using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Unity_Studio { public class RectTransform { public Transform m_Transform; public RectTransform(AssetPreloadData preloadData) { m_Transform = new Transform(preloadData); //var sourceFile = preloadData.sourceFile; //var a_Stream = preloadData.sourceFile.a_Stream; /* float[2] AnchorsMin float[2] AnchorsMax float[2] Pivod float Width float Height float[2] ? */ } } }