using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO; using System.Threading; using System.Globalization; using System.Runtime.InteropServices; using System.Diagnostics; using System.Drawing.Text; using System.Drawing.Imaging; using OpenTK; using OpenTK.Graphics.OpenGL; using AssetStudio; using static AssetStudioGUI.Studio; using Object = AssetStudio.Object; using Font = AssetStudio.Font; using Vector3 = OpenTK.Vector3; using Vector4 = OpenTK.Vector4; using PixelFormat = System.Drawing.Imaging.PixelFormat; namespace AssetStudioGUI { partial class AssetStudioGUIForm : Form { private AssetItem lastSelectedItem; private AssetItem lastLoadedAsset; private FMOD.System system; private FMOD.Sound sound; private FMOD.Channel channel; private FMOD.SoundGroup masterSoundGroup; private FMOD.MODE loopMode = FMOD.MODE.LOOP_OFF; private uint FMODlenms; private float FMODVolume = 0.8f; private Bitmap imageTexture; #region TexControl private static char[] textureChannelNames = new char[4] { 'R', 'G', 'B', 'A' }; private bool[] textureChannels = new bool[4] { true, true, true, true }; #endregion #region GLControl private bool glControlLoaded; private int mdx, mdy; private bool lmdown, rmdown; private int pgmID, pgmColorID, pgmBlackID; private int attributeVertexPosition; private int attributeNormalDirection; private int attributeVertexColor; private int uniformModelMatrix; private int uniformViewMatrix; private int uniformProjMatrix; private int vao; private Vector3[] vertexData; private Vector3[] normalData; private Vector3[] normal2Data; private Vector4[] colorData; private Matrix4 modelMatrixData; private Matrix4 viewMatrixData; private Matrix4 projMatrixData; private int[] indiceData; private int wireFrameMode; private int shadeMode; private int normalMode; #endregion //asset list sorting helpers private int firstSortColumn = -1; private int secondSortColumn; private bool reverseSort; private bool enableFiltering; //tree search private int nextGObject; private List treeSrcResults = new List(); [DllImport("gdi32.dll")] private static extern IntPtr AddFontMemResourceEx(IntPtr pbFont, uint cbFont, IntPtr pdv, [In] ref uint pcFonts); private void loadFile_Click(object sender, EventArgs e) { if (openFileDialog1.ShowDialog() == DialogResult.OK) { ResetForm(); ThreadPool.QueueUserWorkItem(state => { assetsManager.LoadFiles(openFileDialog1.FileNames); BuildAssetStructures(); }); } } private void loadFolder_Click(object sender, EventArgs e) { var openFolderDialog = new OpenFolderDialog(); if (openFolderDialog.ShowDialog(this) == DialogResult.OK) { ResetForm(); ThreadPool.QueueUserWorkItem(state => { assetsManager.LoadFolder(openFolderDialog.Folder); BuildAssetStructures(); }); } } private void extractFileToolStripMenuItem_Click(object sender, EventArgs e) { var openBundleDialog = new OpenFileDialog { Filter = "All types|*.*", FilterIndex = 1, RestoreDirectory = true, Multiselect = true }; if (openBundleDialog.ShowDialog() == DialogResult.OK) { ExtractFile(openBundleDialog.FileNames); } } private void extractFolderToolStripMenuItem_Click(object sender, EventArgs e) { var openFolderDialog1 = new OpenFolderDialog(); if (openFolderDialog1.ShowDialog(this) == DialogResult.OK) { var files = Directory.GetFiles(openFolderDialog1.Folder, "*.*", SearchOption.AllDirectories); ExtractFile(files); } } private void BuildAssetStructures() { if (assetsManager.assetsFileList.Count == 0) { StatusStripUpdate("No file was loaded."); return; } var productName = string.Empty; var tempDic = new Dictionary(); if (!dontBuildAssetListMenuItem.Checked) { BuildAssetList(tempDic, out productName); } List treeNodeCollection = null; if (!dontBuildHierarchyMenuItem.Checked) { treeNodeCollection = BuildTreeStructure(tempDic); } tempDic.Clear(); Dictionary> typeMap = null; if (buildClassStructuresMenuItem.Checked) { typeMap = BuildClassStructure(); } BeginInvoke(new Action(() => { if (!string.IsNullOrEmpty(productName)) { Text = $"AssetStudioGUI - {productName} - {assetsManager.assetsFileList[0].unityVersion} - {assetsManager.assetsFileList[0].m_TargetPlatform}"; } else { Text = $"AssetStudioGUI - no productName - {assetsManager.assetsFileList[0].unityVersion} - {assetsManager.assetsFileList[0].m_TargetPlatform}"; } if (!dontBuildAssetListMenuItem.Checked) { assetListView.VirtualListSize = visibleAssets.Count; resizeAssetListColumns(); } if (!dontBuildHierarchyMenuItem.Checked) { sceneTreeView.BeginUpdate(); sceneTreeView.Nodes.AddRange(treeNodeCollection.ToArray()); treeNodeCollection.Clear(); foreach (TreeNode node in sceneTreeView.Nodes) { node.HideCheckBox(); } sceneTreeView.EndUpdate(); } if (buildClassStructuresMenuItem.Checked) { classesListView.BeginUpdate(); foreach (var version in typeMap) { var versionGroup = new ListViewGroup(version.Key); classesListView.Groups.Add(versionGroup); foreach (var uclass in version.Value) { uclass.Value.Group = versionGroup; classesListView.Items.Add(uclass.Value); } } typeMap.Clear(); classesListView.EndUpdate(); } var types = exportableAssets.Select(x => x.Type).Distinct().OrderBy(x => x.ToString()).ToArray(); foreach (var type in types) { var typeItem = new ToolStripMenuItem { CheckOnClick = true, Name = type.ToString(), Size = new Size(180, 22), Text = type.ToString() }; typeItem.Click += typeToolStripMenuItem_Click; filterTypeToolStripMenuItem.DropDownItems.Add(typeItem); } allToolStripMenuItem.Checked = true; var log = $"Finished loading {assetsManager.assetsFileList.Count} files with {assetListView.Items.Count} exportable assets"; var m_ObjectsCount = assetsManager.assetsFileList.Sum(x => x.m_Objects.Count); var objectsCount = assetsManager.assetsFileList.Sum(x => x.Objects.Count); if (m_ObjectsCount != objectsCount) { log += $" and {m_ObjectsCount - objectsCount} assets failed to read"; } StatusStripUpdate(log); treeSearch.Select(); })); } private void typeToolStripMenuItem_Click(object sender, EventArgs e) { var typeItem = (ToolStripMenuItem)sender; if (typeItem != allToolStripMenuItem) { allToolStripMenuItem.Checked = false; } else if (allToolStripMenuItem.Checked) { for (var i = 1; i < filterTypeToolStripMenuItem.DropDownItems.Count; i++) { var item = (ToolStripMenuItem)filterTypeToolStripMenuItem.DropDownItems[i]; item.Checked = false; } } FilterAssetList(); } private void AssetStudioForm_KeyDown(object sender, KeyEventArgs e) { if (glControl1.Visible) { if (e.Control) { switch (e.KeyCode) { case Keys.W: //Toggle WireFrame wireFrameMode = (wireFrameMode + 1) % 3; glControl1.Invalidate(); break; case Keys.S: //Toggle Shade shadeMode = (shadeMode + 1) % 2; glControl1.Invalidate(); break; case Keys.N: //Normal mode normalMode = (normalMode + 1) % 2; CreateVAO(); glControl1.Invalidate(); break; } } } else if (previewPanel.Visible) { if (e.Control) { bool dirty = false; switch (e.KeyCode) { case Keys.B: textureChannels[0] = !textureChannels[0]; dirty = true; break; case Keys.G: textureChannels[1] = !textureChannels[1]; dirty = true; break; case Keys.R: textureChannels[2] = !textureChannels[2]; dirty = true; break; case Keys.A: textureChannels[3] = !textureChannels[3]; dirty = true; break; } if (dirty) { PreviewAsset(lastLoadedAsset); if (assetInfoLabel.Text != null) { assetInfoLabel.Text = lastSelectedItem.InfoText; } } } } } private void dontBuildAssetListMenuItem_CheckedChanged(object sender, EventArgs e) { if (dontBuildAssetListMenuItem.Checked) { dontBuildHierarchyMenuItem.Checked = true; dontBuildHierarchyMenuItem.Enabled = false; } else { dontBuildHierarchyMenuItem.Enabled = true; } } private void exportClassStructuresMenuItem_Click(object sender, EventArgs e) { if (classesListView.Items.Count > 0) { var saveFolderDialog = new OpenFolderDialog(); if (saveFolderDialog.ShowDialog(this) == DialogResult.OK) { var savePath = saveFolderDialog.Folder; var count = classesListView.Items.Count; int i = 0; Progress.Reset(); foreach (TypeTreeItem item in classesListView.Items) { var versionPath = savePath + "\\" + item.Group.Header; Directory.CreateDirectory(versionPath); var saveFile = $"{versionPath}\\{item.SubItems[1].Text} {item.Text}.txt"; File.WriteAllText(saveFile, item.ToString()); Progress.Report(++i, count); } StatusStripUpdate("Finished exporting class structures"); } } } private void enablePreview_Check(object sender, EventArgs e) { if (lastLoadedAsset != null) { switch (lastLoadedAsset.Type) { case ClassIDType.Texture2D: case ClassIDType.Sprite: { if (enablePreview.Checked && imageTexture != null) { previewPanel.BackgroundImage = imageTexture; } else { previewPanel.BackgroundImage = Properties.Resources.preview; previewPanel.BackgroundImageLayout = ImageLayout.Center; } } break; case ClassIDType.Shader: case ClassIDType.TextAsset: case ClassIDType.MonoBehaviour: textPreviewBox.Visible = !textPreviewBox.Visible; break; case ClassIDType.Font: fontPreviewBox.Visible = !fontPreviewBox.Visible; break; case ClassIDType.AudioClip: { FMODpanel.Visible = !FMODpanel.Visible; if (sound != null && channel != null) { var result = channel.isPlaying(out var playing); if (result == FMOD.RESULT.OK && playing) { channel.stop(); FMODreset(); } } else if (FMODpanel.Visible) { PreviewAsset(lastLoadedAsset); } break; } } } else if (lastSelectedItem != null && enablePreview.Checked) { lastLoadedAsset = lastSelectedItem; PreviewAsset(lastLoadedAsset); } Properties.Settings.Default.enablePreview = enablePreview.Checked; Properties.Settings.Default.Save(); } private void displayAssetInfo_Check(object sender, EventArgs e) { if (displayInfo.Checked && assetInfoLabel.Text != null) { assetInfoLabel.Visible = true; } else { assetInfoLabel.Visible = false; } Properties.Settings.Default.displayInfo = displayInfo.Checked; Properties.Settings.Default.Save(); } private void MenuItem_CheckedChanged(object sender, EventArgs e) { Properties.Settings.Default[((ToolStripMenuItem)sender).Name] = ((ToolStripMenuItem)sender).Checked; Properties.Settings.Default.Save(); } private void assetGroupOptions_SelectedIndexChanged(object sender, EventArgs e) { Properties.Settings.Default.assetGroupOption = ((ToolStripComboBox)sender).SelectedIndex; Properties.Settings.Default.Save(); } private void showExpOpt_Click(object sender, EventArgs e) { ExportOptions exportOpt = new ExportOptions(); exportOpt.ShowDialog(); } private void assetListView_RetrieveVirtualItem(object sender, RetrieveVirtualItemEventArgs e) { e.Item = visibleAssets[e.ItemIndex]; } private void tabPageSelected(object sender, TabControlEventArgs e) { switch (e.TabPageIndex) { case 0: treeSearch.Select(); break; case 1: resizeAssetListColumns(); //required because the ListView is not visible on app launch classPreviewPanel.Visible = false; previewPanel.Visible = true; listSearch.Select(); break; case 2: previewPanel.Visible = false; classPreviewPanel.Visible = true; break; } } private void treeSearch_Enter(object sender, EventArgs e) { if (treeSearch.Text == " Search ") { treeSearch.Text = ""; treeSearch.ForeColor = SystemColors.WindowText; } } private void treeSearch_Leave(object sender, EventArgs e) { if (treeSearch.Text == "") { treeSearch.Text = " Search "; treeSearch.ForeColor = SystemColors.GrayText; } } private void treeSearch_TextChanged(object sender, EventArgs e) { treeSrcResults.Clear(); nextGObject = 0; } private void treeSearch_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Enter) { if (treeSrcResults.Count == 0) { foreach (TreeNode node in sceneTreeView.Nodes) { TreeNodeSearch(node); } } if (treeSrcResults.Count > 0) { if (nextGObject >= treeSrcResults.Count) { nextGObject = 0; } treeSrcResults[nextGObject].EnsureVisible(); sceneTreeView.SelectedNode = treeSrcResults[nextGObject]; nextGObject++; } } } private void TreeNodeSearch(TreeNode treeNode) { if (treeNode.Text.IndexOf(treeSearch.Text, StringComparison.CurrentCultureIgnoreCase) >= 0) { treeSrcResults.Add(treeNode); } foreach (TreeNode node in treeNode.Nodes) { TreeNodeSearch(node); } } private void sceneTreeView_AfterCheck(object sender, TreeViewEventArgs e) { foreach (TreeNode childNode in e.Node.Nodes) { childNode.Checked = e.Node.Checked; } } private void resizeAssetListColumns() { assetListView.AutoResizeColumn(1, ColumnHeaderAutoResizeStyle.HeaderSize); assetListView.AutoResizeColumn(1, ColumnHeaderAutoResizeStyle.ColumnContent); assetListView.AutoResizeColumn(2, ColumnHeaderAutoResizeStyle.HeaderSize); assetListView.AutoResizeColumn(2, ColumnHeaderAutoResizeStyle.ColumnContent); var vscrollwidth = SystemInformation.VerticalScrollBarWidth; var hasvscroll = (visibleAssets.Count / (float)assetListView.Height) > 0.0567f; columnHeaderName.Width = assetListView.Width - columnHeaderType.Width - columnHeaderSize.Width - (hasvscroll ? (5 + vscrollwidth) : 5); } private void tabPage2_Resize(object sender, EventArgs e) { resizeAssetListColumns(); } private void listSearch_Enter(object sender, EventArgs e) { if (listSearch.Text == " Filter ") { listSearch.Text = ""; listSearch.ForeColor = SystemColors.WindowText; enableFiltering = true; } } private void listSearch_Leave(object sender, EventArgs e) { if (listSearch.Text == "") { enableFiltering = false; listSearch.Text = " Filter "; listSearch.ForeColor = SystemColors.GrayText; } } private void ListSearchTextChanged(object sender, EventArgs e) { if (enableFiltering) { FilterAssetList(); } } private void assetListView_ColumnClick(object sender, ColumnClickEventArgs e) { if (firstSortColumn != e.Column) { //sorting column has been changed reverseSort = false; secondSortColumn = firstSortColumn; } else { reverseSort = !reverseSort; } firstSortColumn = e.Column; assetListView.BeginUpdate(); assetListView.SelectedIndices.Clear(); switch (e.Column) { case 0: visibleAssets.Sort(delegate (AssetItem a, AssetItem b) { int xdiff = reverseSort ? b.Text.CompareTo(a.Text) : a.Text.CompareTo(b.Text); if (xdiff != 0) return xdiff; return secondSortColumn == 1 ? a.TypeString.CompareTo(b.TypeString) : a.FullSize.CompareTo(b.FullSize); }); break; case 1: visibleAssets.Sort(delegate (AssetItem a, AssetItem b) { int xdiff = reverseSort ? b.TypeString.CompareTo(a.TypeString) : a.TypeString.CompareTo(b.TypeString); if (xdiff != 0) return xdiff; return secondSortColumn == 2 ? a.FullSize.CompareTo(b.FullSize) : a.Text.CompareTo(b.Text); }); break; case 2: visibleAssets.Sort(delegate (AssetItem a, AssetItem b) { int xdiff = reverseSort ? b.FullSize.CompareTo(a.FullSize) : a.FullSize.CompareTo(b.FullSize); if (xdiff != 0) return xdiff; return secondSortColumn == 1 ? a.TypeString.CompareTo(b.TypeString) : a.Text.CompareTo(b.Text); }); break; } assetListView.EndUpdate(); resizeAssetListColumns(); } private void selectAsset(object sender, ListViewItemSelectionChangedEventArgs e) { previewPanel.BackgroundImage = Properties.Resources.preview; previewPanel.BackgroundImageLayout = ImageLayout.Center; assetInfoLabel.Visible = false; assetInfoLabel.Text = null; textPreviewBox.Visible = false; fontPreviewBox.Visible = false; FMODpanel.Visible = false; glControl1.Visible = false; lastLoadedAsset = null; StatusStripUpdate(""); FMODreset(); lastSelectedItem = (AssetItem)e.Item; if (e.IsSelected) { if (enablePreview.Checked) { lastLoadedAsset = lastSelectedItem; PreviewAsset(lastLoadedAsset); } if (displayInfo.Checked && assetInfoLabel.Text != null)//only display the label if asset has info text { assetInfoLabel.Text = lastSelectedItem.InfoText; assetInfoLabel.Visible = true; } } } private void classesListView_ItemSelectionChanged(object sender, ListViewItemSelectionChangedEventArgs e) { if (e.IsSelected) { classTextBox.Text = ((TypeTreeItem)classesListView.SelectedItems[0]).ToString(); } } private void PreviewAsset(AssetItem assetItem) { if (assetItem == null) return; try { switch (assetItem.Asset) { case Texture2D m_Texture2D: PreviewTexture2D(assetItem, m_Texture2D); break; case AudioClip m_AudioClip: PreviewAudioClip(assetItem, m_AudioClip); break; case Shader m_Shader: PreviewShader(m_Shader); break; case TextAsset m_TextAsset: PreviewTextAsset(m_TextAsset); break; case MonoBehaviour m_MonoBehaviour: PreviewMonoBehaviour(m_MonoBehaviour); break; case Font m_Font: PreviewFont(m_Font); break; case Mesh m_Mesh: PreviewMesh(m_Mesh); break; case VideoClip _: case MovieTexture _: StatusStripUpdate("Only supported export."); break; case Sprite m_Sprite: PreviewSprite(assetItem, m_Sprite); break; case Animator _: StatusStripUpdate("Can be exported to FBX file."); break; case AnimationClip _: StatusStripUpdate("Can be exported with Animator or Objects"); break; default: var str = assetItem.Asset.Dump(); if (str != null) { textPreviewBox.Text = str; textPreviewBox.Visible = true; } break; } } catch (Exception e) { MessageBox.Show($"Preview {assetItem.Type}:{assetItem.Text} error\r\n{e.Message}\r\n{e.StackTrace}"); } } private void PreviewTexture2D(AssetItem assetItem, Texture2D m_Texture2D) { var bitmap = m_Texture2D.ConvertToBitmap(true); if (bitmap != null) { assetItem.InfoText = $"Width: {m_Texture2D.m_Width}\nHeight: {m_Texture2D.m_Height}\nFormat: {m_Texture2D.m_TextureFormat}"; switch (m_Texture2D.m_TextureSettings.m_FilterMode) { case 0: assetItem.InfoText += "\nFilter Mode: Point "; break; case 1: assetItem.InfoText += "\nFilter Mode: Bilinear "; break; case 2: assetItem.InfoText += "\nFilter Mode: Trilinear "; break; } assetItem.InfoText += $"\nAnisotropic level: {m_Texture2D.m_TextureSettings.m_Aniso}\nMip map bias: {m_Texture2D.m_TextureSettings.m_MipBias}"; switch (m_Texture2D.m_TextureSettings.m_WrapMode) { case 0: assetItem.InfoText += "\nWrap mode: Repeat"; break; case 1: assetItem.InfoText += "\nWrap mode: Clamp"; break; } assetItem.InfoText += "\nChannels: "; bool dirty = false; int validChannel = 0; for (int i = 0; i < 4; i++) { if (textureChannels[i]) { assetItem.InfoText += textureChannelNames[i]; validChannel++; } else dirty = true; } if (validChannel == 0) assetItem.InfoText += "None"; if (dirty) { Action handler = delegate { }; if (validChannel == 0) { handler = (data, offset) => { for (int i = 0; i < 4; i++) data[i + offset] = (i == 3) ? (byte)255 : (byte)0; }; } else if (validChannel == 1) { int c = 3; if (textureChannels[0]) c = 0; else if (textureChannels[1]) c = 1; else if (textureChannels[2]) c = 2; handler = (data, offset) => { for (int i = 0; i < 4; i++) data[i + offset] = (i == 3) ? (byte)255 : data[c + offset]; }; } else { handler = (data, offset) => { for (int i = 0; i < 4; i++) data[i + offset] = textureChannels[i] ? data[i + offset] : (byte)(i == 3 ? 