using System; using System.Collections.Generic; using System.Drawing.Imaging; using System.IO; using System.Linq; using System.Text; namespace AssetStudio { public class ModelConverter : IImported { public ImportedFrame RootFrame { get; protected set; } public List MeshList { get; protected set; } = new List(); public List MaterialList { get; protected set; } = new List(); public List TextureList { get; protected set; } = new List(); public List AnimationList { get; protected set; } = new List(); public List MorphList { get; protected set; } = new List(); private Avatar avatar; private HashSet animationClipHashSet = new HashSet(); private Dictionary bonePathHash = new Dictionary(); private Dictionary textureNameDictionary = new Dictionary(); private Dictionary transformDictionary = new Dictionary(); public ModelConverter(GameObject m_GameObject) { if (m_GameObject.m_Animator != null) { InitWithAnimator(m_GameObject.m_Animator); CollectAnimationClip(m_GameObject.m_Animator); } else InitWithGameObject(m_GameObject); ConvertAnimations(); } public ModelConverter(GameObject m_GameObject, AnimationClip[] animationList) { if (m_GameObject.m_Animator != null) { InitWithAnimator(m_GameObject.m_Animator); } else InitWithGameObject(m_GameObject); foreach (var animationClip in animationList) { animationClipHashSet.Add(animationClip); } ConvertAnimations(); } public ModelConverter(Animator m_Animator) { InitWithAnimator(m_Animator); CollectAnimationClip(m_Animator); ConvertAnimations(); } public ModelConverter(Animator m_Animator, AnimationClip[] animationList) { InitWithAnimator(m_Animator); foreach (var animationClip in animationList) { animationClipHashSet.Add(animationClip); } ConvertAnimations(); } private void InitWithAnimator(Animator m_Animator) { if (m_Animator.m_Avatar.TryGet(out var m_Avatar)) avatar = m_Avatar; m_Animator.m_GameObject.TryGet(out var m_GameObject); InitWithGameObject(m_GameObject, m_Animator.m_HasTransformHierarchy); } private void InitWithGameObject(GameObject m_GameObject, bool hasTransformHierarchy = true) { var m_Transform = m_GameObject.m_Transform; if (!hasTransformHierarchy) { ConvertTransforms(m_Transform, null); DeoptimizeTransformHierarchy(); } else { var frameList = new List(); var tempTransform = m_Transform; while (tempTransform.m_Father.TryGet(out var m_Father)) { frameList.Add(ConvertTransform(m_Father)); tempTransform = m_Father; } if (frameList.Count > 0) { RootFrame = frameList[frameList.Count - 1]; for (var i = frameList.Count - 2; i >= 0; i--) { var frame = frameList[i]; var parent = frameList[i + 1]; parent.AddChild(frame); } ConvertTransforms(m_Transform, frameList[0]); } else { ConvertTransforms(m_Transform, null); } CreateBonePathHash(m_Transform); } ConvertMeshRenderer(m_Transform); } private void ConvertMeshRenderer(Transform m_Transform) { m_Transform.m_GameObject.TryGet(out var m_GameObject); if (m_GameObject.m_MeshRenderer != null) { ConvertMeshRenderer(m_GameObject.m_MeshRenderer); } if (m_GameObject.m_SkinnedMeshRenderer != null) { ConvertMeshRenderer(m_GameObject.m_SkinnedMeshRenderer); } if (m_GameObject.m_Animation != null) { foreach (var animation in m_GameObject.m_Animation.m_Animations) { if (animation.TryGet(out var animationClip)) { animationClipHashSet.Add(animationClip); } } } foreach (var pptr in m_Transform.m_Children) { if (pptr.TryGet(out var child)) ConvertMeshRenderer(child); } } private void CollectAnimationClip(Animator m_Animator) { if (m_Animator.m_Controller.TryGet(out var m_Controller)) { switch (m_Controller) { case AnimatorOverrideController m_AnimatorOverrideController: { if (m_AnimatorOverrideController.m_Controller.TryGet(out var m_AnimatorController)) { foreach (var pptr in m_AnimatorController.m_AnimationClips) { if (pptr.TryGet(out var m_AnimationClip)) { animationClipHashSet.Add(m_AnimationClip); } } } break; } case AnimatorController m_AnimatorController: { foreach (var pptr in m_AnimatorController.m_AnimationClips) { if (pptr.TryGet(out var m_AnimationClip)) { animationClipHashSet.Add(m_AnimationClip); } } break; } } } } private ImportedFrame ConvertTransform(Transform trans) { var frame = new ImportedFrame(trans.m_Children.Length); transformDictionary.Add(trans, frame); trans.m_GameObject.TryGet(out var m_GameObject); frame.Name = m_GameObject.m_Name; SetFrame(frame, trans.m_LocalPosition, trans.m_LocalRotation, trans.m_LocalScale); return frame; } private static ImportedFrame CreateFrame(string name, Vector3 t, Quaternion q, Vector3 s) { var frame = new ImportedFrame(); frame.Name = name; SetFrame(frame, t, q, s); return frame; } private static void SetFrame(ImportedFrame frame, Vector3 t, Quaternion q, Vector3 s) { frame.LocalPosition = new Vector3(-t.X, t.Y, t.Z); frame.LocalRotation = Fbx.QuaternionToEuler(new Quaternion(q.X, -q.Y, -q.Z, q.W)); frame.LocalScale = s; } private void ConvertTransforms(Transform trans, ImportedFrame parent) { var frame = ConvertTransform(trans); if (parent == null) { RootFrame = frame; } else { parent.AddChild(frame); } foreach (var pptr in trans.m_Children) { if (pptr.TryGet(out var child)) ConvertTransforms(child, frame); } } private void ConvertMeshRenderer(Renderer meshR) { var mesh = GetMesh(meshR); if (mesh == null) return; var iMesh = new ImportedMesh(); meshR.m_GameObject.TryGet(out var m_GameObject2); iMesh.Path = GetTransformPath(m_GameObject2.m_Transform); iMesh.SubmeshList = new List(); var subHashSet = new HashSet(); var combine = false; int firstSubMesh = 0; if (meshR.m_StaticBatchInfo?.subMeshCount > 0) { firstSubMesh = meshR.m_StaticBatchInfo.firstSubMesh; var finalSubMesh = meshR.m_StaticBatchInfo.firstSubMesh + meshR.m_StaticBatchInfo.subMeshCount; for (int i = meshR.m_StaticBatchInfo.firstSubMesh; i < finalSubMesh; i++) { subHashSet.Add(i); } combine = true; } else if (meshR.m_SubsetIndices?.Length > 0) { firstSubMesh = (int)meshR.m_SubsetIndices.Min(x => x); foreach (var index in meshR.m_SubsetIndices) { subHashSet.Add((int)index); } combine = true; } int firstFace = 0; for (int i = 0; i < mesh.m_SubMeshes.Length; i++) { int numFaces = (int)mesh.m_SubMeshes[i].indexCount / 3; if (subHashSet.Count > 0 && !subHashSet.Contains(i)) { firstFace += numFaces; continue; } var submesh = mesh.m_SubMeshes[i]; var iSubmesh = new ImportedSubmesh(); Material mat = null; if (i - firstSubMesh < meshR.m_Materials.Length) { if (meshR.m_Materials[i - firstSubMesh].TryGet(out var m_Material)) { mat = m_Material; } } ImportedMaterial iMat = ConvertMaterial(mat); iSubmesh.Material = iMat.Name; iSubmesh.VertexList = new List((int)submesh.vertexCount); var vertexColours = mesh.m_Colors != null && (mesh.m_Colors.Length == mesh.m_VertexCount * 3 || mesh.m_Colors.Length == mesh.m_VertexCount * 4); for (var j = mesh.m_SubMeshes[i].firstVertex; j < mesh.m_SubMeshes[i].firstVertex + mesh.m_SubMeshes[i].vertexCount; j++) { var iVertex = vertexColours ? new ImportedVertexWithColour() : new ImportedVertex(); //Vertices int c = 