using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace UnityStudio { public enum BuildTarget { DashboardWidget = 1, StandaloneOSX = 2, StandaloneOSXPPC = 3, StandaloneOSXIntel = 4, StandaloneWindows, WebPlayer, WebPlayerStreamed, Wii = 8, iOS = 9, PS3, XBOX360, Android = 13, StandaloneGLESEmu = 14, NaCl = 16, StandaloneLinux = 17, FlashPlayer = 18, StandaloneWindows64 = 19, WebGL, WSAPlayer, StandaloneLinux64 = 24, StandaloneLinuxUniversal, WP8Player, StandaloneOSXIntel64, BlackBerry, Tizen, PSP2, PS4, PSM, XboxOne, SamsungTV, N3DS, WiiU, tvOS, Switch, NoTarget = -2 } }