using AssetStudio; using Newtonsoft.Json; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace AssetStudioGUI { internal static class Exporter { public static bool ExportShader(AssetItem item, string exportPath) { if (!TryExportFile(exportPath, item, ".shader", out var exportFullPath)) return false; var m_Shader = (Shader)item.Asset; var str = m_Shader.Convert(); File.WriteAllText(exportFullPath, str); return true; } public static bool ExportTextAsset(AssetItem item, string exportPath) { var m_TextAsset = (TextAsset)item.Asset; var extension = ".txt"; var assetExtension = Path.GetExtension(m_TextAsset.m_Name); if (Properties.Settings.Default.restoreExtensionName) { if (!string.IsNullOrEmpty(assetExtension)) { extension = ""; } else if (!string.IsNullOrEmpty(item.Container)) { var ext = Path.GetExtension(item.Container); if (!string.IsNullOrEmpty(item.Container)) { extension = ext; } } } if (!TryExportFile(exportPath, item, extension, out var exportFullPath)) return false; File.WriteAllBytes(exportFullPath, m_TextAsset.m_Script); return true; } public static bool ExportMonoBehaviour(AssetItem item, string exportPath) { if (!TryExportFile(exportPath, item, ".json", out var exportFullPath)) return false; var m_MonoBehaviour = (MonoBehaviour)item.Asset; var type = m_MonoBehaviour.ToType(); if (type == null) { var m_Type = Studio.MonoBehaviourToTypeTree(m_MonoBehaviour); type = m_MonoBehaviour.ToType(m_Type); } var str = JsonConvert.SerializeObject(type, Formatting.Indented); File.WriteAllText(exportFullPath, str); return true; } public static bool ExportFont(AssetItem item, string exportPath) { var m_Font = (Font)item.Asset; if (m_Font.m_FontData != null) { var extension = ".ttf"; if (m_Font.m_FontData[0] == 79 && m_Font.m_FontData[1] == 84 && m_Font.m_FontData[2] == 84 && m_Font.m_FontData[3] == 79) { extension = ".otf"; } if (!TryExportFile(exportPath, item, extension, out var exportFullPath)) return false; File.WriteAllBytes(exportFullPath, m_Font.m_FontData); return true; } return false; } public static bool ExportMesh(AssetItem item, string exportPath) { var m_Mesh = (Mesh)item.Asset; if (m_Mesh.m_VertexCount <= 0) return false; if (!TryExportFile(exportPath, item, ".obj", out var exportFullPath)) return false; var sb = new StringBuilder(); sb.AppendLine("g " + m_Mesh.m_Name); #region Vertices if (m_Mesh.m_Vertices == null || m_Mesh.m_Vertices.Length == 0) { return false; } int c = 3; if (m_Mesh.m_Vertices.Length == m_Mesh.m_VertexCount * 4) { c = 4; } for (int v = 0; v < m_Mesh.m_VertexCount; v++) { sb.AppendFormat("v {0} {1} {2}\r\n", -m_Mesh.m_Vertices[v * c], m_Mesh.m_Vertices[v * c + 1], m_Mesh.m_Vertices[v * c + 2]); } #endregion #region UV if (m_Mesh.m_UV0?.Length > 0) { c = 4; if (m_Mesh.m_UV0.Length == m_Mesh.m_VertexCount * 2) { c = 2; } else if (m_Mesh.m_UV0.Length == m_Mesh.m_VertexCount * 3) { c = 3; } for (int v = 0; v < m_Mesh.m_VertexCount; v++) { sb.AppendFormat("vt {0} {1}\r\n", m_Mesh.m_UV0[v * c], m_Mesh.m_UV0[v * c + 1]); } } #endregion #region Normals if (m_Mesh.m_Normals?.Length > 0) { if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 3) { c = 3; } else if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 4) { c = 4; } for (int v = 0; v < m_Mesh.m_VertexCount; v++) { sb.AppendFormat("vn {0} {1} {2}\r\n", -m_Mesh.m_Normals[v * c], m_Mesh.m_Normals[v * c + 1], m_Mesh.m_Normals[v * c + 2]); } } #endregion #region Face int sum = 0; for (var i = 0; i < m_Mesh.m_SubMeshes.Length; i++) { sb.AppendLine($"g {m_Mesh.m_Name}_{i}"); int indexCount = (int)m_Mesh.m_SubMeshes[i].indexCount; var end = sum + indexCount / 3; for (int f = sum; f < end; f++) { sb.AppendFormat("f {0}/{0}/{0} {1}/{1}/{1} {2}/{2}/{2}\r\n", m_Mesh.m_Indices[f * 3 + 2] + 1, m_Mesh.m_Indices[f * 3 + 1] + 1, m_Mesh.m_Indices[f * 3] + 1); } sum = end; } #endregion sb.Replace("NaN", "0"); File.WriteAllText(exportFullPath, sb.ToString()); return true; } public static bool ExportVideoClip(AssetItem item, string exportPath) { var m_VideoClip = (VideoClip)item.Asset; if (m_VideoClip.m_ExternalResources.m_Size > 0) { if (!TryExportFile(exportPath, item, Path.GetExtension(m_VideoClip.m_OriginalPath), out var exportFullPath)) return false; m_VideoClip.m_VideoData.WriteData(exportFullPath); return true; } return false; } public static bool ExportMovieTexture(AssetItem item, string exportPath) { var m_MovieTexture = (MovieTexture)item.Asset; if (!TryExportFile(exportPath, item, ".ogv", out var exportFullPath)) return false; File.WriteAllBytes(exportFullPath, m_MovieTexture.m_MovieData); return true; } public static bool ExportRawFile(AssetItem item, string exportPath) { if (!TryExportFile(exportPath, item, ".dat", out var exportFullPath, mode: "ExportRaw")) return false; File.WriteAllBytes(exportFullPath, item.Asset.GetRawData()); return true; } private static bool TryExportFile(string dir, AssetItem item, string extension, out string fullPath, string mode = "Export") { var fileName = FixFileName(item.Text); var