using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Web.Script.Serialization; using Lz4; namespace Unity_Studio { class Shader { public string m_Name; public byte[] m_Script; public Shader(AssetPreloadData preloadData, bool readSwitch) { var sourceFile = preloadData.sourceFile; var a_Stream = preloadData.sourceFile.assetsFileReader; a_Stream.Position = preloadData.Offset; if (sourceFile.platform == -2) { uint m_ObjectHideFlags = a_Stream.ReadUInt32(); PPtr m_PrefabParentObject = sourceFile.ReadPPtr(); PPtr m_PrefabInternal = sourceFile.ReadPPtr(); } m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32()); if (readSwitch) { if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 5 || sourceFile.version[0] > 5)//5.5.0 and up { var str = (string)ShaderResource.ResourceManager.GetObject($"Shader{sourceFile.version[0]}{sourceFile.version[1]}"); if (str == null) { str = preloadData.ViewStruct(); if (str == null) m_Script = Encoding.UTF8.GetBytes("Serialized Shader can't be read"); else m_Script = Encoding.UTF8.GetBytes(str); } else { a_Stream.Position = preloadData.Offset; var sb = new StringBuilder(); var members = new JavaScriptSerializer().Deserialize>(str); ClassStructHelper.ReadClassStruct(sb, members, a_Stream); m_Script = Encoding.UTF8.GetBytes(sb.ToString()); //m_Script = ReadSerializedShader(members, a_Stream); } } else { m_Script = a_Stream.ReadBytes(a_Stream.ReadInt32()); if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 3) //5.3 - 5.4 { a_Stream.AlignStream(4); a_Stream.ReadAlignedString(a_Stream.ReadInt32());//m_PathName var decompressedSize = a_Stream.ReadUInt32(); var m_SubProgramBlob = a_Stream.ReadBytes(a_Stream.ReadInt32()); var decompressedBytes = new byte[decompressedSize]; using (var mstream = new MemoryStream(m_SubProgramBlob)) { var decoder = new Lz4DecoderStream(mstream); decoder.Read(decompressedBytes, 0, (int)decompressedSize); decoder.Dispose(); } m_Script = m_Script.Concat(decompressedBytes.ToArray()).ToArray(); } } } else { preloadData.extension = ".txt"; preloadData.Text = m_Name; } } /*private static byte[] ReadSerializedShader(List members, EndianBinaryReader a_Stream) { var offsets = new List(); var compressedLengths = new List(); var decompressedLengths = new List(); for (int i = 0; i < members.Count; i++) { var member = members[i]; var level = member.Level; var varTypeStr = member.Type; if (member.Name == "offsets") { var offsets_size = a_Stream.ReadInt32(); for (int j = 0; j < offsets_size; j++) { offsets.Add(a_Stream.ReadUInt32()); } var compressedLengths_size = a_Stream.ReadInt32(); for (int j = 0; j < compressedLengths_size; j++) { compressedLengths.Add(a_Stream.ReadUInt32()); } var decompressedLengths_size = a_Stream.ReadInt32(); for (int j = 0; j < decompressedLengths_size; j++) { decompressedLengths.Add(a_Stream.ReadUInt32()); } var compressedBlob = a_Stream.ReadBytes(a_Stream.ReadInt32()); var decompressedStream = new MemoryStream(); for (int j = 0; j < offsets.Count; j++) { var compressedBytes = new byte[compressedLengths[j]]; Array.Copy(compressedBlob, offsets[j], compressedBytes, 0, compressedLengths[j]); var decompressedBytes = new byte[decompressedLengths[j]]; using (var mstream = new MemoryStream(compressedBytes)) { var decoder = new Lz4DecoderStream(mstream); decoder.Read(decompressedBytes, 0, (int)decompressedLengths[j]); decoder.Dispose(); } decompressedStream.Write(decompressedBytes, 0, decompressedBytes.Length); } var decompressedBlob = decompressedStream.ToArray(); return decompressedBlob; } var align = (member.Flag & 0x4000) != 0; if (member.alignBefore) a_Stream.AlignStream(4); if (varTypeStr == "SInt8")//sbyte { a_Stream.ReadSByte(); } else if (varTypeStr == "UInt8")//byte { a_Stream.ReadByte(); } else if (varTypeStr == "short" || varTypeStr == "SInt16")//Int16 { a_Stream.ReadInt16(); } else if (varTypeStr == "UInt16" || varTypeStr == "unsigned short")//UInt16 { a_Stream.ReadUInt16(); } else if (varTypeStr == "int" || varTypeStr == "SInt32")//Int32 { a_Stream.ReadInt32(); } else if (varTypeStr == "UInt32" || varTypeStr == "unsigned int" || varTypeStr == "Type*")//UInt32 { a_Stream.ReadUInt32(); } else if (varTypeStr == "long long" || varTypeStr == "SInt64")//Int64 { a_Stream.ReadInt64(); } else if (varTypeStr == "UInt64" || varTypeStr == "unsigned long long")//UInt64 { a_Stream.ReadUInt64(); } else if (varTypeStr == "float")//float { a_Stream.ReadSingle(); } else if (varTypeStr == "double")//double { a_Stream.ReadDouble(); } else if (varTypeStr == "bool")//bool { a_Stream.ReadBoolean(); } else if (varTypeStr == "string")//string { a_Stream.ReadAlignedString(a_Stream.ReadInt32()); i += 3;//skip } else if (varTypeStr == "Array")//Array { if ((members[i - 1].Flag & 0x4000) != 0) align = true; var size = a_Stream.ReadInt32(); var array = ClassStructHelper.ReadArray(members, level, i); for (int j = 0; j < size; j++) { ReadSerializedShader(array, a_Stream); } i += array.Count + 1;//skip } else { if (align) { align = false; ClassStructHelper.SetAlignBefore(members, level, i + 1); } } if (align) a_Stream.AlignStream(4); } return null; }*/ } }