AssetStudio/AssetStudioGUI/ExportOptions.cs
2025-01-12 04:08:19 +03:00

94 lines
6.1 KiB
C#

using AssetStudio;
using System;
using System.Linq;
using System.Windows.Forms;
namespace AssetStudioGUI
{
public partial class ExportOptions : Form
{
public ExportOptions()
{
InitializeComponent();
assetGroupOptions.SelectedIndex = Properties.Settings.Default.assetGroupOption;
filenameFormatComboBox.SelectedIndex = Properties.Settings.Default.filenameFormat;
restoreExtensionName.Checked = Properties.Settings.Default.restoreExtensionName;
converttexture.Checked = Properties.Settings.Default.convertTexture;
exportSpriteWithAlphaMask.Checked = Properties.Settings.Default.exportSpriteWithMask;
convertAudio.Checked = Properties.Settings.Default.convertAudio;
var defaultImageType = Properties.Settings.Default.convertType.ToString();
((RadioButton)panel1.Controls.Cast<Control>().First(x => x.Text == defaultImageType)).Checked = true;
openAfterExport.Checked = Properties.Settings.Default.openAfterExport;
var maxParallelTasks = Environment.ProcessorCount;
var taskCount = Properties.Settings.Default.parallelExportCount;
parallelExportUpDown.Maximum = maxParallelTasks;
parallelExportUpDown.Value = taskCount <= 0 ? maxParallelTasks : Math.Min(taskCount, maxParallelTasks);
parallelExportMaxLabel.Text += maxParallelTasks;
parallelExportCheckBox.Checked = Properties.Settings.Default.parallelExport;
eulerFilter.Checked = Properties.Settings.Default.eulerFilter;
filterPrecision.Value = Properties.Settings.Default.filterPrecision;
exportAllNodes.Checked = Properties.Settings.Default.exportAllNodes;
exportSkins.Checked = Properties.Settings.Default.exportSkins;
exportAnimations.Checked = Properties.Settings.Default.exportAnimations;
exportBlendShape.Checked = Properties.Settings.Default.exportBlendShape;
castToBone.Checked = Properties.Settings.Default.castToBone;
exportAllUvsAsDiffuseMaps.Checked = Properties.Settings.Default.exportAllUvsAsDiffuseMaps;
boneSize.Value = Properties.Settings.Default.boneSize;
scaleFactor.Value = Properties.Settings.Default.scaleFactor;
fbxVersion.SelectedIndex = Properties.Settings.Default.fbxVersion;
fbxFormat.SelectedIndex = Properties.Settings.Default.fbxFormat;
l2dModelGroupComboBox.SelectedIndex = (int)Properties.Settings.Default.l2dModelGroupOption;
l2dAssetSearchByFilenameCheckBox.Checked = Properties.Settings.Default.l2dAssetSearchByFilename;
var defaultMotionMode = Properties.Settings.Default.l2dMotionMode.ToString();
((RadioButton)l2dMotionExportMethodPanel.Controls.Cast<Control>().First(x => x.AccessibleName == defaultMotionMode)).Checked = true;
l2dForceBezierCheckBox.Checked = Properties.Settings.Default.l2dForceBezier;
}
private void OKbutton_Click(object sender, EventArgs e)
{
Properties.Settings.Default.assetGroupOption = assetGroupOptions.SelectedIndex;
Properties.Settings.Default.filenameFormat = filenameFormatComboBox.SelectedIndex;
Properties.Settings.Default.restoreExtensionName = restoreExtensionName.Checked;
Properties.Settings.Default.convertTexture = converttexture.Checked;
Properties.Settings.Default.exportSpriteWithMask = exportSpriteWithAlphaMask.Checked;
Properties.Settings.Default.convertAudio = convertAudio.Checked;
var checkedImageType = (RadioButton)panel1.Controls.Cast<Control>().First(x => ((RadioButton)x).Checked);
Properties.Settings.Default.convertType = (ImageFormat)Enum.Parse(typeof(ImageFormat), checkedImageType.Text);
Properties.Settings.Default.openAfterExport = openAfterExport.Checked;
Properties.Settings.Default.parallelExport = parallelExportCheckBox.Checked;
Properties.Settings.Default.parallelExportCount = (int)parallelExportUpDown.Value;
Properties.Settings.Default.eulerFilter = eulerFilter.Checked;
Properties.Settings.Default.filterPrecision = filterPrecision.Value;
Properties.Settings.Default.exportAllNodes = exportAllNodes.Checked;
Properties.Settings.Default.exportSkins = exportSkins.Checked;
Properties.Settings.Default.exportAnimations = exportAnimations.Checked;
Properties.Settings.Default.exportBlendShape = exportBlendShape.Checked;
Properties.Settings.Default.castToBone = castToBone.Checked;
Properties.Settings.Default.exportAllUvsAsDiffuseMaps = exportAllUvsAsDiffuseMaps.Checked;
Properties.Settings.Default.boneSize = boneSize.Value;
Properties.Settings.Default.scaleFactor = scaleFactor.Value;
Properties.Settings.Default.fbxVersion = fbxVersion.SelectedIndex;
Properties.Settings.Default.fbxFormat = fbxFormat.SelectedIndex;
Properties.Settings.Default.l2dModelGroupOption = (CubismLive2DExtractor.Live2DModelGroupOption)l2dModelGroupComboBox.SelectedIndex;
Properties.Settings.Default.l2dAssetSearchByFilename = l2dAssetSearchByFilenameCheckBox.Checked;
var checkedMotionMode = (RadioButton)l2dMotionExportMethodPanel.Controls.Cast<Control>().First(x => ((RadioButton)x).Checked);
Properties.Settings.Default.l2dMotionMode = (CubismLive2DExtractor.Live2DMotionMode)Enum.Parse(typeof(CubismLive2DExtractor.Live2DMotionMode), checkedMotionMode.AccessibleName);
Properties.Settings.Default.l2dForceBezier = l2dForceBezierCheckBox.Checked;
Properties.Settings.Default.Save();
DialogResult = DialogResult.OK;
Close();
}
private void Cancel_Click(object sender, EventArgs e)
{
DialogResult = DialogResult.Cancel;
Close();
}
private void parallelExportCheckBox_CheckedChanged(object sender, EventArgs e)
{
parallelExportUpDown.Enabled = parallelExportCheckBox.Checked;
}
}
}