AssetStudio/AssetStudioUtility/ShaderConverter.cs
Perfare 0a5b866a03 rename
move files
improve Sprite read
2018-11-24 23:02:05 +08:00

199 lines
8.3 KiB
C#

using System;
using System.IO;
using System.Text;
using System.Text.RegularExpressions;
using Lz4;
using SharpDX.D3DCompiler;
namespace AssetStudio
{
public static class ShaderConverter
{
public static string Convert(Shader shader)
{
if (shader.m_SubProgramBlob != null) //5.3 - 5.4
{
var decompressedBytes = new byte[shader.decompressedSize];
using (var decoder = new Lz4DecoderStream(new MemoryStream(shader.m_SubProgramBlob)))
{
decoder.Read(decompressedBytes, 0, (int)shader.decompressedSize);
}
using (var blobReader = new BinaryReader(new MemoryStream(decompressedBytes)))
{
var program = new ShaderProgram(blobReader);
return program.Export(Encoding.UTF8.GetString(shader.m_Script));
}
}
if (shader.compressedBlob != null) //5.5 and up
{
//TODO
/*for (var i = 0; i < shader.platforms.Count; i++)
{
var compressedBytes = new byte[shader.compressedLengths[i]];
Array.Copy(shader.compressedBlob, shader.offsets[i], compressedBytes, 0, shader.compressedLengths[i]);
var decompressedBytes = new byte[shader.decompressedLengths[i]];
using (var decoder = new Lz4DecoderStream(new MemoryStream(compressedBytes)))
{
decoder.Read(decompressedBytes, 0, (int)shader.decompressedLengths[i]);
}
using (var blobReader = new BinaryReader(new MemoryStream(decompressedBytes)))
{
new ShaderProgram(blobReader);
}
}*/
return shader.Dump();
}
return Encoding.UTF8.GetString(shader.m_Script);
}
}
public class ShaderProgram
{
private ShaderSubProgram[] m_SubPrograms;
public ShaderProgram(BinaryReader reader)
{
var subProgramsCapacity = reader.ReadInt32();
m_SubPrograms = new ShaderSubProgram[subProgramsCapacity];
for (int i = 0; i < subProgramsCapacity; i++)
{
reader.BaseStream.Position = 4 + i * 8;
var offset = reader.ReadInt32();
reader.BaseStream.Position = offset;
m_SubPrograms[i] = new ShaderSubProgram(reader);
}
}
public string Export(string shader)
{
var evaluator = new MatchEvaluator(match =>
{
var index = int.Parse(match.Groups[1].Value);
return m_SubPrograms[index].Export();
});
shader = Regex.Replace(shader, "GpuProgramIndex (.+)", evaluator);
return shader;
}
}
public class ShaderSubProgram
{
private int magic;
public ShaderGpuProgramType m_ProgramType;
public string[] m_Keywords;
public byte[] m_ProgramCode;
public ShaderSubProgram(BinaryReader reader)
{
//LoadGpuProgramFromData
// 201509030 - Unity 5.3
// 201510240 - Unity 5.4
// 201608170 - Unity 5.5
// 201609010 - Unity 5.6, 2017.1 & 2017.2
// 201708220 - Unity 2017.3, Unity 2017.4 & Unity 2018.1
// 201802150 - Unity 2018.2
magic = reader.ReadInt32();
m_ProgramType = (ShaderGpuProgramType)reader.ReadInt32();
reader.BaseStream.Position += 12;
if (magic >= 201608170) //5.5.0 and up
{
reader.BaseStream.Position += 4;
}
var keywordCount = reader.ReadInt32();
m_Keywords = new string[keywordCount];
for (int i = 0; i < keywordCount; i++)
{
m_Keywords[i] = reader.ReadAlignedString();
}
m_ProgramCode = reader.ReadBytes(reader.ReadInt32());
reader.AlignStream(4);
//TODO
}
public string Export()
{
var sb = new StringBuilder();
if (m_Keywords.Length > 0)
{
sb.Append("Keywords { ");
foreach (string keyword in m_Keywords)
{
sb.Append($"\"{keyword}\" ");
}
sb.Append("}\n");
}
sb.Append("\"\n");
if (m_ProgramCode.Length > 0)
{
switch (m_ProgramType)
{
case ShaderGpuProgramType.kShaderGpuProgramGLLegacy:
case ShaderGpuProgramType.kShaderGpuProgramGLES31AEP:
case ShaderGpuProgramType.kShaderGpuProgramGLES31:
case ShaderGpuProgramType.kShaderGpuProgramGLES3:
case ShaderGpuProgramType.kShaderGpuProgramGLES:
case ShaderGpuProgramType.kShaderGpuProgramGLCore32:
case ShaderGpuProgramType.kShaderGpuProgramGLCore41:
case ShaderGpuProgramType.kShaderGpuProgramGLCore43:
sb.Append(Encoding.UTF8.GetString(m_ProgramCode));
break;
case ShaderGpuProgramType.kShaderGpuProgramDX9VertexSM20:
case ShaderGpuProgramType.kShaderGpuProgramDX9VertexSM30:
case ShaderGpuProgramType.kShaderGpuProgramDX9PixelSM20:
case ShaderGpuProgramType.kShaderGpuProgramDX9PixelSM30:
{
var shaderBytecode = new ShaderBytecode(m_ProgramCode);
sb.Append(shaderBytecode.Disassemble());
break;
}
case ShaderGpuProgramType.kShaderGpuProgramDX10Level9Vertex:
case ShaderGpuProgramType.kShaderGpuProgramDX10Level9Pixel:
case ShaderGpuProgramType.kShaderGpuProgramDX11VertexSM40:
case ShaderGpuProgramType.kShaderGpuProgramDX11VertexSM50:
case ShaderGpuProgramType.kShaderGpuProgramDX11PixelSM40:
case ShaderGpuProgramType.kShaderGpuProgramDX11PixelSM50:
case ShaderGpuProgramType.kShaderGpuProgramDX11GeometrySM40:
case ShaderGpuProgramType.kShaderGpuProgramDX11GeometrySM50:
case ShaderGpuProgramType.kShaderGpuProgramDX11HullSM50:
case ShaderGpuProgramType.kShaderGpuProgramDX11DomainSM50:
{
int start = 6;
if (magic == 201509030) // 5.3
{
start = 5;
}
var buff = new byte[m_ProgramCode.Length - start];
Buffer.BlockCopy(m_ProgramCode, start, buff, 0, buff.Length);
var shaderBytecode = new ShaderBytecode(buff);
sb.Append(shaderBytecode.Disassemble());
break;
}
case ShaderGpuProgramType.kShaderGpuProgramMetalVS:
case ShaderGpuProgramType.kShaderGpuProgramMetalFS:
using (var reader = new BinaryReader(new MemoryStream(m_ProgramCode)))
{
var fourCC = reader.ReadUInt32();
if (fourCC == 0xf00dcafe)
{
int offset = reader.ReadInt32();
reader.BaseStream.Position = offset;
}
var entryName = reader.ReadStringToNull();
var buff = reader.ReadBytes((int)(reader.BaseStream.Length - reader.BaseStream.Position));
sb.Append(Encoding.UTF8.GetString(buff));
}
break;
default:
sb.Append($"/*Unsupported program data {m_ProgramType}*/");
break;
}
}
sb.Append('"');
return sb.ToString();
}
}
}