using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace UnityStudio { public class PlayerSettings { public string companyName; public string productName; public PlayerSettings(AssetPreloadData preloadData) { var sourceFile = preloadData.sourceFile; var reader = preloadData.Reader; if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 4) || sourceFile.version[0] > 5)//5.4.0 nad up { //productGUID reader.ReadInt32(); reader.ReadInt32(); reader.ReadInt32(); reader.ReadInt32(); } if (sourceFile.version[0] >= 3) { if (sourceFile.version[0] == 3 && sourceFile.version[1] < 2) { string AndroidLicensePublicKey = reader.ReadAlignedString(reader.ReadInt32()); } else { bool AndroidProfiler = reader.ReadBoolean(); reader.AlignStream(4); } int defaultScreenOrientation = reader.ReadInt32(); int targetDevice = reader.ReadInt32(); if (sourceFile.version[0] < 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] < 1)) { int targetGlesGraphics = reader.ReadInt32(); } if ((sourceFile.version[0] == 5 && sourceFile.version[1] < 1) || (sourceFile.version[0] == 4 && sourceFile.version[1] == 6 && sourceFile.version[2] >= 3)) { int targetIOSGraphics = reader.ReadInt32(); } if (sourceFile.version[0] >= 5 || sourceFile.version[0] == 5 && (sourceFile.version[1] > 2 || (sourceFile.version[1] == 2 && sourceFile.version[2] >= 1))) { bool useOnDemandResources = reader.ReadBoolean(); reader.AlignStream(4); } if (sourceFile.version[0] < 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] < 3)) { int targetResolution = reader.ReadInt32(); } if (sourceFile.version[0] == 3 && sourceFile.version[1] <= 1) { bool OverrideIPodMusic = reader.ReadBoolean(); reader.AlignStream(4); } else if (sourceFile.version[0] == 3 && sourceFile.version[1] <= 4) { } else { int accelerometerFrequency = reader.ReadInt32(); }//3.5.0 and up } //fail in Unity 5 beta companyName = reader.ReadAlignedString(reader.ReadInt32()); productName = reader.ReadAlignedString(reader.ReadInt32()); } } }