## ArknightsStudioCLI CLI version of ArknightsStudio. - Supported asset types for export: `Texture2D`, `Sprite`, `AkPortraitSprite`, `TextAsset`, `MonoBehaviour`, `Font`, `Shader`, `MovieTexture`, `AudioClip`, `VideoClip`, `Mesh`. - *There are no plans to add support for `AnimationClip`, `Animator` for now.* ### Usage ``` ArknightsStudioCLI [-m, --mode ] [-t, --asset-type ] [-g, --group-option ] [-o, --output ] [-h, --help] [--log-level ] [--log-output ] [--image-format ] [--audio-format ] [--l2d-motion-mode ] [--l2d-force-bezier] [--fbx-scale-factor ] [--fbx-bone-size ] [--filter-by-name ] [--filter-by-container ] [--filter-by-pathid ] [--filter-by-text ] [--spritealpha-mode ] [--alphatex-resampler ] [--shadow-gamma ] [--original-avg-names] [--add-aliases] [--export-asset-list ] [--assembly-folder ] [--unity-version ] [--not-restore-extension] [--load-all] General Options: -m, --mode Specify working mode Export - Exports converted assets ExportRaw - Exports raw data Dump - Makes asset dumps Info - Loads file(s), shows the number of available for export assets and exits Live2D - Exports Live2D Cubism 3 models SplitObjects - Exports split objects (fbx) Example: "-m info" -t, --asset-type Specify asset type(s) to export All - export all asset types, which are listed in the values *To specify multiple asset types, write them separated by ',' or ';' without spaces Examples: "-t sprite" or "-t tex2d,sprite,audio" or "-t tex2d;sprite;font" -g, --group-option Specify the way in which exported assets should be grouped None - Do not group exported assets Type - Group exported assets by type name Container - Group exported assets by container path ContainerFull - Group exported assets by full container path (e.g. with prefab name) Filename - Group exported assets by source file name Example: "-g container" -o, --output Specify path to the output folder If path isn't specified, 'ASExport' folder will be created in the program's work folder -h, --help Display help and exit Logger Options: --log-level Specify the log level Example: "--log-level warning" --log-output Specify the log output Example: "--log-output both" Convert Options: --image-format Specify the format for converting image assets None - Do not convert images and export them as texture data (.tex) Example: "--image-format jpg" --audio-format Specify the format for converting audio assets None - Do not convert audios and export them in their own format Example: "--audio-format wav" Live2D Options: --l2d-motion-mode Specify Live2D motion export mode MonoBehaviour - Try to export motions from MonoBehaviour Fade motions If no Fade motions are found, the AnimationClip method will be used AnimationClip - Try to export motions using AnimationClip assets Example: "--l2d-motion-mode animationClip" --l2d-force-bezier (Flag) If specified, Linear motion segments will be calculated as Bezier segments (May help if the exported motions look jerky/not smooth enough) FBX Options: --fbx-scale-factor Specify the FBX Scale Factor Specify the FBX Bone Size Specify the name by which assets should be filtered *To specify multiple names write them separated by ',' or ';' without spaces Example: "--filter-by-name char" or "--filter-by-name char,bg" --filter-by-container Specify the container by which assets should be filtered *To specify multiple containers write them separated by ',' or ';' without spaces Example: "--filter-by-container arts" or "--filter-by-container arts,icons" --filter-by-pathid Specify the PathID by which assets should be filtered *To specify multiple PathIDs write them separated by ',' or ';' without spaces Example: "--filter-by-pathid 7238605633795851352,-2430306240205277265" --filter-by-text Specify the text by which assets should be filtered Looks for assets that contain the specified text in their names or containers *To specify multiple values write them separated by ',' or ';' without spaces Example: "--filter-by-text portrait" or "--filter-by-text portrait,art" Arknights Options: --spritealpha-mode Specify the mode in which you want to export sprites with alpha texture None - Export sprites without alpha texture applied InternalOnly - Export sprites with internal alpha texture applied (if exist) SearchExternal - Export sprites with internal alpha texture applied, and in case it doesn't exist, Studio will try to find an external alpha texture Example: "--spritealpha-mode internalOnly" --alphatex-resampler Specify the alpha texture upscale algorithm for 2048x2048 sprites Mitchell - Mitchell Netravali algorithm. Yields good equilibrium between sharpness and smoothness (produces less artifacts than bicubic in the current use case) Spline - Similar to Mitchell Netravali but yielding smoother results Welch - A high speed algorithm that delivers very sharpened results Example: "--alphatex-resampler bicubic" --shadow-gamma Specify the gamma correction of semi-transparent shadow for 2048x2048 sprites <0 - Make the shadow darker 0 - Do not change the brightness of the shadow >0 - Make the shadow lighter Example: "--shadow-gamma 0" --original-avg-names (Flag) If specified, names of avg character sprites will not be restored --add-aliases (Flag) If specified, aliases will be added to avg character sprite names (if exist) Advanced Options: --export-asset-list Specify the format in which you want to export asset list None - Do not export asset list Example: "--export-asset-list xml" --assembly-folder Specify the path to the assembly folder --unity-version Specify Unity version Example: "--unity-version 2017.4.39f1" --not-restore-extension (Flag) If specified, Studio will not try to use/restore original TextAsset extension name, and will just export all TextAssets with the ".txt" extension --load-all (Flag) If specified, Studio will load assets of all types (Only for Dump, Info and ExportRaw modes) ```