# Changelog ## v0.17.3.0 [13-09-2023] - [CLI] Added support for exporting split objects (fbx) (https://github.com/aelurum/AssetStudio/pull/10) - [CLI] Fixed display of asset names in the exported asset list in some working modes - [CLI] Fixed a bug where the default output folder might not exist - Added support of Texture2D assets from Unity 2022.2+ - Fixed AssemblyLoader (https://github.com/aelurum/AssetStudio/issues/6) - [CLI] Added --load-all flag to load assets of all types - [CLI] Improved option grouping on the help screen ## v0.17.2.0 [27-08-2023] - [GUI] Improved Scene Hierarchy tab - Added "Related assets" item to the context menu (https://github.com/aelurum/AssetStudio/issues/7) - [GUI] Added app.manifest for net472 build - Added long paths support (win10 v1607+) - Fixed blurring at high DPI with scaling - [CLI] Fixed sprite export in sprite only mode - Made some changes to motion list for live2d models - Motion list is now sorted - Motions divided into groups (each motion is a separate group) - Motion names are used as group names - Updated dependencies - Made some other minor fixes and improvements ## v0.17.1.0 [12-07-2023] #### Breaking Changes - With the drag&drop fix (https://github.com/aelurum/AssetStudio/commit/2f8f57c1a63893c0b0d2a55349d6cb6d8f8a5a3b), functions `LoadFiles` and `LoadFolder` in AssetsManager have been replaced with one universal function `LoadFilesAndFolders` #### Changes - Fixed Texture2DDecoderNative compatibility issue with Linux/macOS (CLI preparation #1) - Changed image library to ImageSharp (CLI preparation #2) - Added support for sprites with alpha mask - Sprites with alpha mask can now be viewed and exported with transparency - Added hotkeys to control display of an alpha mask on the preview tab - Added an option to the export settings to enable/disable export with alpha mask as well - Prevented texture2D preview options from being changed with hotkeys outside of texture preview (e.g. when some other asset is selected) - Added image export in WebP format - Updated FMOD to 0.2.0.22 (CLI preparation #3) - Added progress info about zip(apk) file loading process - Added CLI version - [GUI] Added context menu with "Select all", "Clear selection", "Expand all" and "Collapse all" options to the "Scene Hierarchy" tab - Selected objects count is now displayed in the status bar - [GUI] Improved error handling - [CLI] Added support for partial assets reading - [GUI] Added some videoClip info to preview tab - [GUI] Improved memory usage of image previews - Disabled Shader support for Unity > 2020 - Added error message for bundles with UnityCN encryption - Added error message on incorrect format of specified Unity version - Block alignment fix for Unity 2019.4.X (source: https://github.com/K0lb3/UnityPy/commit/10346b4f02f2dbe0fa707799130c9f83c24f8e24) - [GUI] Added "About" window - Fixed cutout glitch in some packed sprites (https://github.com/Perfare/AssetStudio/issues/1015) - Optimized drawing performance of packed sprites - [GUI] Improved asset list filtering - Added filter history - Added more filtering modes: Include, Exclude, Regex (Name/Container) - Added grouping option with full container path (https://github.com/Perfare/AssetStudio/issues/815) - [GUI] - "container path full (with name)" - [CLI] - "containerFull" - Improved "Restore TextAsset extension name" option - If checked, AssetStudio will first try to find an extension in an asset's name and only then in its container. If no extension is found, ".txt" will be used - [GUI] Fixed audio player position in maximized window - [GUI] Improved file and folder loading (drag&drop) - Added support for drag&drop of multiple folders - Open/Export dialog can now also use a path taken from drag&drop items - [GUI] Added showing of progress bar in the taskbar button - Added option to export Live2D Cubism 3 models ## v0.16.8.1 [25-11-2021] - Uses System.Drawing lib instead of ImageSharp for process textures - Added alphanumeric sorting to the column with asset names for more natural presentation of asset list - Improved "Copy text" option in right click menu, to display what exactly to copy - Added "Dump selected assets" option to right click menu - Added 'selected assets count' info to status strip when you select assets - Added 'exported count / total export count' info to status strip during export - "Show error message" option on the "Debug" tab has been renamed to "Show all error messages" and is now disabled by default - "Fixed" an issue with getting stuck during the "Building tree structure" step - Fixed a bug with listSearch that could make it not work in some conditions - Fixed a rare bug for resource files with the same name, that caused their data to be overwritten and become incorrect