using System.Windows.Forms; using AssetStudio; namespace AssetStudioGUI { internal class AssetItem : ListViewItem { public SerializedFile sourceFile; public ObjectReader reader; public long FullSize; public ClassIDType Type; public string TypeString; public string InfoText; public string UniqueID; public GameObject gameObject; public AssetItem(ObjectReader reader) { sourceFile = reader.assetsFile; this.reader = reader; FullSize = reader.byteSize; Type = reader.type; TypeString = Type.ToString(); } } }