AssetStudio/Unity Studio/AssetPreloadData.cs
Radu 00966b2bce - new streamlined and modular code for exporting assets
- improved export status messages
- support for DXTn Crunched textures (extract only)
2015-11-23 22:33:42 +02:00

26 lines
545 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace Unity_Studio
{
public class AssetPreloadData : ListViewItem
{
public long m_PathID;
public int Offset;
public int Size;
public int Type1;
public ushort Type2;
public string TypeString;
public int exportSize;
public string InfoText;
public string extension;
public AssetsFile sourceFile;
public string uniqueID;
}
}