using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Unity_Studio { class UnityFont { public string m_Name; public byte[] m_FontData; public UnityFont(AssetPreloadData preloadData, bool readSwitch) { var sourceFile = preloadData.sourceFile; var reader = preloadData.Reader; if (sourceFile.platform == -2) { uint m_ObjectHideFlags = reader.ReadUInt32(); PPtr m_PrefabParentObject = sourceFile.ReadPPtr(); PPtr m_PrefabInternal = sourceFile.ReadPPtr(); } m_Name = reader.ReadAlignedString(reader.ReadInt32()); if (readSwitch) { if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 5) || sourceFile.version[0] > 5) { var m_LineSpacing = reader.ReadSingle(); var m_DefaultMaterial = sourceFile.ReadPPtr(); var m_FontSize = reader.ReadSingle(); var m_Texture = sourceFile.ReadPPtr(); int m_AsciiStartOffset = reader.ReadInt32(); var m_Tracking = reader.ReadSingle(); var m_CharacterSpacing = reader.ReadInt32(); var m_CharacterPadding = reader.ReadInt32(); var m_ConvertCase = reader.ReadInt32(); int m_CharacterRects_size = reader.ReadInt32(); for (int i = 0; i < m_CharacterRects_size; i++) { int index = reader.ReadInt32(); //Rectf uv float uvx = reader.ReadSingle(); float uvy = reader.ReadSingle(); float uvwidth = reader.ReadSingle(); float uvheight = reader.ReadSingle(); //Rectf vert float vertx = reader.ReadSingle(); float verty = reader.ReadSingle(); float vertwidth = reader.ReadSingle(); float vertheight = reader.ReadSingle(); float width = reader.ReadSingle(); if (sourceFile.version[0] >= 4) { bool flipped = reader.ReadBoolean(); reader.Position += 3; } } int m_KerningValues_size = reader.ReadInt32(); for (int i = 0; i < m_KerningValues_size; i++) { int pairfirst = reader.ReadInt16(); int pairsecond = reader.ReadInt16(); float second = reader.ReadSingle(); } var m_PixelScale = reader.ReadSingle(); int m_FontData_size = reader.ReadInt32(); if (m_FontData_size > 0) { m_FontData = reader.ReadBytes(m_FontData_size); if (m_FontData[0] == 79 && m_FontData[1] == 84 && m_FontData[2] == 84 && m_FontData[3] == 79) { preloadData.extension = ".otf"; } else { preloadData.extension = ".ttf"; } } } else { int m_AsciiStartOffset = reader.ReadInt32(); if (sourceFile.version[0] <= 3) { int m_FontCountX = reader.ReadInt32(); int m_FontCountY = reader.ReadInt32(); } float m_Kerning = reader.ReadSingle(); float m_LineSpacing = reader.ReadSingle(); if (sourceFile.version[0] <= 3) { int m_PerCharacterKerning_size = reader.ReadInt32(); for (int i = 0; i < m_PerCharacterKerning_size; i++) { int first = reader.ReadInt32(); float second = reader.ReadSingle(); } } else { int m_CharacterSpacing = reader.ReadInt32(); int m_CharacterPadding = reader.ReadInt32(); } int m_ConvertCase = reader.ReadInt32(); PPtr m_DefaultMaterial = sourceFile.ReadPPtr(); int m_CharacterRects_size = reader.ReadInt32(); for (int i = 0; i < m_CharacterRects_size; i++) { int index = reader.ReadInt32(); //Rectf uv float uvx = reader.ReadSingle(); float uvy = reader.ReadSingle(); float uvwidth = reader.ReadSingle(); float uvheight = reader.ReadSingle(); //Rectf vert float vertx = reader.ReadSingle(); float verty = reader.ReadSingle(); float vertwidth = reader.ReadSingle(); float vertheight = reader.ReadSingle(); float width = reader.ReadSingle(); if (sourceFile.version[0] >= 4) { bool flipped = reader.ReadBoolean(); reader.Position += 3; } } PPtr m_Texture = sourceFile.ReadPPtr(); int m_KerningValues_size = reader.ReadInt32(); for (int i = 0; i < m_KerningValues_size; i++) { int pairfirst = reader.ReadInt16(); int pairsecond = reader.ReadInt16(); float second = reader.ReadSingle(); } if (sourceFile.version[0] <= 3) { bool m_GridFont = reader.ReadBoolean(); reader.Position += 3; //4 byte alignment } else { float m_PixelScale = reader.ReadSingle(); } int m_FontData_size = reader.ReadInt32(); if (m_FontData_size > 0) { m_FontData = reader.ReadBytes(m_FontData_size); if (m_FontData[0] == 79 && m_FontData[1] == 84 && m_FontData[2] == 84 && m_FontData[3] == 79) { preloadData.extension = ".otf"; } else { preloadData.extension = ".ttf"; } } float m_FontSize = reader.ReadSingle();//problem here in minifootball float m_Ascent = reader.ReadSingle(); uint m_DefaultStyle = reader.ReadUInt32(); int m_FontNames = reader.ReadInt32(); for (int i = 0; i < m_FontNames; i++) { string m_FontName = reader.ReadAlignedString(reader.ReadInt32()); } if (sourceFile.version[0] >= 4) { int m_FallbackFonts = reader.ReadInt32(); for (int i = 0; i < m_FallbackFonts; i++) { PPtr m_FallbackFont = sourceFile.ReadPPtr(); } int m_FontRenderingMode = reader.ReadInt32(); } } } else { preloadData.Text = m_Name; } } } }