using System.Windows.Forms; using AssetStudio; namespace AssetStudioGUI { internal class AssetItem : ListViewItem { public Object Asset; public SerializedFile SourceFile; public long FullSize; public ClassIDType Type; public string TypeString; public string InfoText; public string UniqueID; public GameObjectTreeNode TreeNode; public AssetItem(Object asset) { Asset = asset; SourceFile = asset.assetsFile; FullSize = asset.byteSize; Type = asset.type; TypeString = Type.ToString(); } } }