using SixLabors.ImageSharp; using SixLabors.ImageSharp.PixelFormats; namespace AssetStudio { public static class SpriteExtensions { public static bool TryGetImage(this Sprite m_Sprite, out Image spriteImage, SpriteMaskMode spriteMaskMode = SpriteMaskMode.On, bool keepSpriteSize = true) { return new SpriteConverter(m_Sprite, keepSpriteSize).TryConvertToImage(out spriteImage, spriteMaskMode); } } }