using AssetStudio; namespace Arknights.AvgCharHubMono { internal class AvgAssetIDs { public int m_FileID { get; set; } public long m_PathID { get; set; } } internal class AvgSpriteData { public AvgAssetIDs Sprite { get; set; } public AvgAssetIDs AlphaTex { get; set; } public string Alias { get; set; } public bool IsWholeBody { get; set; } } internal class AvgSpriteConfig { public AvgSpriteData[] Sprites { get; set; } public Vector2 FaceSize { get; set; } public Vector3 FacePos { get; set; } } internal class AvgSpriteConfigGroup { public AvgSpriteConfig[] SpriteGroups { get; set; } } }