255 : 0); }; } var bmpData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb); var bytes = new byte[bitmap.Width * bitmap.Height * 4]; Marshal.Copy(bmpData.Scan0, bytes, 0, bytes.Length); for (int i = 0; i < bmpData.Height; i++) { int offset = Math.Abs(bmpData.Stride) * i; for (int j = 0; j < bmpData.Width; j++) { handler(bytes, offset); offset += 4; } } Marshal.Copy(bytes, 0, bmpData.Scan0, bytes.Length); bitmap.UnlockBits(bmpData); } PreviewTexture(bitmap); StatusStripUpdate("'Ctrl'+'R'/'G'/'B'/'A' for Channel Toggle"); } else { StatusStripUpdate("Unsupported image for preview"); } } private void PreviewAudioClip(AssetItem assetItem, AudioClip m_AudioClip) { //Info assetItem.InfoText = "Compression format: "; if (m_AudioClip.version[0] < 5) { switch (m_AudioClip.m_Type) { case AudioType.ACC: assetItem.InfoText += "Acc"; break; case AudioType.AIFF: assetItem.InfoText += "AIFF"; break; case AudioType.IT: assetItem.InfoText += "Impulse tracker"; break; case AudioType.MOD: assetItem.InfoText += "Protracker / Fasttracker MOD"; break; case AudioType.MPEG: assetItem.InfoText += "MP2/MP3 MPEG"; break; case AudioType.OGGVORBIS: assetItem.InfoText += "Ogg vorbis"; break; case AudioType.S3M: assetItem.InfoText += "ScreamTracker 3"; break; case AudioType.WAV: assetItem.InfoText += "Microsoft WAV"; break; case AudioType.XM: assetItem.InfoText += "FastTracker 2 XM"; break; case AudioType.XMA: assetItem.InfoText += "Xbox360 XMA"; break; case AudioType.VAG: assetItem.InfoText += "PlayStation Portable ADPCM"; break; case AudioType.AUDIOQUEUE: assetItem.InfoText += "iPhone"; break; default: assetItem.InfoText += "Unknown"; break; } } else { switch (m_AudioClip.m_CompressionFormat) { case AudioCompressionFormat.PCM: assetItem.InfoText += "PCM"; break; case AudioCompressionFormat.Vorbis: assetItem.InfoText += "Vorbis"; break; case AudioCompressionFormat.ADPCM: assetItem.InfoText += "ADPCM"; break; case AudioCompressionFormat.MP3: assetItem.InfoText += "MP3"; break; case AudioCompressionFormat.VAG: assetItem.InfoText += "PlayStation Portable ADPCM"; break; case AudioCompressionFormat.HEVAG: assetItem.InfoText += "PSVita ADPCM"; break; case AudioCompressionFormat.XMA: assetItem.InfoText += "Xbox360 XMA"; break; case AudioCompressionFormat.AAC: assetItem.InfoText += "AAC"; break; case AudioCompressionFormat.GCADPCM: assetItem.InfoText += "Nintendo 3DS/Wii DSP"; break; case AudioCompressionFormat.ATRAC9: assetItem.InfoText += "PSVita ATRAC9"; break; default: assetItem.InfoText += "Unknown"; break; } } var m_AudioData = m_AudioClip.m_AudioData.Value; if (m_AudioData == null || m_AudioData.Length == 0) return; FMOD.CREATESOUNDEXINFO exinfo = new FMOD.CREATESOUNDEXINFO(); exinfo.cbsize = Marshal.SizeOf(exinfo); exinfo.length = (uint)m_AudioClip.m_Size; var result = system.createSound(m_AudioData, FMOD.MODE.OPENMEMORY | loopMode, ref exinfo, out sound); if (ERRCHECK(result)) return; result = sound.getSubSound(0, out var subsound); if (result == FMOD.RESULT.OK) { sound = subsound; } result = sound.getLength(out FMODlenms, FMOD.TIMEUNIT.MS); if (ERRCHECK(result)) return; result = system.playSound(sound, null, true, out channel); if (ERRCHECK(result)) return; FMODpanel.Visible = true; result = channel.getFrequency(out var frequency); if (ERRCHECK(result)) return; FMODinfoLabel.Text = frequency + " Hz"; FMODtimerLabel.Text = $"0:0.0 / {FMODlenms / 1000 / 60}:{FMODlenms / 1000 % 60}.{FMODlenms / 10 % 100}"; } private void PreviewShader(Shader m_Shader) { var str = ShaderConverter.Convert(m_Shader); PreviewText(str == null ? "Serialized Shader can't be read" : str.Replace("\n", "\r\n")); } private void PreviewTextAsset(TextAsset m_TextAsset) { var text = Encoding.UTF8.GetString(m_TextAsset.m_Script); PreviewText(text.Replace("\n", "\r\n")); } private void PreviewMonoBehaviour(MonoBehaviour m_MonoBehaviour) { PreviewText(m_MonoBehaviour.Dump() ?? GetScriptString(m_MonoBehaviour.reader)); } private void PreviewFont(Font m_Font) { if (m_Font.m_FontData != null) { var data = Marshal.AllocCoTaskMem(m_Font.m_FontData.Length); Marshal.Copy(m_Font.m_FontData, 0, data, m_Font.m_FontData.Length); uint cFonts = 0; var re = AddFontMemResourceEx(data, (uint)m_Font.m_FontData.Length, IntPtr.Zero, ref cFonts); if (re != IntPtr.Zero) { using (var pfc = new PrivateFontCollection()) { pfc.AddMemoryFont(data, m_Font.m_FontData.Length); Marshal.FreeCoTaskMem(data); if (pfc.Families.Length > 0) { fontPreviewBox.SelectionStart = 0; fontPreviewBox.SelectionLength = 80; fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 16, FontStyle.Regular); fontPreviewBox.SelectionStart = 81; fontPreviewBox.SelectionLength = 56; fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 12, FontStyle.Regular); fontPreviewBox.SelectionStart = 138; fontPreviewBox.SelectionLength = 56; fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 18, FontStyle.Regular); fontPreviewBox.SelectionStart = 195; fontPreviewBox.SelectionLength = 56; fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 24, FontStyle.Regular); fontPreviewBox.SelectionStart = 252; fontPreviewBox.SelectionLength = 56; fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 36, FontStyle.Regular); fontPreviewBox.SelectionStart = 309; fontPreviewBox.SelectionLength = 56; fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 48, FontStyle.Regular); fontPreviewBox.SelectionStart = 366; fontPreviewBox.SelectionLength = 56; fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 60, FontStyle.Regular); fontPreviewBox.SelectionStart = 423; fontPreviewBox.SelectionLength = 55; fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 72, FontStyle.Regular); fontPreviewBox.Visible = true; } } return; } } StatusStripUpdate("Unsupported font for preview. Try to export."); } private void PreviewMesh(Mesh m_Mesh) { if (m_Mesh.m_VertexCount > 0) { viewMatrixData = Matrix4.CreateRotationY(-(float)Math.PI / 4) * Matrix4.CreateRotationX(-(float)Math.PI / 6); #region Vertices if (m_Mesh.m_Vertices == null || m_Mesh.m_Vertices.Length == 0) { StatusStripUpdate("Mesh can't be previewed."); return; } int count = 3; if (m_Mesh.m_Vertices.Length == m_Mesh.m_VertexCount * 4) { count = 4; } vertexData = new Vector3[m_Mesh.m_VertexCount]; // Calculate Bounding float[] min = new float[3]; float[] max = new float[3]; for (int i = 0; i < 3; i++) { min[i] = m_Mesh.m_Vertices[i]; max[i] = m_Mesh.m_Vertices[i]; } for (int v = 0; v < m_Mesh.m_VertexCount; v++) { for (int i = 0; i < 3; i++) { min[i] = Math.Min(min[i], m_Mesh.m_Vertices[v * count + i]); max[i] = Math.Max(max[i], m_Mesh.m_Vertices[v * count + i]); } vertexData[v] = new