using System.Drawing; using System.Drawing.Drawing2D; using System.Drawing.Imaging; namespace AssetStudio { public static class SpriteHelper { public static Bitmap GetImageFromSprite(Sprite m_Sprite) { if (m_Sprite.m_SpriteAtlas != null && m_Sprite.m_SpriteAtlas.TryGet(out var objectReader)) { var m_SpriteAtlas = new SpriteAtlas(objectReader); if (m_SpriteAtlas.m_RenderDataMap.TryGetValue(m_Sprite.m_RenderDataKey, out var spriteAtlasData) && spriteAtlasData.texture.TryGet(out objectReader)) { return CutImage(objectReader, spriteAtlasData.textureRect, m_Sprite, spriteAtlasData.settingsRaw); } } else { if (m_Sprite.texture.TryGet(out objectReader)) { return CutImage(objectReader, m_Sprite.textureRect, m_Sprite, m_Sprite.settingsRaw); } } return null; } private static Bitmap CutImage(ObjectReader texture2DAsset, RectangleF textureRect, Sprite m_Sprite, SpriteSettings settingsRaw) { var texture2D = new Texture2DConverter(new Texture2D(texture2DAsset, true)); var originalImage = texture2D.ConvertToBitmap(false); if (originalImage != null) { using (originalImage) { var spriteImage = originalImage.Clone(textureRect, PixelFormat.Format32bppArgb); //RotateAndFlip switch (settingsRaw.packingRotation) { case SpritePackingRotation.kSPRFlipHorizontal: spriteImage.RotateFlip(RotateFlipType.RotateNoneFlipX); break; case SpritePackingRotation.kSPRFlipVertical: spriteImage.RotateFlip(RotateFlipType.RotateNoneFlipY); break; case SpritePackingRotation.kSPRRotate180: spriteImage.RotateFlip(RotateFlipType.Rotate180FlipNone); break; case SpritePackingRotation.kSPRRotate90: spriteImage.RotateFlip(RotateFlipType.Rotate270FlipNone); break; } /* TODO Tight * 2017之前没有PhysicsShape * 5.6之前使用vertices * 5.6需要使用VertexData */ if (settingsRaw.packingMode == SpritePackingMode.kSPMTight && m_Sprite.m_PhysicsShape?.Length > 0) //Tight { try { using (var brush = new TextureBrush(spriteImage)) { using (var path = new GraphicsPath()) { foreach (var p in m_Sprite.m_PhysicsShape) { path.AddPolygon(p); } using (var matr = new Matrix()) { matr.Translate(m_Sprite.m_Rect.Width * m_Sprite.m_Pivot.X, m_Sprite.m_Rect.Height * m_Sprite.m_Pivot.Y); matr.Scale(m_Sprite.m_PixelsToUnits, m_Sprite.m_PixelsToUnits); path.Transform(matr); var bitmap = new Bitmap((int)textureRect.Width, (int)textureRect.Height); using (var graphic = Graphics.FromImage(bitmap)) { graphic.FillPath(brush, path); bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY); return bitmap; } } } } } catch { spriteImage = originalImage.Clone(textureRect, PixelFormat.Format32bppArgb); spriteImage.RotateFlip(RotateFlipType.RotateNoneFlipY); return spriteImage; } } //Rectangle spriteImage.RotateFlip(RotateFlipType.RotateNoneFlipY); return spriteImage; } } return null; } } }