mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-05-25 05:40:21 -04:00
199 lines
8.3 KiB
C#
199 lines
8.3 KiB
C#
using System;
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using System.IO;
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using System.Text;
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using System.Text.RegularExpressions;
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using Lz4;
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using SharpDX.D3DCompiler;
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namespace AssetStudio
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{
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public static class ShaderConverter
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{
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public static string Convert(Shader shader)
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{
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if (shader.m_SubProgramBlob != null) //5.3 - 5.4
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{
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var decompressedBytes = new byte[shader.decompressedSize];
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using (var decoder = new Lz4DecoderStream(new MemoryStream(shader.m_SubProgramBlob)))
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{
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decoder.Read(decompressedBytes, 0, (int)shader.decompressedSize);
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}
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using (var blobReader = new BinaryReader(new MemoryStream(decompressedBytes)))
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{
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var program = new ShaderProgram(blobReader);
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return program.Export(Encoding.UTF8.GetString(shader.m_Script));
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}
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}
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if (shader.compressedBlob != null) //5.5 and up
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{
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//TODO
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/*for (var i = 0; i < shader.platforms.Count; i++)
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{
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var compressedBytes = new byte[shader.compressedLengths[i]];
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Array.Copy(shader.compressedBlob, shader.offsets[i], compressedBytes, 0, shader.compressedLengths[i]);
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var decompressedBytes = new byte[shader.decompressedLengths[i]];
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using (var decoder = new Lz4DecoderStream(new MemoryStream(compressedBytes)))
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{
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decoder.Read(decompressedBytes, 0, (int)shader.decompressedLengths[i]);
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}
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using (var blobReader = new BinaryReader(new MemoryStream(decompressedBytes)))
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{
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new ShaderProgram(blobReader);
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}
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}*/
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return shader.Dump();
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}
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return Encoding.UTF8.GetString(shader.m_Script);
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}
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}
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public class ShaderProgram
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{
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private ShaderSubProgram[] m_SubPrograms;
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public ShaderProgram(BinaryReader reader)
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{
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var subProgramsCapacity = reader.ReadInt32();
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m_SubPrograms = new ShaderSubProgram[subProgramsCapacity];
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for (int i = 0; i < subProgramsCapacity; i++)
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{
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reader.BaseStream.Position = 4 + i * 8;
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var offset = reader.ReadInt32();
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reader.BaseStream.Position = offset;
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m_SubPrograms[i] = new ShaderSubProgram(reader);
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}
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}
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public string Export(string shader)
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{
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var evaluator = new MatchEvaluator(match =>
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{
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var index = int.Parse(match.Groups[1].Value);
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return m_SubPrograms[index].Export();
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});
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shader = Regex.Replace(shader, "GpuProgramIndex (.+)", evaluator);
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return shader;
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}
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}
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public class ShaderSubProgram
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{
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private int magic;
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public ShaderGpuProgramType m_ProgramType;
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public string[] m_Keywords;
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public byte[] m_ProgramCode;
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public ShaderSubProgram(BinaryReader reader)
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{
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//LoadGpuProgramFromData
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// 201509030 - Unity 5.3
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// 201510240 - Unity 5.4
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// 201608170 - Unity 5.5
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// 201609010 - Unity 5.6, 2017.1 & 2017.2
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// 201708220 - Unity 2017.3, Unity 2017.4 & Unity 2018.1
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// 201802150 - Unity 2018.2
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magic = reader.ReadInt32();
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m_ProgramType = (ShaderGpuProgramType)reader.ReadInt32();
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reader.BaseStream.Position += 12;
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if (magic >= 201608170) //5.5.0 and up
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{
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reader.BaseStream.Position += 4;
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}