Vector3( m_Mesh.m_Vertices[v * count], m_Mesh.m_Vertices[v * count + 1], m_Mesh.m_Vertices[v * count + 2]); } // Calculate modelMatrix Vector3 dist = Vector3.One, offset = Vector3.Zero; for (int i = 0; i < 3; i++) { dist[i] = max[i] - min[i]; offset[i] = (max[i] + min[i]) / 2; } float d = Math.Max(1e-5f, dist.Length); modelMatrixData = Matrix4.CreateTranslation(-offset) * Matrix4.CreateScale(2f / d); #endregion #region Indicies indiceData = new int[m_Mesh.m_Indices.Count]; for (int i = 0; i < m_Mesh.m_Indices.Count; i = i + 3) { indiceData[i] = (int)m_Mesh.m_Indices[i]; indiceData[i + 1] = (int)m_Mesh.m_Indices[i + 1]; indiceData[i + 2] = (int)m_Mesh.m_Indices[i + 2]; } #endregion #region Normals if (m_Mesh.m_Normals != null && m_Mesh.m_Normals.Length > 0) { if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 3) count = 3; else if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 4) count = 4; normalData = new Vector3[m_Mesh.m_VertexCount]; for (int n = 0; n < m_Mesh.m_VertexCount; n++) { normalData[n] = new Vector3( m_Mesh.m_Normals[n * count], m_Mesh.m_Normals[n * count + 1], m_Mesh.m_Normals[n * count + 2]); } } else normalData = null; // calculate normal by ourself normal2Data = new Vector3[m_Mesh.m_VertexCount]; int[] normalCalculatedCount = new int[m_Mesh.m_VertexCount]; for (int i = 0; i < m_Mesh.m_VertexCount; i++) { normal2Data[i] = Vector3.Zero; normalCalculatedCount[i] = 0; } for (int i = 0; i < m_Mesh.m_Indices.Count; i = i + 3) { Vector3 dir1 = vertexData[indiceData[i + 1]] - vertexData[indiceData[i]]; Vector3 dir2 = vertexData[indiceData[i + 2]] - vertexData[indiceData[i]]; Vector3 normal = Vector3.Cross(dir1, dir2); normal.Normalize(); for (int j = 0; j < 3; j++) { normal2Data[indiceData[i + j]] += normal; normalCalculatedCount[indiceData[i + j]]++; } } for (int i = 0; i < m_Mesh.m_VertexCount; i++) { if (normalCalculatedCount[i] == 0) normal2Data[i] = new Vector3(0, 1, 0); else normal2Data[i] /= normalCalculatedCount[i]; } #endregion #region Colors if (m_Mesh.m_Colors != null && m_Mesh.m_Colors.Length == m_Mesh.m_VertexCount * 3) { colorData = new Vector4[m_Mesh.m_VertexCount]; for (int c = 0; c < m_Mesh.m_VertexCount; c++) { colorData[c] = new Vector4( m_Mesh.m_Colors[c * 3], m_Mesh.m_Colors[c * 3 + 1], m_Mesh.m_Colors[c * 3 + 2], 1.0f); } } else if (m_Mesh.m_Colors != null && m_Mesh.m_Colors.Length == m_Mesh.m_VertexCount * 4) { colorData = new Vector4[m_Mesh.m_VertexCount]; for (int c = 0; c < m_Mesh.m_VertexCount; c++) { colorData[c] = new Vector4( m_Mesh.m_Colors[c * 4], m_Mesh.m_Colors[c * 4 + 1], m_Mesh.m_Colors[c * 4 + 2], m_Mesh.m_Colors[c * 4 + 3]); } } else { colorData = new Vector4[m_Mesh.m_VertexCount]; for (int c = 0; c < m_Mesh.m_VertexCount; c++) { colorData[c] = new Vector4(0.5f, 0.5f, 0.5f, 1.0f); } } #endregion glControl1.Visible = true; CreateVAO(); StatusStripUpdate("Using OpenGL Version: " + GL.GetString(StringName.Version) + "\n" + "'Mouse Left'=Rotate | 'Mouse Right'=Move | 'Mouse Wheel'=Zoom \n" + "'Ctrl W'=Wireframe | 'Ctrl S'=Shade | 'Ctrl N'=ReNormal "); } else { StatusStripUpdate("Unable to preview this mesh"); } } private void PreviewSprite(AssetItem assetItem, Sprite m_Sprite) { var bitmap = SpriteHelper.GetImageFromSprite(m_Sprite); if (bitmap != null) { assetItem.InfoText = $"Width: {bitmap.Width}\nHeight: {bitmap.Height}\n"; PreviewTexture(bitmap); } else { StatusStripUpdate("Unsupported sprite for preview."); } } private void PreviewTexture(Bitmap bitmap) { imageTexture?.Dispose(); imageTexture = bitmap; previewPanel.BackgroundImage = imageTexture; if (imageTexture.Width > previewPanel.Width || imageTexture.Height > previewPanel.Height) previewPanel.BackgroundImageLayout = ImageLayout.Zoom; else previewPanel.BackgroundImageLayout = ImageLayout.Center; } private void PreviewText(string text) { textPreviewBox.Text = text; textPreviewBox.Visible = true; } private void FMODinit() { FMODreset(); var result = FMOD.Factory.System_Create(out system); if (ERRCHECK(result)) { return; } result = system.getVersion(out var version); ERRCHECK(result); if (version < FMOD.VERSION.number) { MessageBox.Show($"Error! You are using an old version of FMOD {version:X}. This program requires {FMOD.VERSION.number:X}."); Application.Exit(); } result = system.init(1, FMOD.INITFLAGS.NORMAL, IntPtr.Zero); if (ERRCHECK(result)) { return; } result = system.getMasterSoundGroup(out masterSoundGroup); if (ERRCHECK(result)) { return; } result = masterSoundGroup.setVolume(FMODVolume); if (ERRCHECK(result)) { return; } } private void FMODreset() { timer.Stop(); FMODprogressBar.Value = 0; FMODtimerLabel.Text = "0:00.0 / 0:00.0"; FMODstatusLabel.Text = "Stopped"; FMODinfoLabel.Text = ""; if (sound != null && sound.isValid()) { var result = sound.release(); ERRCHECK(result); sound = null; } } private void FMODplayButton_Click(object sender, EventArgs e) { if (sound != null && channel != null) { timer.Start(); var result = channel.isPlaying(out var playing); if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE)) { if (ERRCHECK(result)) { return; } } if (playing) { result = channel.stop(); if (ERRCHECK(result)) { return; } result = system.playSound(sound, null, false, out channel); if (ERRCHECK(result)) { return; } FMODpauseButton.Text = "Pause"; } else { result = system.playSound(sound, null, false, out channel); if (ERRCHECK(result)) { return; } FMODstatusLabel.Text = "Playing"; if (FMODprogressBar.Value > 0) { uint newms = FMODlenms / 1000 * (uint)FMODprogressBar.Value; result = channel.setPosition(newms, FMOD.TIMEUNIT.MS); if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE)) { if (ERRCHECK(result)) { return; } } } } } } private void FMODpauseButton_Click(object sender, EventArgs e) { if (sound != null && channel != null) { var result = channel.isPlaying(out var playing); if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE)) { if (ERRCHECK(result)) { return; } } if (playing) { result = channel.getPaused(out var paused); if (ERRCHECK(result)) { return; } result = channel.setPaused(!paused); if (ERRCHECK(result)) { return; } if (paused) { FMODstatusLabel.Text = "Playing"; FMODpauseButton.Text = "Pause"; timer.Start(); } else { FMODstatusLabel.Text = "Paused"; FMODpauseButton.Text = "Resume"; timer.Stop(); } } } } private