mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-05-27 22:00:23 -04:00
- re-wrote code for loading and extracting bundle files - fixed link problem with instances of skinned geometry - separated normal and bump map texture slots in FBX - added transparency factor in FBX materials
152 lines
5.2 KiB
C#
152 lines
5.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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using SevenZip;
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using Lz4;
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namespace Unity_Studio
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{
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public class BundleFile
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{
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public int ver1;
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public string ver2;
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public string ver3;
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public List<MemoryAssetsFile> MemoryAssetsFileList = new List<MemoryAssetsFile>();
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public class MemoryAssetsFile
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{
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public string fileName;
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public MemoryStream memStream;
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}
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public BundleFile(string fileName)
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{
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if (Path.GetExtension(fileName) == ".lz4")
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{
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byte[] filebuffer;
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using (BinaryReader lz4Stream = new BinaryReader(File.OpenRead(fileName)))
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{
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int version = lz4Stream.ReadInt32();
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int uncompressedSize = lz4Stream.ReadInt32();
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int compressedSize = lz4Stream.ReadInt32();
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int something = lz4Stream.ReadInt32(); //1
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byte[] lz4buffer = new byte[compressedSize];
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lz4Stream.Read(lz4buffer, 0, compressedSize);
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using (var inputStream = new MemoryStream(lz4buffer))
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{
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var decoder = new Lz4DecoderStream(inputStream);
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filebuffer = new byte[uncompressedSize]; //is this ok?
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for (;;)
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{
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int nRead = decoder.Read(filebuffer, 0, uncompressedSize);
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if (nRead == 0)
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break;
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}
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}
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}
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using (var b_Stream = new EndianStream(new MemoryStream(filebuffer), EndianType.BigEndian))
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{
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readBundle(b_Stream);
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}
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}
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else
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{
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using (var b_Stream = new EndianStream(File.OpenRead(fileName), EndianType.BigEndian))
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{
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readBundle(b_Stream);
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}
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}
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}
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private void readBundle(EndianStream b_Stream)
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{
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var header = b_Stream.ReadStringToNull();
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if (header == "UnityWeb" || header == "UnityRaw" || header == "\xFA\xFA\xFA\xFA\xFA\xFA\xFA\xFA")
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{
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ver1 = b_Stream.ReadInt32();
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ver2 = b_Stream.ReadStringToNull();
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ver3 = b_Stream.ReadStringToNull();
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if (ver1 < 6) { int bundleSize = b_Stream.ReadInt32(); }
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else
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{
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long bundleSize = b_Stream.ReadInt64();
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return;
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}
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short dummy2 = b_Stream.ReadInt16();
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int offset = b_Stream.ReadInt16();
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int dummy3 = b_Stream.ReadInt32();
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int lzmaChunks = b_Stream.ReadInt32();
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int lzmaSize = 0;
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long streamSize = 0;
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for (int i = 0; i < lzmaChunks; i++)
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{
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lzmaSize = b_Stream.ReadInt32();
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streamSize = b_Stream.ReadInt32();
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}
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b_Stream.Position = offset;
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switch (header)
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{
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case "\xFA\xFA\xFA\xFA\xFA\xFA\xFA\xFA": //.bytes
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case "UnityWeb":
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{
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byte[] lzmaBuffer = new byte[lzmaSize];
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b_Stream.Read(lzmaBuffer, 0, lzmaSize);
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using (var lzmaStream = new EndianStream(SevenZip.Compression.LZMA.SevenZipHelper.StreamDecompress(new MemoryStream(lzmaBuffer)), EndianType.BigEndian))
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{
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getFiles(lzmaStream, 0);
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}
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break;
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}
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case "UnityRaw":
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{
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getFiles(b_Stream, offset);
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break;
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}
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}
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}
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else if (header == "UnityFS")
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{
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ver1 = b_Stream.ReadInt32();
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ver2 = b_Stream.ReadStringToNull();
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ver3 = b_Stream.ReadStringToNull();
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long bundleSize = b_Stream.ReadInt64();
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}
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}
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private void getFiles(EndianStream f_Stream, int offset)
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{
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int fileCount = f_Stream.ReadInt32();
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for (int i = 0; i < fileCount; i++)
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{
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MemoryAssetsFile memFile = new MemoryAssetsFile();
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memFile.fileName = f_Stream.ReadStringToNull();
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int fileOffset = f_Stream.ReadInt32();
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fileOffset += offset;
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int fileSize = f_Stream.ReadInt32();
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long nextFile = f_Stream.Position;
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f_Stream.Position = fileOffset;
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byte[] buffer = new byte[fileSize];
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f_Stream.Read(buffer, 0, fileSize);
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memFile.memStream = new MemoryStream(buffer);
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MemoryAssetsFileList.Add(memFile);
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f_Stream.Position = nextFile;
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}
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}
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}
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}
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