#pragma once using namespace System; namespace Texture2DDecoder { public ref class TextureDecoder { public: static bool DecodeDXT1(array<Byte>^ data, long w, long h, array<Byte>^ image); static bool DecodeDXT5(array<Byte>^ data, long w, long h, array<Byte>^ image); static bool DecodePVRTC(array<Byte>^ data, long w, long h, array<Byte>^ image, bool is2bpp); static bool DecodeETC1(array<Byte>^ data, long w, long h, array<Byte>^ image); static bool DecodeETC2(array<Byte>^ data, long w, long h, array<Byte>^ image); static bool DecodeETC2A1(array<Byte>^ data, long w, long h, array<Byte>^ image); static bool DecodeETC2A8(array<Byte>^ data, long w, long h, array<Byte>^ image); static bool DecodeEACR(array<Byte>^ data, long w, long h, array<Byte>^ image); static bool DecodeEACRSigned(array<Byte>^ data, long w, long h, array<Byte>^ image); static bool DecodeEACRG(array<Byte>^ data, long w, long h, array<Byte>^ image); static bool DecodeEACRGSigned(array<Byte>^ data, long w, long h, array<Byte>^ image); static bool DecodeBC4(array<Byte>^ data, long w, long h, array<Byte>^ image); static bool DecodeBC5(array<Byte>^ data, long w, long h, array<Byte>^ image); static bool DecodeBC6(array<Byte>^ data, long w, long h, array<Byte>^ image); static bool DecodeBC7(array<Byte>^ data, long w, long h, array<Byte>^ image); static bool DecodeATCRGB4(array<Byte>^ data, long w, long h, array<Byte>^ image); static bool DecodeATCRGBA8(array<Byte>^ data, long w, long h, array<Byte>^ image); static bool DecodeASTC(array<Byte>^ data, long w, long h, int bw, int bh, array<Byte>^ image); static array<Byte>^ UnpackCrunch(array<Byte>^ data); static array<Byte>^ UnpackUnityCrunch(array<Byte>^ data); }; }