void FMODstopButton_Click(object sender, EventArgs e) { if (channel != null) { var result = channel.isPlaying(out var playing); if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE)) { if (ERRCHECK(result)) { return; } } if (playing) { result = channel.stop(); if (ERRCHECK(result)) { return; } //channel = null; //don't FMODreset, it will nullify the sound timer.Stop(); FMODprogressBar.Value = 0; FMODtimerLabel.Text = "0:00.0 / 0:00.0"; FMODstatusLabel.Text = "Stopped"; FMODpauseButton.Text = "Pause"; } } } private void FMODloopButton_CheckedChanged(object sender, EventArgs e) { FMOD.RESULT result; loopMode = FMODloopButton.Checked ? FMOD.MODE.LOOP_NORMAL : FMOD.MODE.LOOP_OFF; if (sound != null) { result = sound.setMode(loopMode); if (ERRCHECK(result)) { return; } } if (channel != null) { result = channel.isPlaying(out var playing); if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE)) { if (ERRCHECK(result)) { return; } } result = channel.getPaused(out var paused); if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE)) { if (ERRCHECK(result)) { return; } } if (playing || paused) { result = channel.setMode(loopMode); if (ERRCHECK(result)) { return; } } } } private void FMODvolumeBar_ValueChanged(object sender, EventArgs e) { FMODVolume = Convert.ToSingle(FMODvolumeBar.Value) / 10; var result = masterSoundGroup.setVolume(FMODVolume); if (ERRCHECK(result)) { return; } } private void FMODprogressBar_Scroll(object sender, EventArgs e) { if (channel != null) { uint newms = FMODlenms / 1000 * (uint)FMODprogressBar.Value; FMODtimerLabel.Text = $"{newms / 1000 / 60}:{newms / 1000 % 60}.{newms / 10 % 100}/{FMODlenms / 1000 / 60}:{FMODlenms / 1000 % 60}.{FMODlenms / 10 % 100}"; } } private void FMODprogressBar_MouseDown(object sender, MouseEventArgs e) { timer.Stop(); } private void FMODprogressBar_MouseUp(object sender, MouseEventArgs e) { if (channel != null) { uint newms = FMODlenms / 1000 * (uint)FMODprogressBar.Value; var result = channel.setPosition(newms, FMOD.TIMEUNIT.MS); if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE)) { if (ERRCHECK(result)) { return; } } result = channel.isPlaying(out var playing); if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE)) { if (ERRCHECK(result)) { return; } } if (playing) { timer.Start(); } } } private void timer_Tick(object sender, EventArgs e) { uint ms = 0; bool playing = false; bool paused = false; if (channel != null) { var result = channel.getPosition(out ms, FMOD.TIMEUNIT.MS); if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE)) { ERRCHECK(result); } result = channel.isPlaying(out playing); if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE)) { ERRCHECK(result); } result = channel.getPaused(out paused); if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE)) { ERRCHECK(result); } } FMODtimerLabel.Text = $"{ms / 1000 / 60}:{ms / 1000 % 60}.{ms / 10 % 100} / {FMODlenms / 1000 / 60}:{FMODlenms / 1000 % 60}.{FMODlenms / 10 % 100}"; FMODprogressBar.Value = (int)(ms * 1000 / FMODlenms); FMODstatusLabel.Text = paused ? "Paused " : playing ? "Playing" : "Stopped"; if (system != null && channel != null) { system.update(); } } private bool ERRCHECK(FMOD.RESULT result) { if (result != FMOD.RESULT.OK) { FMODreset(); StatusStripUpdate($"FMOD error! {result} - {FMOD.Error.String(result)}"); return true; } return false; } private void SetProgressBarValue(int value) { if (InvokeRequired) { BeginInvoke(new Action(() => { progressBar1.Value = value; })); } else { progressBar1.Value = value; } } private void StatusStripUpdate(string statusText) { if (InvokeRequired) { BeginInvoke(new Action(() => { toolStripStatusLabel1.Text = statusText; })); } else { toolStripStatusLabel1.Text = statusText; } } public AssetStudioGUIForm() { Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US"); InitializeComponent(); displayOriginalName.Checked = Properties.Settings.Default.displayOriginalName; displayAll.Checked = Properties.Settings.Default.displayAll; displayInfo.Checked = Properties.Settings.Default.displayInfo; enablePreview.Checked = Properties.Settings.Default.enablePreview; openAfterExport.Checked = Properties.Settings.Default.openAfterExport; assetGroupOptions.SelectedIndex = Properties.Settings.Default.assetGroupOption; FMODinit(); Logger.Default = new GUILogger(StatusStripUpdate); Progress.Default = new GUIProgress(SetProgressBarValue); Studio.StatusStripUpdate = StatusStripUpdate; } private void InitOpenTK() { ChangeGLSize(glControl1.Size); GL.ClearColor(System.Drawing.Color.CadetBlue); pgmID = GL.CreateProgram(); LoadShader("vs", ShaderType.VertexShader, pgmID, out int vsID); LoadShader("fs", ShaderType.FragmentShader, pgmID, out int fsID); GL.LinkProgram(pgmID); pgmColorID = GL.CreateProgram(); LoadShader("vs", ShaderType.VertexShader, pgmColorID, out vsID); LoadShader("fsColor", ShaderType.FragmentShader, pgmColorID, out fsID); GL.LinkProgram(pgmColorID); pgmBlackID = GL.CreateProgram(); LoadShader("vs", ShaderType.VertexShader, pgmBlackID, out vsID); LoadShader("fsBlack", ShaderType.FragmentShader, pgmBlackID, out fsID); GL.LinkProgram(pgmBlackID); attributeVertexPosition = GL.GetAttribLocation(pgmID, "vertexPosition"); attributeNormalDirection = GL.GetAttribLocation(pgmID, "normalDirection"); attributeVertexColor = GL.GetAttribLocation(pgmColorID, "vertexColor"); uniformModelMatrix = GL.GetUniformLocation(pgmID, "modelMatrix"); uniformViewMatrix = GL.GetUniformLocation(pgmID, "viewMatrix"); uniformProjMatrix = GL.GetUniformLocation(pgmID, "projMatrix"); } private static void LoadShader(string filename, ShaderType type, int program, out int address) { address = GL.CreateShader(type); var str = (string)Properties.Resources.ResourceManager.GetObject(filename); GL.ShaderSource(address, str); GL.CompileShader(address); GL.AttachShader(program, address); GL.DeleteShader(address); } private static void CreateVBO(out int vboAddress, Vector3[] data, int address) { GL.GenBuffers(1, out vboAddress); GL.BindBuffer(BufferTarget.ArrayBuffer, vboAddress); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(data.Length * Vector3.SizeInBytes), data, BufferUsageHint.StaticDraw); GL.VertexAttribPointer(address, 3, VertexAttribPointerType.Float, false, 0, 0); GL.EnableVertexAttribArray(address); } private