3; if (mesh.m_Vertices.Length == mesh.m_VertexCount * 4) { c = 4; } iVertex.Position = new Vector3(-mesh.m_Vertices[j * c], mesh.m_Vertices[j * c + 1], mesh.m_Vertices[j * c + 2]); //Normals if (mesh.m_Normals?.Length > 0) { if (mesh.m_Normals.Length == mesh.m_VertexCount * 3) { c = 3; } else if (mesh.m_Normals.Length == mesh.m_VertexCount * 4) { c = 4; } iVertex.Normal = new Vector3(-mesh.m_Normals[j * c], mesh.m_Normals[j * c + 1], mesh.m_Normals[j * c + 2]); } //Colors if (vertexColours) { if (mesh.m_Colors.Length == mesh.m_VertexCount * 3) { ((ImportedVertexWithColour)iVertex).Colour = new Color(mesh.m_Colors[j * 3], mesh.m_Colors[j * 3 + 1], mesh.m_Colors[j * 3 + 2], 1.0f); } else { ((ImportedVertexWithColour)iVertex).Colour = new Color(mesh.m_Colors[j * 4], mesh.m_Colors[j * 4 + 1], mesh.m_Colors[j * 4 + 2], mesh.m_Colors[j * 4 + 3]); } } //UV if (mesh.m_UV0 != null && mesh.m_UV0.Length == mesh.m_VertexCount * 2) { iVertex.UV = new[] { mesh.m_UV0[j * 2], mesh.m_UV0[j * 2 + 1] }; } else if (mesh.m_UV1 != null && mesh.m_UV1.Length == mesh.m_VertexCount * 2) { iVertex.UV = new[] { mesh.m_UV1[j * 2], mesh.m_UV1[j * 2 + 1] }; } //Tangent if (mesh.m_Tangents != null && mesh.m_Tangents.Length == mesh.m_VertexCount * 4) { iVertex.Tangent = new Vector4(-mesh.m_Tangents[j * 4], mesh.m_Tangents[j * 4 + 1], mesh.m_Tangents[j * 4 + 2], -mesh.m_Tangents[j * 4 + 3]); } //BoneInfluence if (mesh.m_Skin?.Length > 0) { var inf = mesh.m_Skin[j]; iVertex.BoneIndices = new int[4]; iVertex.Weights = new float[4]; for (var k = 0; k < 4; k++) { iVertex.BoneIndices[k] = inf.boneIndex[k]; iVertex.Weights[k] = inf.weight[k]; } } iSubmesh.VertexList.Add(iVertex); } //Face iSubmesh.FaceList = new List(numFaces); var end = firstFace + numFaces; for (int f = firstFace; f < end; f++) { var face = new ImportedFace(); face.VertexIndices = new int[3]; face.VertexIndices[0] = (int)(mesh.m_Indices[f * 3 + 2] - submesh.firstVertex); face.VertexIndices[1] = (int)(mesh.m_Indices[f * 3 + 1] - submesh.firstVertex); face.VertexIndices[2] = (int)(mesh.m_Indices[f * 3] - submesh.firstVertex); iSubmesh.FaceList.Add(face); } firstFace = end; iMesh.SubmeshList.Add(iSubmesh); } if (meshR is SkinnedMeshRenderer sMesh) { //Bone if (sMesh.m_Bones.Length > 0) { var boneMax = Math.Min(sMesh.m_Bones.Length, mesh.m_BindPose.Length); iMesh.BoneList = new List(boneMax); for (int i = 0; i < boneMax; i++) { var bone = new ImportedBone(); if (sMesh.m_Bones[i].TryGet(out var m_Transform)) { bone.Path = GetTransformPath(m_Transform); } if (!string.IsNullOrEmpty(bone.Path)) { var convert = Matrix4x4.Scale(new Vector3(-1, 1, 1)); bone.Matrix = convert * mesh.m_BindPose[i] * convert; iMesh.BoneList.Add(bone); } } } if (iMesh.BoneList == null || iMesh.BoneList.Count == 0) { if (mesh.m_BindPose.Length > 0 && mesh.m_BoneNameHashes?.Length > 0) { var boneMax = Math.Min(mesh.m_BindPose.Length, mesh.m_BoneNameHashes.Length); iMesh.BoneList = new List(boneMax); for (int i = 0; i < boneMax; i++) { var bone = new ImportedBone(); var boneHash = mesh.m_BoneNameHashes[i]; var path = GetPathFromHash(boneHash); bone.Path = FixBonePath(path); if (!string.IsNullOrEmpty(bone.Path)) { var convert = Matrix4x4.Scale(new Vector3(-1, 1, 1)); bone.Matrix = convert * mesh.m_BindPose[i] * convert; iMesh.BoneList.Add(bone); } } } } //Morphs if (mesh.m_Shapes?.shapes != null) { if (mesh.m_Shapes.shapes.Length > 0) { ImportedMorph morph = null; string lastGroup = ""; for (int i = 0; i < mesh.m_Shapes.channels.Length; i++) { string group = BlendShapeNameGroup(mesh, i); if (group != lastGroup) { morph = new ImportedMorph(); MorphList.Add(morph); morph.Path = iMesh.Path; morph.ClipName = group; morph.Channels = new List>(mesh.m_Shapes.channels.Length); morph.KeyframeList = new List(mesh.m_Shapes.shapes.Length); lastGroup = group; } morph.Channels.Add(new Tuple(i < sMesh.m_BlendShapeWeights.Length ? sMesh.m_BlendShapeWeights[i] : 0f, morph.KeyframeList.Count, mesh.m_Shapes.channels[i].frameCount)); for (int frameIdx = 0; frameIdx < mesh.m_Shapes.channels[i].frameCount; frameIdx++) { ImportedMorphKeyframe keyframe = new ImportedMorphKeyframe(); keyframe.Name = BlendShapeNameExtension(mesh, i) + "_" + frameIdx; int shapeIdx = mesh.m_Shapes.channels[i].frameIndex + frameIdx; keyframe.VertexList = new List((int)mesh.m_Shapes.shapes[shapeIdx].vertexCount); keyframe.MorphedVertexIndices = new List((int)mesh.m_Shapes.shapes[shapeIdx].vertexCount); keyframe.Weight = shapeIdx < mesh.m_Shapes.fullWeights.Length ? mesh.m_Shapes.fullWeights[shapeIdx] : 100f; int lastVertIndex = (int)(mesh.m_Shapes.shapes[shapeIdx].firstVertex + mesh.m_Shapes.shapes[shapeIdx].vertexCount); for (int j = (int)mesh.m_Shapes.shapes[shapeIdx].firstVertex; j < lastVertIndex; j++) { var morphVert = mesh.m_Shapes.vertices[j]; ImportedVertex vert = GetSourceVertex(iMesh.SubmeshList, (int)morphVert.index); ImportedVertex destVert = new ImportedVertex(); Vector3 morphPos = morphVert.vertex; morphPos.X *= -1; destVert.Position = vert.Position + morphPos; Vector3 morphNormal = morphVert.normal; morphNormal.X *= -1; destVert.Normal = morphNormal; Vector4 morphTangent = new Vector4(morphVert.tangent, 0); morphTangent.X *= -1; destVert.Tangent = morphTangent; keyframe.VertexList.Add(destVert); keyframe.MorphedVertexIndices.Add((ushort)morphVert.index); } morph.KeyframeList.Add(keyframe); } } } } } //TODO combine mesh if (combine) { meshR.m_GameObject.TryGet(out var m_GameObject); var frame = RootFrame.FindChild(m_GameObject.m_Name); if (frame != null) { frame.LocalPosition = RootFrame.LocalPosition; frame.LocalRotation = RootFrame.LocalRotation; while (frame.Parent != null) { frame = frame.Parent; frame.LocalPosition = RootFrame.LocalPosition; frame.LocalRotation = RootFrame.LocalRotation; } } } MeshList.Add(iMesh); } private static Mesh GetMesh(Renderer meshR) { if (meshR is SkinnedMeshRenderer sMesh) { if (sMesh.m_Mesh.TryGet(out var m_Mesh)) { return m_Mesh; } } else { meshR.m_GameObject.TryGet(out var m_GameObject); if (m_GameObject.m_MeshFilter != null) { if (m_GameObject.m_MeshFilter.m_Mesh.TryGet(out var m_Mesh)) { return m_Mesh; } } } return null; } private string GetTransformPath(Transform transform) { if (transformDictionary.TryGetValue(transform, out var frame)) { return frame.Path; } return null; } private string FixBonePath(string path) { var frame = RootFrame.FindFrameByPath(path); return frame?.Path; } private static string GetTransformPathByFather(Transform transform) { transform.m_GameObject.TryGet(out var m_GameObject); if (transform.m_Father.TryGet(out var father)) { return GetTransformPathByFather(father) + "/" + m_GameObject.m_Name; } return m_GameObject.m_Name; } private ImportedMaterial ConvertMaterial(Material mat) { ImportedMaterial iMat; if (mat != null) { iMat = ImportedHelpers.FindMaterial(mat.m_Name, MaterialList); if (iMat != null) { return iMat; } iMat = new ImportedMaterial(); iMat.Name = mat.m_Name; foreach (var col in