using System;
using System.Runtime.InteropServices;
using System.Windows.Forms;

namespace AssetStudioGUI
{
    internal static class TreeViewExtensions
    {
        private const int TVIF_STATE = 0x8;
        private const int TVIS_STATEIMAGEMASK = 0xF000;
        private const int TV_FIRST = 0x1100;
        private const int TVM_SETITEM = TV_FIRST + 63;

        [StructLayout(LayoutKind.Sequential, Pack = 8, CharSet = CharSet.Auto)]
        private struct TVITEM
        {
            public int mask;
            public IntPtr hItem;
            public int state;
            public int stateMask;
            [MarshalAs(UnmanagedType.LPTStr)]
            public string lpszText;
            public int cchTextMax;
            public int iImage;
            public int iSelectedImage;
            public int cChildren;
            public IntPtr lParam;
        }

        [DllImport("user32.dll", CharSet = CharSet.Auto)]
        private static extern IntPtr SendMessage(IntPtr hWnd, int Msg, IntPtr wParam, ref TVITEM lParam);

        /// <summary>
        /// Hides the checkbox for the specified node on a TreeView control.
        /// </summary>
        public static void HideCheckBox(this TreeNode node)
        {
            var tvi = new TVITEM
            {
                hItem = node.Handle,
                mask = TVIF_STATE,
                stateMask = TVIS_STATEIMAGEMASK,
                state = 0
            };
            SendMessage(node.TreeView.Handle, TVM_SETITEM, IntPtr.Zero, ref tvi);
        }
    }
}