using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; namespace UnityStudio { public class AssetPreloadData : ListViewItem { public long m_PathID; public uint Offset; public int Size; public int Type1; public int Type2; public string TypeString; public int fullSize; public string InfoText; public string extension; public AssetsFile sourceFile; public string uniqueID; public EndianBinaryReader Reader { get { var reader = sourceFile.assetsFileReader; reader.Position = Offset; return reader; } } } }