using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Drawing2D; using System.Drawing.Imaging; using System.Linq; using System.Text; using static UnityStudio.Studio; namespace UnityStudio { static class SpriteHelper { private static Dictionary spriteCache = new Dictionary(); public static Bitmap GetImageFromSprite(AssetPreloadData asset) { if (spriteCache.TryGetValue(asset, out var bitmap)) return (Bitmap)bitmap.Clone(); var m_Sprite = new Sprite(asset, true); if (assetsfileList.TryGetPD(m_Sprite.m_SpriteAtlas, out var assetPreloadData)) { var m_SpriteAtlas = new SpriteAtlas(assetPreloadData); var index = m_SpriteAtlas.guids.FindIndex(x => x == m_Sprite.first); if (index >= 0 && assetsfileList.TryGetPD(m_SpriteAtlas.textures[index], out assetPreloadData)) { return CutImage(asset, assetPreloadData, m_SpriteAtlas.textureRects[index], m_Sprite); } } else { if (assetsfileList.TryGetPD(m_Sprite.texture, out assetPreloadData)) { return CutImage(asset, assetPreloadData, m_Sprite.textureRect); } } return null; } private static Bitmap CutImage(AssetPreloadData asset, AssetPreloadData texture2DAsset, RectangleF textureRect) { var texture2D = new Texture2D(texture2DAsset, true); using (var originalImage = texture2D.ConvertToBitmap(false)) { if (originalImage != null) { var info = texture2DAsset.InfoText; var start = info.IndexOf("Format"); info = info.Substring(start, info.Length - start); asset.InfoText = $"Width: {textureRect.Width}\nHeight: {textureRect.Height}\n" + info; var spriteImage = originalImage.Clone(textureRect, PixelFormat.Format32bppArgb); spriteImage.RotateFlip(RotateFlipType.RotateNoneFlipY); spriteCache.Add(asset, spriteImage); return (Bitmap)spriteImage.Clone(); } } return null; } private static Bitmap CutImage(AssetPreloadData asset, AssetPreloadData texture2DAsset, RectangleF textureRect, Sprite sprite) { var texture2D = new Texture2D(texture2DAsset, true); using (var originalImage = texture2D.ConvertToBitmap(false)) { if (originalImage != null) { var info = texture2DAsset.InfoText; var start = info.IndexOf("Format"); info = info.Substring(start, info.Length - start); asset.InfoText = $"Width: {textureRect.Width}\nHeight: {textureRect.Height}\n" + info; var spriteImage = originalImage.Clone(textureRect, PixelFormat.Format32bppArgb); using (var brush = new TextureBrush(spriteImage)) { using (var path = new GraphicsPath()) { foreach (var p in sprite.m_PhysicsShape) path.AddPolygon(p); using (var matr = new Matrix()) { matr.Translate(sprite.m_Rect.Width * sprite.m_Pivot.X, sprite.m_Rect.Height * sprite.m_Pivot.Y); matr.Scale(sprite.m_PixelsToUnits, sprite.m_PixelsToUnits); path.Transform(matr); var bitmap = new Bitmap((int)textureRect.Width, (int)textureRect.Height); using (var graphic = Graphics.FromImage(bitmap)) { graphic.FillPath(brush, path); bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY); spriteCache.Add(asset, bitmap); return (Bitmap)bitmap.Clone(); } } } } } } return null; } } }