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var keywordCount = reader.ReadInt32();
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m_Keywords = new string[keywordCount];
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for (int i = 0; i < keywordCount; i++)
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{
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m_Keywords[i] = reader.ReadAlignedString();
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}
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m_ProgramCode = reader.ReadBytes(reader.ReadInt32());
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reader.AlignStream(4);
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//TODO
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}
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public string Export()
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{
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var sb = new StringBuilder();
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if (m_Keywords.Length > 0)
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{
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sb.Append("Keywords { ");
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foreach (string keyword in m_Keywords)
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{
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sb.Append($"\"{keyword}\" ");
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}
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sb.Append("}\n");
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}
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sb.Append("\"\n");
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if (m_ProgramCode.Length > 0)
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{
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switch (m_ProgramType)
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{
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case ShaderGpuProgramType.kShaderGpuProgramGLLegacy:
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case ShaderGpuProgramType.kShaderGpuProgramGLES31AEP:
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case ShaderGpuProgramType.kShaderGpuProgramGLES31:
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case ShaderGpuProgramType.kShaderGpuProgramGLES3:
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case ShaderGpuProgramType.kShaderGpuProgramGLES:
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case ShaderGpuProgramType.kShaderGpuProgramGLCore32:
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case ShaderGpuProgramType.kShaderGpuProgramGLCore41:
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case ShaderGpuProgramType.kShaderGpuProgramGLCore43:
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sb.Append(Encoding.UTF8.GetString(m_ProgramCode));
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break;
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case ShaderGpuProgramType.kShaderGpuProgramDX9VertexSM20:
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case ShaderGpuProgramType.kShaderGpuProgramDX9VertexSM30:
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case ShaderGpuProgramType.kShaderGpuProgramDX9PixelSM20:
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case ShaderGpuProgramType.kShaderGpuProgramDX9PixelSM30:
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{
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var shaderBytecode = new ShaderBytecode(m_ProgramCode);
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sb.Append(shaderBytecode.Disassemble());
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break;
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}
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case ShaderGpuProgramType.kShaderGpuProgramDX10Level9Vertex:
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case ShaderGpuProgramType.kShaderGpuProgramDX10Level9Pixel:
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case ShaderGpuProgramType.kShaderGpuProgramDX11VertexSM40:
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case ShaderGpuProgramType.kShaderGpuProgramDX11VertexSM50:
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case ShaderGpuProgramType.kShaderGpuProgramDX11PixelSM40:
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case ShaderGpuProgramType.kShaderGpuProgramDX11PixelSM50:
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case ShaderGpuProgramType.kShaderGpuProgramDX11GeometrySM40:
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case ShaderGpuProgramType.kShaderGpuProgramDX11GeometrySM50:
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case ShaderGpuProgramType.kShaderGpuProgramDX11HullSM50:
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case ShaderGpuProgramType.kShaderGpuProgramDX11DomainSM50:
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{
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int start = 6;
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if (magic == 201509030) // 5.3
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{
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start = 5;
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}
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var buff = new byte[m_ProgramCode.Length - start];
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Buffer.BlockCopy(m_ProgramCode, start, buff, 0, buff.Length);
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var shaderBytecode = new ShaderBytecode(buff);
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sb.Append(shaderBytecode.Disassemble());
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break;
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}
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case ShaderGpuProgramType.kShaderGpuProgramMetalVS:
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case ShaderGpuProgramType.kShaderGpuProgramMetalFS:
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using (var reader = new BinaryReader(new MemoryStream(m_ProgramCode)))
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{
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var fourCC = reader.ReadUInt32();
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if (fourCC == 0xf00dcafe)
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{
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int offset = reader.ReadInt32();
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reader.BaseStream.Position = offset;
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}
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var entryName = reader.ReadStringToNull();
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var buff = reader.ReadBytes((int)(reader.BaseStream.Length - reader.BaseStream.Position));
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sb.Append(Encoding.UTF8.GetString(buff));
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}
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break;
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default:
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sb.Append($"/*Unsupported program data {m_ProgramType}*/");
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break;
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}
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}
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sb.Append('"');
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return sb.ToString();
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}
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}
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}
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