static void CreateVBO(out int vboAddress, Vector4[] data, int address) { GL.GenBuffers(1, out vboAddress); GL.BindBuffer(BufferTarget.ArrayBuffer, vboAddress); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(data.Length * Vector4.SizeInBytes), data, BufferUsageHint.StaticDraw); GL.VertexAttribPointer(address, 4, VertexAttribPointerType.Float, false, 0, 0); GL.EnableVertexAttribArray(address); } private static void CreateVBO(out int vboAddress, Matrix4 data, int address) { GL.GenBuffers(1, out vboAddress); GL.UniformMatrix4(address, false, ref data); } private static void CreateEBO(out int address, int[] data) { GL.GenBuffers(1, out address); GL.BindBuffer(BufferTarget.ElementArrayBuffer, address); GL.BufferData(BufferTarget.ElementArrayBuffer, (IntPtr)(data.Length * sizeof(int)), data, BufferUsageHint.StaticDraw); } private void CreateVAO() { GL.DeleteVertexArray(vao); GL.GenVertexArrays(1, out vao); GL.BindVertexArray(vao); CreateVBO(out var vboPositions, vertexData, attributeVertexPosition); if (normalMode == 0) { CreateVBO(out var vboNormals, normal2Data, attributeNormalDirection); } else { if (normalData != null) CreateVBO(out var vboNormals, normalData, attributeNormalDirection); } CreateVBO(out var vboColors, colorData, attributeVertexColor); CreateVBO(out var vboModelMatrix, modelMatrixData, uniformModelMatrix); CreateVBO(out var vboViewMatrix, viewMatrixData, uniformViewMatrix); CreateVBO(out var vboProjMatrix, projMatrixData, uniformProjMatrix); CreateEBO(out var eboElements, indiceData); GL.BindBuffer(BufferTarget.ArrayBuffer, 0); GL.BindVertexArray(0); } private void ChangeGLSize(Size size) { GL.Viewport(0, 0, size.Width, size.Height); if (size.Width <= size.Height) { float k = 1.0f * size.Width / size.Height; projMatrixData = Matrix4.CreateScale(1, k, 1); } else { float k = 1.0f * size.Height / size.Width; projMatrixData = Matrix4.CreateScale(k, 1, 1); } } private void preview_Resize(object sender, EventArgs e) { if (glControlLoaded && glControl1.Visible) { ChangeGLSize(glControl1.Size); glControl1.Invalidate(); } } private void glControl1_Load(object sender, EventArgs e) { InitOpenTK(); glControlLoaded = true; } private void glControl1_Paint(object sender, PaintEventArgs e) { glControl1.MakeCurrent(); GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); GL.Enable(EnableCap.DepthTest); GL.DepthFunc(DepthFunction.Lequal); GL.BindVertexArray(vao); if (wireFrameMode == 0 || wireFrameMode == 2) { GL.UseProgram(shadeMode == 0 ? pgmID : pgmColorID); GL.UniformMatrix4(uniformModelMatrix, false, ref modelMatrixData); GL.UniformMatrix4(uniformViewMatrix, false, ref viewMatrixData); GL.UniformMatrix4(uniformProjMatrix, false, ref projMatrixData); GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Fill); GL.DrawElements(BeginMode.Triangles, indiceData.Length, DrawElementsType.UnsignedInt, 0); } //Wireframe if (wireFrameMode == 1 || wireFrameMode == 2) { GL.Enable(EnableCap.PolygonOffsetLine); GL.PolygonOffset(-1, -1); GL.UseProgram(pgmBlackID); GL.UniformMatrix4(uniformModelMatrix, false, ref modelMatrixData); GL.UniformMatrix4(uniformViewMatrix, false, ref viewMatrixData); GL.UniformMatrix4(uniformProjMatrix, false, ref projMatrixData); GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Line); GL.DrawElements(BeginMode.Triangles, indiceData.Length, DrawElementsType.UnsignedInt, 0); GL.Disable(EnableCap.PolygonOffsetLine); } GL.BindVertexArray(0); GL.Flush(); glControl1.SwapBuffers(); } private void glControl1_MouseWheel(object sender, MouseEventArgs e) { if (glControl1.Visible) { viewMatrixData *= Matrix4.CreateScale(1 + e.Delta / 1000f); glControl1.Invalidate(); } } private void glControl1_MouseDown(object sender, MouseEventArgs e) { mdx = e.X; mdy = e.Y; if (e.Button == MouseButtons.Left) { lmdown = true; } if (e.Button == MouseButtons.Right) { rmdown = true; } } private void glControl1_MouseMove(object sender, MouseEventArgs e) { if (lmdown || rmdown) { float dx = mdx - e.X; float dy = mdy - e.Y; mdx = e.X; mdy = e.Y; if (lmdown) { dx *= 0.01f; dy *= 0.01f; viewMatrixData *= Matrix4.CreateRotationX(dy); viewMatrixData *= Matrix4.CreateRotationY(dx); } if (rmdown) { dx *= 0.003f; dy *= 0.003f; viewMatrixData *= Matrix4.CreateTranslation(-dx, dy, 0); } glControl1.Invalidate(); } } private void glControl1_MouseUp(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Left) { lmdown = false; } if (e.Button == MouseButtons.Right) { rmdown = false; } } private void ResetForm() { Text = "AssetStudioGUI"; assetsManager.Clear(); exportableAssets.Clear(); visibleAssets.Clear(); sceneTreeView.Nodes.Clear(); assetListView.VirtualListSize = 0; assetListView.Items.Clear(); classesListView.Items.Clear(); classesListView.Groups.Clear(); previewPanel.BackgroundImage = Properties.Resources.preview; imageTexture?.Dispose(); previewPanel.BackgroundImageLayout = ImageLayout.Center; assetInfoLabel.Visible = false; assetInfoLabel.Text = null; textPreviewBox.Visible = false; fontPreviewBox.Visible = false; glControl1.Visible = false; lastSelectedItem = null; lastLoadedAsset = null; firstSortColumn = -1; secondSortColumn = 0; reverseSort = false; enableFiltering = false; listSearch.Text = " Filter "; var count = filterTypeToolStripMenuItem.DropDownItems.Count; for (var i = 1; i < count; i++) { filterTypeToolStripMenuItem.DropDownItems.RemoveAt(1); } FMODreset(); if (scriptDumper != null) { scriptDumper.Dispose(); scriptDumper = null; } } private void assetListView_MouseClick(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Right && assetListView.SelectedIndices.Count > 0) { jumpToSceneHierarchyToolStripMenuItem.Visible = false; showOriginalFileToolStripMenuItem.Visible = false; exportAnimatorwithselectedAnimationClipMenuItem.Visible = false; if (assetListView.SelectedIndices.Count == 1) { jumpToSceneHierarchyToolStripMenuItem.Visible = true; showOriginalFileToolStripMenuItem.Visible = true; } if (assetListView.SelectedIndices.Count >= 1) { var selectedAssets = GetSelectedAssets(); if (selectedAssets.Any(x => x.Type == ClassIDType.Animator) && selectedAssets.Any(x => x.Type == ClassIDType.AnimationClip)) { exportAnimatorwithselectedAnimationClipMenuItem.Visible = true; } } contextMenuStrip1.Show(assetListView, e.X, e.Y); } } private