using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace UnityStudio { public enum TextureFormat { Alpha8 = 1, ARGB4444, RGB24, RGBA32, ARGB32, RGB565 = 7, R16 = 9, DXT1, DXT5 = 12, RGBA4444, BGRA32, RHalf, RGHalf, RGBAHalf, RFloat, RGFloat, RGBAFloat, YUY2, RGB9e5Float, BC4 = 26, BC5, BC6H = 24, BC7, DXT1Crunched = 28, DXT5Crunched, PVRTC_RGB2, PVRTC_RGBA2, PVRTC_RGB4, PVRTC_RGBA4, ETC_RGB4, ATC_RGB4, ATC_RGBA8, EAC_R = 41, EAC_R_SIGNED, EAC_RG, EAC_RG_SIGNED, ETC2_RGB, ETC2_RGBA1, ETC2_RGBA8, ASTC_RGB_4x4, ASTC_RGB_5x5, ASTC_RGB_6x6, ASTC_RGB_8x8, ASTC_RGB_10x10, ASTC_RGB_12x12, ASTC_RGBA_4x4, ASTC_RGBA_5x5, ASTC_RGBA_6x6, ASTC_RGBA_8x8, ASTC_RGBA_10x10, ASTC_RGBA_12x12, ETC_RGB4_3DS, ETC_RGBA8_3DS, RG16, R8, ETC_RGB4Crunched, ETC2_RGBA8Crunched, } public enum AudioType { UNKNOWN, ACC, AIFF, IT = 10, MOD = 12, MPEG, OGGVORBIS, S3M = 17, WAV = 20, XM, XMA, VAG, AUDIOQUEUE } public enum AudioCompressionFormat { PCM, Vorbis, ADPCM, MP3, VAG, HEVAG, XMA, AAC, GCADPCM, ATRAC9 } public enum BuildTarget { StandaloneOSX = 2, StandaloneOSXIntel = 4, StandaloneWindows, WebPlayer, WebPlayerStreamed, iOS = 9, PS3, XBOX360, Android = 13, StandaloneLinux = 17, StandaloneWindows64 = 19, WebGL, WSAPlayer, StandaloneLinux64 = 24, StandaloneLinuxUniversal, WP8Player, StandaloneOSXIntel64, BlackBerry, Tizen, PSP2, PS4, PSM, XboxOne, SamsungTV, N3DS, WiiU, tvOS, Switch, iPhone = -1, BB10 = -1, MetroPlayer = -1, NoTarget = -2 } }