//------------------------------------------------------------------------------
//
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
//
//------------------------------------------------------------------------------
namespace Unity_Studio {
using System;
///
/// 一个强类型的资源类,用于查找本地化的字符串等。
///
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class ShaderResource {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal ShaderResource() {
}
///
/// 返回此类使用的缓存的 ResourceManager 实例。
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Unity_Studio.ShaderResource", typeof(ShaderResource).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
///
/// 使用此强类型资源类,为所有资源查找
/// 重写当前线程的 CurrentUICulture 属性。
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
///
/// 查找类似 [{"Level":0,"Type":"string","Name":"m_Name","Size":-1,"Flag":32769},{"Level":1,"Type":"Array","Name":"Array","Size":-1,"Flag":16385},{"Level":2,"Type":"int","Name":"size","Size":4,"Flag":1},{"Level":2,"Type":"char","Name":"data","Size":1,"Flag":1},{"Level":0,"Type":"SerializedShader","Name":"m_ParsedForm","Size":-1,"Flag":32768},{"Level":1,"Type":"SerializedProperties","Name":"m_PropInfo","Size":-1,"Flag":32768},{"Level":2,"Type":"vector","Name":"m_Props","Size":-1,"Flag":32768},{"Level":3,"Type":"Arr... 的本地化字符串。
///
internal static string Shader20171 {
get {
return ResourceManager.GetString("Shader20171", resourceCulture);
}
}
///
/// 查找类似 [{"Level":0,"Type":"string","Name":"m_Name","Size":-1,"Flag":32769},{"Level":1,"Type":"Array","Name":"Array","Size":-1,"Flag":16385},{"Level":2,"Type":"int","Name":"size","Size":4,"Flag":1},{"Level":2,"Type":"char","Name":"data","Size":1,"Flag":1},{"Level":0,"Type":"SerializedShader","Name":"m_ParsedForm","Size":-1,"Flag":32768},{"Level":1,"Type":"SerializedProperties","Name":"m_PropInfo","Size":-1,"Flag":32768},{"Level":2,"Type":"vector","Name":"m_Props","Size":-1,"Flag":32768},{"Level":3,"Type":"Arr... 的本地化字符串。
///
internal static string Shader20172 {
get {
return ResourceManager.GetString("Shader20172", resourceCulture);
}
}
///
/// 查找类似 [{"Level":0,"Type":"string","Name":"m_Name","Size":-1,"Flag":32769},{"Level":1,"Type":"Array","Name":"Array","Size":-1,"Flag":16385},{"Level":2,"Type":"int","Name":"size","Size":4,"Flag":1},{"Level":2,"Type":"char","Name":"data","Size":1,"Flag":1},{"Level":0,"Type":"SerializedShader","Name":"m_ParsedForm","Size":-1,"Flag":32768},{"Level":1,"Type":"SerializedProperties","Name":"m_PropInfo","Size":-1,"Flag":32768},{"Level":2,"Type":"vector","Name":"m_Props","Size":-1,"Flag":32768},{"Level":3,"Type":"Arr... 的本地化字符串。
///
internal static string Shader20173 {
get {
return ResourceManager.GetString("Shader20173", resourceCulture);
}
}
///
/// 查找类似 [{"Level":0,"Type":"string","Name":"m_Name","Size":-1,"Flag":32769},{"Level":1,"Type":"Array","Name":"Array","Size":-1,"Flag":16385},{"Level":2,"Type":"int","Name":"size","Size":4,"Flag":1},{"Level":2,"Type":"char","Name":"data","Size":1,"Flag":1},{"Level":0,"Type":"SerializedShader","Name":"m_ParsedForm","Size":-1,"Flag":32768},{"Level":1,"Type":"SerializedProperties","Name":"m_PropInfo","Size":-1,"Flag":32768},{"Level":2,"Type":"vector","Name":"m_Props","Size":-1,"Flag":32768},{"Level":3,"Type":"Arr... 的本地化字符串。
///
internal static string Shader55 {
get {
return ResourceManager.GetString("Shader55", resourceCulture);
}
}
///
/// 查找类似 [{"Level":0,"Type":"string","Name":"m_Name","Size":-1,"Flag":32769},{"Level":1,"Type":"Array","Name":"Array","Size":-1,"Flag":16385},{"Level":2,"Type":"int","Name":"size","Size":4,"Flag":1},{"Level":2,"Type":"char","Name":"data","Size":1,"Flag":1},{"Level":0,"Type":"SerializedShader","Name":"m_ParsedForm","Size":-1,"Flag":32768},{"Level":1,"Type":"SerializedProperties","Name":"m_PropInfo","Size":-1,"Flag":32768},{"Level":2,"Type":"vector","Name":"m_Props","Size":-1,"Flag":32768},{"Level":3,"Type":"Arr... 的本地化字符串。
///
internal static string Shader56 {
get {
return ResourceManager.GetString("Shader56", resourceCulture);
}
}
}
}