mat.m_SavedProperties.m_Colors) { switch (col.Key) { case "_Color": iMat.Diffuse = col.Value; break; case "_SColor": iMat.Ambient = col.Value; break; case "_EmissionColor": iMat.Emissive = col.Value; break; case "_SpecularColor": case "_SpecColor": iMat.Specular = col.Value; break; case "_ReflectColor": iMat.Reflection = col.Value; break; } } foreach (var flt in mat.m_SavedProperties.m_Floats) { switch (flt.Key) { case "_Shininess": iMat.Shininess = flt.Value; break; case "_Transparency": iMat.Transparency = flt.Value; break; } } //textures iMat.Textures = new List(); foreach (var texEnv in mat.m_SavedProperties.m_TexEnvs) { if (!texEnv.Value.m_Texture.TryGet(out var m_Texture2D)) //TODO other Texture { continue; } var texture = new ImportedMaterialTexture(); iMat.Textures.Add(texture); int dest = -1; if (texEnv.Key == "_MainTex") dest = 0; else if (texEnv.Key == "_BumpMap") dest = 3; else if (texEnv.Key.Contains("Specular")) dest = 2; else if (texEnv.Key.Contains("Normal")) dest = 1; texture.Dest = dest; if (textureNameDictionary.TryGetValue(m_Texture2D, out var textureName)) { texture.Name = textureName; } else if (ImportedHelpers.FindTexture(m_Texture2D.m_Name + ".png", TextureList) != null) //已有相同名字的图片 { for (int i = 1; ; i++) { var name = m_Texture2D.m_Name + $" ({i}).png"; if (ImportedHelpers.FindTexture(name, TextureList) == null) { texture.Name = name; textureNameDictionary.Add(m_Texture2D, name); break; } } } else { texture.Name = m_Texture2D.m_Name + ".png"; textureNameDictionary.Add(m_Texture2D, texture.Name); } texture.Offset = texEnv.Value.m_Offset; texture.Scale = texEnv.Value.m_Scale; ConvertTexture2D(m_Texture2D, texture.Name); } MaterialList.Add(iMat); } else { iMat = new ImportedMaterial(); } return iMat; } private void ConvertTexture2D(Texture2D tex2D, string name) { var iTex = ImportedHelpers.FindTexture(name, TextureList); if (iTex != null) { return; } var bitmap = new Texture2DConverter(tex2D).ConvertToBitmap(true); if (bitmap != null) { using (var stream = new MemoryStream()) { bitmap.Save(stream, ImageFormat.Png); iTex = new ImportedTexture(stream, name); TextureList.Add(iTex); bitmap.Dispose(); } } } private void ConvertAnimations() { foreach (var animationClip in animationClipHashSet) { var iAnim = new ImportedKeyframedAnimation(); var name = animationClip.m_Name; if (AnimationList.Exists(x => x.Name == name)) { for (int i = 1; ; i++) { var fixName = name + $"_{i}"; if (!AnimationList.Exists(x => x.Name == fixName)) { name = fixName; break; } } } iAnim.Name = name; iAnim.TrackList = new List(); AnimationList.Add(iAnim); if (animationClip.m_Legacy) { foreach (var m_CompressedRotationCurve in animationClip.m_CompressedRotationCurves) { var track = iAnim.FindTrack(FixBonePath(m_CompressedRotationCurve.m_Path)); var numKeys = m_CompressedRotationCurve.m_Times.m_NumItems; var data = m_CompressedRotationCurve.m_Times.UnpackInts(); var times = new float[numKeys]; int t = 0; for (int i = 0; i < numKeys; i++) { t += data[i]; times[i] = t * 0.01f; } var quats = m_CompressedRotationCurve.m_Values.UnpackQuats(); for (int i = 0; i < numKeys; i++) { var quat = quats[i]; var value = Fbx.QuaternionToEuler(new Quaternion(quat.X, -quat.Y, -quat.Z, quat.W)); track.Rotations.Add(new ImportedKeyframe(times[i], value)); } } foreach (var m_RotationCurve in animationClip.m_RotationCurves) { var track = iAnim.FindTrack(FixBonePath(m_RotationCurve.path)); foreach (var m_Curve in m_RotationCurve.curve.m_Curve) { var value = Fbx.QuaternionToEuler(new Quaternion(m_Curve.value.X, -m_Curve.value.Y, -m_Curve.value.Z, m_Curve.value.W)); track.Rotations.Add(new ImportedKeyframe(m_Curve.time, value)); } } foreach (var m_PositionCurve in animationClip.m_PositionCurves) { var track = iAnim.FindTrack(FixBonePath(m_PositionCurve.path)); foreach (var m_Curve in m_PositionCurve.curve.m_Curve) { track.Translations.Add(new ImportedKeyframe(m_Curve.time, new Vector3(-m_Curve.value.X, m_Curve.value.Y, m_Curve.value.Z))); } } foreach (var m_ScaleCurve in animationClip.m_ScaleCurves) { var track = iAnim.FindTrack(FixBonePath(m_ScaleCurve.path)); foreach (var m_Curve in m_ScaleCurve.curve.m_Curve) { track.Scalings.Add(new ImportedKeyframe(m_Curve.time, new Vector3(m_Curve.value.X, m_Curve.value.Y, m_Curve.value.Z))); } } if (animationClip.m_EulerCurves != null) { foreach (var m_EulerCurve in animationClip.m_EulerCurves) { var track = iAnim.FindTrack(FixBonePath(m_EulerCurve.path)); foreach (var m_Curve in m_EulerCurve.curve.m_Curve) { track.Rotations.Add(new ImportedKeyframe(m_Curve.time, new Vector3(m_Curve.value.X, -m_Curve.value.Y, -m_Curve.value.Z))); } } } } else { var m_Clip = animationClip.m_MuscleClip.m_Clip; var streamedFrames = m_Clip.m_StreamedClip.ReadData(); var m_ClipBindingConstant = animationClip.m_ClipBindingConstant; for (int frameIndex = 1; frameIndex < streamedFrames.Count - 1; frameIndex++) { var frame = streamedFrames[frameIndex]; var streamedValues = frame.keyList.Select(x => x.value).ToArray(); for (int curveIndex = 0; curveIndex < frame.keyList.Length;) { ReadCurveData(iAnim, m_ClipBindingConstant, frame.keyList[curveIndex].index, frame.time, streamedValues, 0, ref curveIndex); } } var m_DenseClip = m_Clip.m_DenseClip; var streamCount = m_Clip.m_StreamedClip.curveCount; for (int frameIndex = 0; frameIndex < m_DenseClip.m_FrameCount; frameIndex++) { var time = m_DenseClip.m_BeginTime + frameIndex / m_DenseClip.m_SampleRate; var frameOffset = frameIndex * m_DenseClip.m_CurveCount; for (int curveIndex = 0; curveIndex < m_DenseClip.m_CurveCount;) { var index = streamCount + curveIndex; ReadCurveData(iAnim, m_ClipBindingConstant, (int)index, time, m_DenseClip.m_SampleArray, (int)frameOffset, ref curveIndex); } } if (m_Clip.m_ConstantClip != null) { var m_ConstantClip = m_Clip.m_ConstantClip; var denseCount = m_Clip.m_DenseClip.m_CurveCount; var time2 = 0.0f; for (int i = 0; i < 2; i++) { for (int curveIndex = 0; curveIndex < m_ConstantClip.data.Length;) { var index = streamCount + denseCount + curveIndex; ReadCurveData(iAnim, m_ClipBindingConstant, (int)index, time2, m_ConstantClip.data, 0, ref curveIndex); } time2 = animationClip.m_MuscleClip.m_StopTime; } } } } } private void ReadCurveData(ImportedKeyframedAnimation iAnim, AnimationClipBindingConstant m_ClipBindingConstant, int index, float time, float[] data, int offset, ref int curveIndex) { var binding = m_ClipBindingConstant.FindBinding(index); if (binding.path == 0) { curveIndex++; return; } var path = FixBonePath(GetPathFromHash(binding.path)); var track = iAnim.FindTrack(path); switch (binding.attribute) { case 1: track.Translations.Add(new ImportedKeyframe(time, new Vector3 ( -data[curveIndex++ + offset], data[curveIndex++ + offset], data[curveIndex++ + offset] ))); break; case 2: var value = Fbx.QuaternionToEuler(new Quaternion ( data[curveIndex++ + offset], -data[curveIndex++ + offset], -data[curveIndex++ + offset], data[curveIndex++ + offset] )); track.Rotations.Add(new