filenameFormatIndex = Properties.Settings.Default.filenameFormat; switch (filenameFormatIndex) { case 1: //assetName@pathID fileName = $"{fileName} @{item.m_PathID}"; break; case 2: //pathID fileName = item.m_PathID.ToString(); break; } fullPath = Path.Combine(dir, fileName + extension); if (!File.Exists(fullPath)) { Directory.CreateDirectory(dir); return true; } if (filenameFormatIndex == 0) //assetName { fullPath = Path.Combine(dir, fileName + item.UniqueID + extension); if (!File.Exists(fullPath)) { Directory.CreateDirectory(dir); return true; } } Logger.Warning($"{mode} failed. File \"{fullPath.Color(ColorConsole.BrightYellow)}\" already exist"); return false; } public static bool ExportAnimator(AssetItem item, string exportPath, List animationList = null) { var exportFullPath = Path.Combine(exportPath, item.Text, item.Text + ".fbx"); if (File.Exists(exportFullPath)) { exportFullPath = Path.Combine(exportPath, item.Text + item.UniqueID, item.Text + ".fbx"); } var m_Animator = (Animator)item.Asset; var convert = animationList != null ? new ModelConverter(m_Animator, Properties.Settings.Default.convertType, animationList.Select(x => (AnimationClip)x.Asset).ToArray()) : new ModelConverter(m_Animator, Properties.Settings.Default.convertType); ExportFbx(convert, exportFullPath); return true; } public static void ExportGameObject(GameObject gameObject, string exportPath, List animationList = null) { var convert = animationList != null ? new ModelConverter(gameObject, Properties.Settings.Default.convertType, animationList.Select(x => (AnimationClip)x.Asset).ToArray()) : new ModelConverter(gameObject, Properties.Settings.Default.convertType); exportPath = exportPath + FixFileName(gameObject.m_Name) + ".fbx"; ExportFbx(convert, exportPath); } public static void ExportGameObjectMerge(List gameObject, string exportPath, List animationList = null) { var rootName = Path.GetFileNameWithoutExtension(exportPath); var convert = animationList != null ? new ModelConverter(rootName, gameObject, Properties.Settings.Default.convertType, animationList.Select(x => (AnimationClip)x.Asset).ToArray()) : new ModelConverter(rootName, gameObject, Properties.Settings.Default.convertType); ExportFbx(convert, exportPath); } private static void ExportFbx(IImported convert, string exportPath) { var eulerFilter = Properties.Settings.Default.eulerFilter; var filterPrecision = (float)Properties.Settings.Default.filterPrecision; var exportAllNodes = Properties.Settings.Default.exportAllNodes; var exportSkins = Properties.Settings.Default.exportSkins; var exportAnimations = Properties.Settings.Default.exportAnimations; var exportBlendShape = Properties.Settings.Default.exportBlendShape; var castToBone = Properties.Settings.Default.castToBone; var boneSize = (int)Properties.Settings.Default.boneSize; var exportAllUvsAsDiffuseMaps = Properties.Settings.Default.exportAllUvsAsDiffuseMaps; var scaleFactor = (float)Properties.Settings.Default.scaleFactor; var fbxVersion = Properties.Settings.Default.fbxVersion; var fbxFormat = Properties.Settings.Default.fbxFormat; ModelExporter.ExportFbx(exportPath, convert, eulerFilter, filterPrecision, exportAllNodes, exportSkins, exportAnimations, exportBlendShape, castToBone, boneSize, exportAllUvsAsDiffuseMaps, scaleFactor, fbxVersion, fbxFormat == 1); } public static bool ExportDumpFile(AssetItem item, string exportPath) { if (!TryExportFile(exportPath, item, ".txt", out var exportFullPath, mode: "Dump")) return false; var str = item.Asset.Dump(); if (str == null && item.Asset is MonoBehaviour m_MonoBehaviour) { var m_Type = Studio.MonoBehaviourToTypeTree(m_MonoBehaviour); str = m_MonoBehaviour.Dump(m_Type); } if (string.IsNullOrEmpty(str)) { str = item.Asset.DumpObject(); } if (str != null) { File.WriteAllText(exportFullPath, str); return true; } return false; } public static bool ExportConvertFile(AssetItem item, string exportPath) { switch (item.Type) { case ClassIDType.Texture2D: case ClassIDType.Texture2DArrayImage: case ClassIDType.Texture2DArray: case ClassIDType.AudioClip: case ClassIDType.Sprite: throw new System.NotImplementedException(); case ClassIDType.Shader: return ExportShader(item, exportPath); case ClassIDType.TextAsset: return ExportTextAsset(item, exportPath); case ClassIDType.MonoBehaviour: return ExportMonoBehaviour(item, exportPath); case ClassIDType.Font: return ExportFont(item, exportPath); case ClassIDType.Mesh: return ExportMesh(item, exportPath); case ClassIDType.VideoClip: return ExportVideoClip(item, exportPath); case ClassIDType.MovieTexture: return ExportMovieTexture(item, exportPath); case ClassIDType.Animator: return ExportAnimator(item, exportPath); case ClassIDType.AnimationClip: return false; default: return ExportRawFile(item, exportPath); } } public static string FixFileName(string str) { return str.Length >= 260 ? Path.GetRandomFileName() : Path.GetInvalidFileNameChars().Aggregate(str, (current, c) => current.Replace(c, '_')); } } }