using System.Windows.Forms; using AssetStudio; using Arknights; namespace AssetStudioGUI { internal class AssetItem : ListViewItem { public Object Asset; public SerializedFile SourceFile; public string Container = string.Empty; public string TypeString; public long m_PathID; public long FullSize; public ClassIDType Type; public string InfoText; public string UniqueID; public GameObjectTreeNode TreeNode; public PortraitSprite AkPortraitSprite; public AssetItem(Object asset) { Asset = asset; SourceFile = asset.assetsFile; Type = asset.type; TypeString = Type.ToString(); m_PathID = asset.m_PathID; FullSize = asset.byteSize; } public AssetItem(PortraitSprite akPortraitSprite) { Asset = null; SourceFile = akPortraitSprite.AssetsFile; Container = akPortraitSprite.Container; Type = akPortraitSprite.Type; TypeString = Type.ToString(); Text = akPortraitSprite.Name; m_PathID = -1; FullSize = (long)(akPortraitSprite.TextureRect.width * akPortraitSprite.TextureRect.height * 4); AkPortraitSprite = akPortraitSprite; } public void SetSubItems() { SubItems.AddRange(new[] { Container, //Container TypeString, //Type m_PathID.ToString(), //PathID FullSize.ToString(), //Size }); } } }