AssetStudio/AssetStudioUtility/Audio/AudioClipConverter.cs
2025-04-17 01:01:58 +03:00

232 lines
8.4 KiB
C#

using System;
using System.Runtime.InteropServices;
using FMOD;
using WavHelper;
namespace AssetStudio
{
public sealed class AudioClipConverter
{
private AudioClip m_AudioClip;
private static FMOD.System system;
public bool IsSupport => m_AudioClip.IsConvertSupport();
public bool IsLegacy => m_AudioClip.IsLegacyConvertSupport();
static AudioClipConverter()
{
var result = Factory.System_Create(out system);
if (result != RESULT.OK)
{
Logger.Error($"FMOD error! {result} - {Error.String(result)}");
}
result = system.init(1, INITFLAGS.NORMAL, IntPtr.Zero);
if (result != RESULT.OK)
{
Logger.Error($"FMOD error! {result} - {Error.String(result)}");
}
}
public AudioClipConverter(AudioClip audioClip)
{
m_AudioClip = audioClip;
}
public byte[] ConvertToWav(byte[] m_AudioData, ref string debugLog)
{
var exinfo = new CREATESOUNDEXINFO();
exinfo.cbsize = Marshal.SizeOf(exinfo);
exinfo.length = (uint)m_AudioClip.m_Size;
var result = system.createSound(m_AudioData, MODE.OPENMEMORY | MODE.LOWMEM | MODE.ACCURATETIME, ref exinfo, out var sound);
if (ErrorCheck(result, ref debugLog))
return null;
result = sound.getNumSubSounds(out var numsubsounds);
if (ErrorCheck(result, ref debugLog))
return null;
byte[] buff;
if (numsubsounds > 0)
{
result = sound.getSubSound(0, out var subsound);
if (ErrorCheck(result, ref debugLog))
return null;
buff = SoundToWav(subsound, ref debugLog);
subsound.release();
subsound.clearHandle();
}
else
{
buff = SoundToWav(sound, ref debugLog);
}
sound.release();
sound.clearHandle();
return buff;
}
private byte[] SoundToWav(Sound sound, ref string debugLog)
{
var convertToPcm16 = false;
var audioFormat = WavAudioFormat.PCM;
debugLog += "[Fmod] Detecting sound format..\n";
var result = sound.getFormat(out SOUND_TYPE soundType, out SOUND_FORMAT soundFormat, out int channels, out int bits);
if (ErrorCheck(result, ref debugLog))
return null;
debugLog += $"Detected sound type: {soundType}\n" +
$"Detected sound format: {soundFormat}\n" +
$"Detected channels: {channels}\n" +
$"Detected bit depth: {bits}\n";
if (soundFormat == SOUND_FORMAT.PCMFLOAT)
{
switch (m_AudioClip.m_BitsPerSample)
{
case 16:
convertToPcm16 = true;
bits = 16;
break;
case 32:
audioFormat = WavAudioFormat.IEEEfloat;
break;
}
}
result = sound.getDefaults(out var frequency, out _);
if (ErrorCheck(result, ref debugLog))
return null;
result = sound.getLength(out var length, TIMEUNIT.PCMBYTES);
if (ErrorCheck(result, ref debugLog))
return null;
result = sound.@lock(0, length, out var ptr1, out var ptr2, out var len1, out var len2);
if (ErrorCheck(result, ref debugLog))
return null;
var wavDataLength = convertToPcm16
? len1 / 2
: len1;
var buffer = new byte[wavDataLength + 44];
if (convertToPcm16)
{
ReadAsPcm16(ptr1, buffer, 44, len1, ref debugLog);
}
else
{
Marshal.Copy(ptr1, buffer, 44, (int)len1);
}
result = sound.unlock(ptr1, ptr2, len1, len2);
if (ErrorCheck(result, ref debugLog))
return null;
//添加wav头
var wavHeader = new WavHeader(wavDataLength, audioFormat, channels, (uint)frequency, bits);
wavHeader.WriteToArray(buffer);
return buffer;
}
public byte[] RawAudioClipToWav(ref string debugLog)
{
var audioSize = (uint)m_AudioClip.m_Size;
var channels = m_AudioClip.m_Channels;
var sampleRate = m_AudioClip.m_Frequency;
var audioFormat = WavAudioFormat.PCM;
var bits = 16;
debugLog += "[Legacy wav converter] Generating wav header..\n";
var buffer = new byte[audioSize + 44];
m_AudioClip.m_AudioData.GetData(buffer, out var read, 44);
if (read > 0)
{
var wavHeader = new WavHeader(audioSize, audioFormat, channels, (uint)sampleRate, bits);
wavHeader.WriteToArray(buffer);
}
return buffer;
}
private static void ReadAsPcm16(IntPtr srcPtr, byte[] destBuffer, int offset, uint pcmDataLen, ref string debugLog)
{
var pcmFloatSample = new byte[4];
for (var i = 0; i < pcmDataLen; i += 4)
{
for (var j = 0; j < 4; j++)
{
pcmFloatSample[j] = Marshal.ReadByte(srcPtr, i + j);
}
var pcm16Sample = (short)MathHelper.Clamp(BitConverter.ToSingle(pcmFloatSample, 0) * short.MaxValue, short.MinValue, short.MaxValue);
destBuffer[offset] = (byte)(pcm16Sample & 255);
destBuffer[offset + 1] = (byte)(pcm16Sample >> 8);
offset += 2;
}
debugLog += "Finished PCMFLOAT -> PCM16 converting\n";
}
private static bool ErrorCheck(RESULT result, ref string log)
{
if (result != RESULT.OK)
{
log += $"FMOD error! {result} - {Error.String(result)}\n";
return true;
}
return false;
}
public string GetExtensionName()
{
if (m_AudioClip.version < 5)
{
switch (m_AudioClip.m_Type)
{
case FMODSoundType.AAC:
return ".m4a";
case FMODSoundType.AIFF:
return ".aif";
case FMODSoundType.IT:
return ".it";
case FMODSoundType.MOD:
return ".mod";
case FMODSoundType.MPEG:
return ".mp3";
case FMODSoundType.OGGVORBIS:
return ".ogg";
case FMODSoundType.S3M:
return ".s3m";
case FMODSoundType.WAV:
return ".wav";
case FMODSoundType.XM:
return ".xm";
case FMODSoundType.XMA:
return ".wav";
case FMODSoundType.VAG:
return ".vag";
case FMODSoundType.AUDIOQUEUE:
return ".fsb";
}
}
else
{
switch (m_AudioClip.m_CompressionFormat)
{
case AudioCompressionFormat.PCM:
return ".fsb";
case AudioCompressionFormat.Vorbis:
return ".fsb";
case AudioCompressionFormat.ADPCM:
return ".fsb";
case AudioCompressionFormat.MP3:
return ".fsb";
case AudioCompressionFormat.PSMVAG:
return ".fsb";
case AudioCompressionFormat.HEVAG:
return ".fsb";
case AudioCompressionFormat.XMA:
return ".fsb";
case AudioCompressionFormat.AAC:
return ".m4a";
case AudioCompressionFormat.GCADPCM:
return ".fsb";
case AudioCompressionFormat.ATRAC9:
return ".fsb";
}
}
return ".AudioClip";
}
}
}