void exportSelectedAssetsToolStripMenuItem_Click(object sender, EventArgs e) { ExportAssets(2, ExportType.Convert); } private void showOriginalFileToolStripMenuItem_Click(object sender, EventArgs e) { var selectasset = (AssetItem)assetListView.Items[assetListView.SelectedIndices[0]]; var args = $"/select, \"{selectasset.SourceFile.originalPath ?? selectasset.SourceFile.fullName}\""; var pfi = new ProcessStartInfo("explorer.exe", args); Process.Start(pfi); } private void exportAnimatorwithAnimationClipMenuItem_Click(object sender, EventArgs e) { AssetItem animator = null; List animationList = new List(); var selectedAssets = GetSelectedAssets(); foreach (var assetPreloadData in selectedAssets) { if (assetPreloadData.Type == ClassIDType.Animator) { animator = assetPreloadData; } else if (assetPreloadData.Type == ClassIDType.AnimationClip) { animationList.Add(assetPreloadData); } } if (animator != null) { var saveFolderDialog1 = new OpenFolderDialog(); if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK) { var exportPath = saveFolderDialog1.Folder + "\\Animator\\"; ExportAnimatorWithAnimationClip(animator, animationList, exportPath); } } } private void exportSelectedObjectsToolStripMenuItem_Click(object sender, EventArgs e) { ExportObjects(false); } private void exportObjectswithAnimationClipMenuItem_Click(object sender, EventArgs e) { ExportObjects(true); } private void ExportObjects(bool animation) { if (sceneTreeView.Nodes.Count > 0) { var saveFolderDialog1 = new OpenFolderDialog(); if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK) { var exportPath = saveFolderDialog1.Folder + "\\GameObject\\"; List animationList = null; if (animation) { animationList = GetSelectedAssets().Where(x => x.Type == ClassIDType.AnimationClip).ToList(); if (animationList.Count == 0) { animationList = null; } } ExportObjectsWithAnimationClip(exportPath, sceneTreeView.Nodes, animationList); } } else { StatusStripUpdate("No Objects available for export"); } } private void exportSelectedObjectsmergeToolStripMenuItem_Click(object sender, EventArgs e) { ExportMergeObjects(false); } private void exportSelectedObjectsmergeWithAnimationClipToolStripMenuItem_Click(object sender, EventArgs e) { ExportMergeObjects(true); } private void ExportMergeObjects(bool animation) { if (sceneTreeView.Nodes.Count > 0) { var gameObjects = new List(); GetSelectedParentNode(sceneTreeView.Nodes, gameObjects); var saveFileDialog = new SaveFileDialog(); saveFileDialog.FileName = gameObjects[0].m_Name + " (merge).fbx"; saveFileDialog.AddExtension = false; saveFileDialog.Filter = "Fbx file (*.fbx)|*.fbx"; if (saveFileDialog.ShowDialog() == DialogResult.OK) { var exportPath = saveFileDialog.FileName; List animationList = null; if (animation) { animationList = GetSelectedAssets().Where(x => x.Type == ClassIDType.AnimationClip).ToList(); if (animationList.Count == 0) { animationList = null; } } ExportObjectsMergeWithAnimationClip(exportPath, gameObjects, animationList); } } } private void jumpToSceneHierarchyToolStripMenuItem_Click(object sender, EventArgs e) { var selectasset = (AssetItem)assetListView.Items[assetListView.SelectedIndices[0]]; if (selectasset.TreeNode != null) { sceneTreeView.SelectedNode = selectasset.TreeNode; tabControl1.SelectedTab = tabPage1; } } private void exportAllAssetsMenuItem_Click(object sender, EventArgs e) { ExportAssets(1, ExportType.Convert); } private void exportSelectedAssetsMenuItem_Click(object sender, EventArgs e) { ExportAssets(2, ExportType.Convert); } private void exportFilteredAssetsMenuItem_Click(object sender, EventArgs e) { ExportAssets(3, ExportType.Convert); } private void toolStripMenuItem4_Click(object sender, EventArgs e) { ExportAssets(1, ExportType.Raw); } private void toolStripMenuItem5_Click(object sender, EventArgs e) { ExportAssets(2, ExportType.Raw); } private void toolStripMenuItem6_Click(object sender, EventArgs e) { ExportAssets(3, ExportType.Raw); } private void toolStripMenuItem7_Click(object sender, EventArgs e) { ExportAssets(1, ExportType.Dump); } private void toolStripMenuItem8_Click(object sender, EventArgs e) { ExportAssets(2, ExportType.Dump); } private void toolStripMenuItem9_Click(object sender, EventArgs e) { ExportAssets(3, ExportType.Dump); } private void exportAllObjectssplitToolStripMenuItem1_Click(object sender, EventArgs e) { if (sceneTreeView.Nodes.Count > 0) { var saveFolderDialog1 = new OpenFolderDialog(); if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK) { var savePath = saveFolderDialog1.Folder + "\\"; ExportSplitObjects(savePath, sceneTreeView.Nodes); } } else { StatusStripUpdate("No Objects available for export"); } } private List GetSelectedAssets() { var selectedAssets = new List(assetListView.SelectedIndices.Count); foreach (int index in assetListView.SelectedIndices) { selectedAssets.Add((AssetItem)assetListView.Items[index]); } return selectedAssets; } private void FilterAssetList() { assetListView.BeginUpdate(); assetListView.SelectedIndices.Clear(); var show = new List(); if (!allToolStripMenuItem.Checked) { for (var i = 1; i < filterTypeToolStripMenuItem.DropDownItems.Count; i++) { var item = (ToolStripMenuItem)filterTypeToolStripMenuItem.DropDownItems[i]; if (item.Checked) { show.Add((ClassIDType)Enum.Parse(typeof(ClassIDType), item.Text)); } } visibleAssets = exportableAssets.FindAll(x => show.Contains(x.Type)); } else { visibleAssets = exportableAssets; } if (listSearch.Text != " Filter ") { visibleAssets = visibleAssets.FindAll(x => x.Text.IndexOf(listSearch.Text, StringComparison.CurrentCultureIgnoreCase) >= 0); } assetListView.VirtualListSize = visibleAssets.Count; assetListView.EndUpdate(); } private void ExportAssets(int type, ExportType exportType) { if (exportableAssets.Count > 0) { var saveFolderDialog1 = new OpenFolderDialog(); if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK) { timer.Stop(); List toExportAssets = null; switch (type) { case 1: //All Assets toExportAssets = exportableAssets; break; case 2: //Selected Assets toExportAssets = GetSelectedAssets(); break; case 3: //Filtered Assets toExportAssets = visibleAssets; break; } Studio.ExportAssets(saveFolderDialog1.Folder, toExportAssets, exportType); } } else { StatusStripUpdate("No exportable assets loaded"); } } } }