using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; namespace Unity_Studio { public class AssetPreloadData : ListViewItem { public long m_PathID; public int Offset; public int Size; public int Type1; public ushort Type2; public string TypeString; public int exportSize; public string InfoText; public string extension; public AssetsFile sourceFile; public string uniqueID; } }