namespace AssetStudioGUI { partial class StudioOptionsForm { /// /// Required designer variable. /// private System.ComponentModel.IContainer components = null; /// /// Clean up any resources being used. /// /// true if managed resources should be disposed; otherwise, false. protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Windows Form Designer generated code /// /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// private void InitializeComponent() { this.components = new System.ComponentModel.Container(); this.tabControl1 = new System.Windows.Forms.TabControl(); this.tabPage1 = new System.Windows.Forms.TabPage(); this.guiComponentsGroupBox = new System.Windows.Forms.GroupBox(); this.buildSceneHierarchyCheckBox = new System.Windows.Forms.CheckBox(); this.cacheGroupBox = new System.Windows.Forms.GroupBox(); this.alwaysDecompressToDiskCheckBox = new System.Windows.Forms.CheckBox(); this.cacheFreeSpaceLabel = new System.Windows.Forms.Label(); this.cachePathLabel = new System.Windows.Forms.Label(); this.cachePathSelectButton = new System.Windows.Forms.Button(); this.cachePathResetButton = new System.Windows.Forms.Button(); this.tabPage2 = new System.Windows.Forms.TabPage(); this.groupBox2 = new System.Windows.Forms.GroupBox(); this.displayAllCheckBox = new System.Windows.Forms.CheckBox(); this.parseByTypetreeCheckBox = new System.Windows.Forms.CheckBox(); this.meshPreProcessingCheckBox = new System.Windows.Forms.CheckBox(); this.toolTip1 = new System.Windows.Forms.ToolTip(this.components); this.OKbutton = new System.Windows.Forms.Button(); this.Cancel = new System.Windows.Forms.Button(); this.tabControl1.SuspendLayout(); this.tabPage1.SuspendLayout(); this.guiComponentsGroupBox.SuspendLayout(); this.cacheGroupBox.SuspendLayout(); this.tabPage2.SuspendLayout(); this.groupBox2.SuspendLayout(); this.SuspendLayout(); // // tabControl1 // this.tabControl1.Controls.Add(this.tabPage1); this.tabControl1.Controls.Add(this.tabPage2); this.tabControl1.Location = new System.Drawing.Point(12, 12); this.tabControl1.Margin = new System.Windows.Forms.Padding(12); this.tabControl1.Name = "tabControl1"; this.tabControl1.SelectedIndex = 0; this.tabControl1.Size = new System.Drawing.Size(371, 327); this.tabControl1.TabIndex = 0; // // tabPage1 // this.tabPage1.BackColor = System.Drawing.SystemColors.Menu; this.tabPage1.Controls.Add(this.guiComponentsGroupBox); this.tabPage1.Controls.Add(this.cacheGroupBox); this.tabPage1.Location = new System.Drawing.Point(4, 24); this.tabPage1.Name = "tabPage1"; this.tabPage1.Padding = new System.Windows.Forms.Padding(3); this.tabPage1.Size = new System.Drawing.Size(363, 299); this.tabPage1.TabIndex = 0; this.tabPage1.Text = "General"; // // guiComponentsGroupBox // this.guiComponentsGroupBox.AutoSize = true; this.guiComponentsGroupBox.Controls.Add(this.buildSceneHierarchyCheckBox); this.guiComponentsGroupBox.Dock = System.Windows.Forms.DockStyle.Top; this.guiComponentsGroupBox.Location = new System.Drawing.Point(3, 128); this.guiComponentsGroupBox.Name = "guiComponentsGroupBox"; this.guiComponentsGroupBox.Size = new System.Drawing.Size(357, 63); this.guiComponentsGroupBox.TabIndex = 1; this.guiComponentsGroupBox.TabStop = false; this.guiComponentsGroupBox.Text = "GUI components"; // // buildSceneHierarchyCheckBox // this.buildSceneHierarchyCheckBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right))); this.buildSceneHierarchyCheckBox.Checked = true; this.buildSceneHierarchyCheckBox.CheckState = System.Windows.Forms.CheckState.Checked; this.buildSceneHierarchyCheckBox.Location = new System.Drawing.Point(6, 22); this.buildSceneHierarchyCheckBox.Name = "buildSceneHierarchyCheckBox"; this.buildSceneHierarchyCheckBox.Size = new System.Drawing.Size(348, 19); this.buildSceneHierarchyCheckBox.TabIndex = 0; this.buildSceneHierarchyCheckBox.Text = "Build scene hierarchy"; this.toolTip1.SetToolTip(this.buildSceneHierarchyCheckBox, "You can disable tree structure building if you don\'t use the Scene Hierarchy tab"); this.buildSceneHierarchyCheckBox.UseVisualStyleBackColor = true; // // cacheGroupBox // this.cacheGroupBox.AutoSize = true; this.cacheGroupBox.Controls.Add(this.alwaysDecompressToDiskCheckBox); this.cacheGroupBox.Controls.Add(this.cacheFreeSpaceLabel); this.cacheGroupBox.Controls.Add(this.cachePathLabel); this.cacheGroupBox.Controls.Add(this.cachePathSelectButton); this.cacheGroupBox.Controls.Add(this.cachePathResetButton); this.cacheGroupBox.Dock = System.Windows.Forms.DockStyle.Top; this.cacheGroupBox.Location = new System.Drawing.Point(3, 3); this.cacheGroupBox.Name = "cacheGroupBox"; this.cacheGroupBox.Size = new System.Drawing.Size(357, 125); this.cacheGroupBox.TabIndex = 0; this.cacheGroupBox.TabStop = false; this.cacheGroupBox.Text = "Disk cache"; // // alwaysDecompressToDiskCheckBox // this.alwaysDecompressToDiskCheckBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right))); this.alwaysDecompressToDiskCheckBox.Location = new System.Drawing.Point(9, 84); this.alwaysDecompressToDiskCheckBox.Name = "alwaysDecompressToDiskCheckBox"; this.alwaysDecompressToDiskCheckBox.Size = new System.Drawing.Size(345, 19); this.alwaysDecompressToDiskCheckBox.TabIndex = 4; this.alwaysDecompressToDiskCheckBox.Text = "Decompress asset bundles to disk (cache dir)"; this.toolTip1.SetToolTip(this.alwaysDecompressToDiskCheckBox, "If not selected, any bundles less than 2GB will be decompressed to RAM"); this.alwaysDecompressToDiskCheckBox.UseVisualStyleBackColor = true; // // cacheFreeSpaceLabel // this.cacheFreeSpaceLabel.AutoSize = true; this.cacheFreeSpaceLabel.Location = new System.Drawing.Point(160, 49); this.cacheFreeSpaceLabel.Name = "cacheFreeSpaceLabel"; this.cacheFreeSpaceLabel.Size = new System.Drawing.Size(91, 15); this.cacheFreeSpaceLabel.TabIndex = 3; this.cacheFreeSpaceLabel.Text = "Available space:"; // // cachePathLabel // this.cachePathLabel.AutoEllipsis = true; this.cachePathLabel.Location = new System.Drawing.Point(6, 19); this.cachePathLabel.Name = "cachePathLabel"; this.cachePathLabel.Size = new System.Drawing.Size(348, 20); this.cachePathLabel.TabIndex = 0; this.cachePathLabel.Text = "Cache directory: "; // // cachePathSelectButton // this.cachePathSelectButton.Location = new System.Drawing.Point(9, 44); this.cachePathSelectButton.Name = "cachePathSelectButton"; this.cachePathSelectButton.Size = new System.Drawing.Size(60, 25); this.cachePathSelectButton.TabIndex = 1; this.cachePathSelectButton.Text = "Select"; this.cachePathSelectButton.UseVisualStyleBackColor = false; this.cachePathSelectButton.Click += new System.EventHandler(this.cachePathSelectButton_Click); // // cachePathResetButton // this.cachePathResetButton.Location = new System.Drawing.Point(75, 44); this.cachePathResetButton.Name = "cachePathResetButton"; this.cachePathResetButton.Size = new System.Drawing.Size(60, 25); this.cachePathResetButton.TabIndex = 2; this.cachePathResetButton.Text = "Reset"; this.cachePathResetButton.UseVisualStyleBackColor = false; this.cachePathResetButton.Click += new System.EventHandler(this.cachePathResetButton_Click); // // tabPage2 // this.tabPage2.BackColor = System.Drawing.SystemColors.Menu; this.tabPage2.Controls.Add(this.groupBox2); this.tabPage2.Location = new System.Drawing.Point(4, 24); this.tabPage2.Name = "tabPage2"; this.tabPage2.Padding = new System.Windows.Forms.Padding(3); this.tabPage2.Size = new System.Drawing.Size(363, 299); this.tabPage2.TabIndex = 1; this.tabPage2.Text = "Assets"; // // groupBox2 // this.groupBox2.AutoSize = true; this.groupBox2.Controls.Add(this.displayAllCheckBox); this.groupBox2.Controls.Add(this.parseByTypetreeCheckBox); this.groupBox2.Controls.Add(this.meshPreProcessingCheckBox); this.groupBox2.Dock = System.Windows.Forms.DockStyle.Top; this.groupBox2.Location = new System.Drawing.Point(3, 3); this.groupBox2.Name = "groupBox2"; this.groupBox2.Size = new System.Drawing.Size(357, 113); this.groupBox2.TabIndex = 3; this.groupBox2.TabStop = false; this.groupBox2.Text = "Asset parsing"; // // displayAllCheckBox // this.displayAllCheckBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right))); this.displayAllCheckBox.Location = new System.Drawing.Point(6, 22); this.displayAllCheckBox.Name = "displayAllCheckBox"; this.displayAllCheckBox.Size = new System.Drawing.Size(348, 19); this.displayAllCheckBox.TabIndex = 3; this.displayAllCheckBox.Text = "Display all assets"; this.toolTip1.SetToolTip(this.displayAllCheckBox, "Check this option will display all types assets. Not extractable assets can expor" + "t the RAW file."); this.displayAllCheckBox.UseVisualStyleBackColor = true; // // parseByTypetreeCheckBox // this.parseByTypetreeCheckBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right))); this.parseByTypetreeCheckBox.Checked = true; this.parseByTypetreeCheckBox.CheckState = System.Windows.Forms.CheckState.Checked; this.parseByTypetreeCheckBox.Location = new System.Drawing.Point(6, 72); this.parseByTypetreeCheckBox.Name = "parseByTypetreeCheckBox"; this.parseByTypetreeCheckBox.Size = new System.Drawing.Size(348, 19); this.parseByTypetreeCheckBox.TabIndex = 1; this.parseByTypetreeCheckBox.Text = "Parse assets using their typetree"; this.toolTip1.SetToolTip(this.parseByTypetreeCheckBox, "(Applies to assets with typetree included)\r\nSlower but can parse non-standard ass" + "ets.