ImportedKeyframe(time, value)); break; case 3: track.Scalings.Add(new ImportedKeyframe(time, new Vector3 ( data[curveIndex++ + offset], data[curveIndex++ + offset], data[curveIndex++ + offset] ))); break; case 4: track.Rotations.Add(new ImportedKeyframe(time, new Vector3 ( data[curveIndex++ + offset], -data[curveIndex++ + offset], -data[curveIndex++ + offset] ))); break; default: //track.Curve.Add(new ImportedKeyframe(time, data[curveIndex++])); curveIndex++; break; } } private string GetPathFromHash(uint hash) { bonePathHash.TryGetValue(hash, out var boneName); if (string.IsNullOrEmpty(boneName)) { boneName = avatar?.FindBonePath(hash); } if (string.IsNullOrEmpty(boneName)) { boneName = "unknown " + hash; } return boneName; } private static string BlendShapeNameGroup(Mesh mesh, int index) { string name = mesh.m_Shapes.channels[index].name; int dotPos = name.IndexOf('.'); if (dotPos >= 0) { return name.Substring(0, dotPos); } return "Ungrouped"; } private static string BlendShapeNameExtension(Mesh mesh, int index) { string name = mesh.m_Shapes.channels[index].name; int dotPos = name.IndexOf('.'); if (dotPos >= 0) { return name.Substring(dotPos + 1); } return name; } private static ImportedVertex GetSourceVertex(List submeshList, int morphVertIndex) { foreach (var submesh in submeshList) { var vertList = submesh.VertexList; if (morphVertIndex < vertList.Count) { return vertList[morphVertIndex]; } morphVertIndex -= vertList.Count; } return null; } private void CreateBonePathHash(Transform m_Transform) { var name = GetTransformPathByFather(m_Transform); var crc = new SevenZip.CRC(); var bytes = Encoding.UTF8.GetBytes(name); crc.Update(bytes, 0, (uint)bytes.Length); bonePathHash[crc.GetDigest()] = name; int index; while ((index = name.IndexOf("/", StringComparison.Ordinal)) >= 0) { name = name.Substring(index + 1); crc = new SevenZip.CRC(); bytes = Encoding.UTF8.GetBytes(name); crc.Update(bytes, 0, (uint)bytes.Length); bonePathHash[crc.GetDigest()] = name; } foreach (var pptr in m_Transform.m_Children) { if (pptr.TryGet(out var child)) CreateBonePathHash(child); } } private void DeoptimizeTransformHierarchy() { if (avatar == null) throw new Exception("Transform hierarchy has been optimized, but can't find Avatar to deoptimize."); // 1. Figure out the skeletonPaths from the unstripped avatar var skeletonPaths = new List(); foreach (var id in avatar.m_Avatar.m_AvatarSkeleton.m_ID) { var path = avatar.FindBonePath(id); skeletonPaths.Add(path); } // 2. Restore the original transform hierarchy // Prerequisite: skeletonPaths follow pre-order traversal for (var i = 1; i < skeletonPaths.Count; i++) // start from 1, skip the root transform because it will always be there. { var path = skeletonPaths[i]; var strs = path.Split('/'); string transformName; ImportedFrame parentFrame; if (strs.Length == 1) { transformName = path; parentFrame = RootFrame; } else { transformName = strs.Last(); var parentFrameName = strs[strs.Length - 2]; parentFrame = RootFrame.FindChild(parentFrameName); //var parentFramePath = path.Substring(0, path.LastIndexOf('/')); //parentFrame = RootFrame.FindFrameByPath(parentFramePath); } var skeletonPose = avatar.m_Avatar.m_DefaultPose; var xform = skeletonPose.m_X[i]; var frame = RootFrame.FindChild(transformName); if (frame != null) { SetFrame(frame, xform.t, xform.q, xform.s); parentFrame.AddChild(frame); } else { frame = CreateFrame(transformName, xform.t, xform.q, xform.s); parentFrame.AddChild(frame); } } } } }