var value = a_Stream.ReadUInt32();
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sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
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a_Stream.AlignStream(4);
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}
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else if (varTypeStr == "long long" || varTypeStr == "SInt64")//Int64
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{
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var value = a_Stream.ReadInt64();
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sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
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a_Stream.AlignStream(4);
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}
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else if (varTypeStr == "UInt64" || varTypeStr == "unsigned long long")//UInt64
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{
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var value = a_Stream.ReadUInt64();
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sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
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a_Stream.AlignStream(4);
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}
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else if (varTypeStr == "float")//float
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{
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var value = a_Stream.ReadSingle();
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sb.AppendFormat("{0}{1} {2} = {3:f}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
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a_Stream.AlignStream(4);
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}
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else if (varTypeStr == "double")//double
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{
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var value = a_Stream.ReadDouble();
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sb.AppendFormat("{0}{1} {2} = {3:f4}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
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a_Stream.AlignStream(4);
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}
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else if (varTypeStr == "bool")//bool
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{
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var value = a_Stream.ReadBoolean();
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sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
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a_Stream.AlignStream(4);
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}
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else if (varTypeStr == "string")//string
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{
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var value = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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sb.AppendFormat("{0}{1} {2} = \"{3}\"\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
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i += 3;//skip
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}
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else if (varTypeStr == "Array")//Array
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{
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sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
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var size = a_Stream.ReadInt32();
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sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), "int", "size", size);
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var array = ReadArray(members, level, i);
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for (int j = 0; j < size; j++)
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{
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sb.AppendFormat("{0}[{1}]\r\n", (new string('\t', level + 1)), j);
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Read(sb, array, a_Stream);
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}
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i += array.Count + 1;//skip
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}
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else
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{
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sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
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}
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}
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}
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private List<ClassMember> ReadArray(List<ClassMember> members, int level, int index)
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{
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var member2 = new List<ClassMember>();
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for (int i = index + 2; i < members.Count; i++)//skip int size
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{
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var member = members[i];
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var level2 = member.Level;
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if (level2 <= level)
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{
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return member2;
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}
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else
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{
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member2.Add(member);
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}
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}
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return member2;
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}
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}
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}
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