\r\nOnly for Texture2D, AnimationClip and Material assets for now."); this.parseByTypetreeCheckBox.UseVisualStyleBackColor = true; // // meshPreProcessingCheckBox // this.meshPreProcessingCheckBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right))); this.meshPreProcessingCheckBox.Location = new System.Drawing.Point(6, 47); this.meshPreProcessingCheckBox.Name = "meshPreProcessingCheckBox"; this.meshPreProcessingCheckBox.Size = new System.Drawing.Size(348, 19); this.meshPreProcessingCheckBox.TabIndex = 2; this.meshPreProcessingCheckBox.Text = "Pre-process Mesh assets during loading"; this.toolTip1.SetToolTip(this.meshPreProcessingCheckBox, "Requires more RAM"); this.meshPreProcessingCheckBox.UseVisualStyleBackColor = true; // // OKbutton // this.OKbutton.AutoSize = true; this.OKbutton.BackColor = System.Drawing.SystemColors.ButtonFace; this.OKbutton.Location = new System.Drawing.Point(201, 354); this.OKbutton.Margin = new System.Windows.Forms.Padding(3, 3, 3, 6); this.OKbutton.Name = "OKbutton"; this.OKbutton.Size = new System.Drawing.Size(88, 27); this.OKbutton.TabIndex = 1; this.OKbutton.Text = "OK"; this.OKbutton.UseVisualStyleBackColor = false; this.OKbutton.Click += new System.EventHandler(this.OKbutton_Click); // // Cancel // this.Cancel.AutoSize = true; this.Cancel.BackColor = System.Drawing.SystemColors.ButtonFace; this.Cancel.DialogResult = System.Windows.Forms.DialogResult.Cancel; this.Cancel.Location = new System.Drawing.Point(295, 354); this.Cancel.Margin = new System.Windows.Forms.Padding(3, 3, 6, 6); this.Cancel.Name = "Cancel"; this.Cancel.Size = new System.Drawing.Size(88, 27); this.Cancel.TabIndex = 2; this.Cancel.Text = "Cancel"; this.Cancel.UseVisualStyleBackColor = false; this.Cancel.Click += new System.EventHandler(this.Cancel_Click); // // StudioOptionsForm // this.AcceptButton = this.OKbutton; this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi; this.AutoSize = true; this.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink; this.BackColor = System.Drawing.SystemColors.Menu; this.CancelButton = this.Cancel; this.ClientSize = new System.Drawing.Size(395, 393); this.Controls.Add(this.OKbutton); this.Controls.Add(this.Cancel); this.Controls.Add(this.tabControl1); this.Font = new System.Drawing.Font("Segoe UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0))); this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle; this.MaximizeBox = false; this.MinimizeBox = false; this.Name = "StudioOptionsForm"; this.ShowIcon = false; this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent; this.Text = "Studio options"; this.tabControl1.ResumeLayout(false); this.tabPage1.ResumeLayout(false); this.tabPage1.PerformLayout(); this.guiComponentsGroupBox.ResumeLayout(false); this.cacheGroupBox.ResumeLayout(false); this.cacheGroupBox.PerformLayout(); this.tabPage2.ResumeLayout(false); this.tabPage2.PerformLayout(); this.groupBox2.ResumeLayout(false); this.ResumeLayout(false); this.PerformLayout(); } #endregion private System.Windows.Forms.TabControl tabControl1; private System.Windows.Forms.TabPage tabPage1; private System.Windows.Forms.TabPage tabPage2; private System.Windows.Forms.GroupBox cacheGroupBox; private System.Windows.Forms.CheckBox alwaysDecompressToDiskCheckBox; private System.Windows.Forms.Label cacheFreeSpaceLabel; private System.Windows.Forms.Label cachePathLabel; private System.Windows.Forms.Button cachePathSelectButton; private System.Windows.Forms.Button cachePathResetButton; private System.Windows.Forms.CheckBox parseByTypetreeCheckBox; private System.Windows.Forms.CheckBox buildSceneHierarchyCheckBox; private System.Windows.Forms.GroupBox guiComponentsGroupBox; private System.Windows.Forms.GroupBox groupBox2; private System.Windows.Forms.CheckBox meshPreProcessingCheckBox; private System.Windows.Forms.ToolTip toolTip1; private System.Windows.Forms.Button OKbutton; private System.Windows.Forms.Button Cancel; private System.Windows.Forms.CheckBox displayAllCheckBox; } }