using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Windows.Forms; namespace Unity_Studio { public partial class ExportOptions : Form { public ExportOptions() { InitializeComponent(); exportNormals.Checked = (bool)Properties.Settings.Default["exportNormals"]; exportTangents.Checked = (bool)Properties.Settings.Default["exportTangents"]; exportUVs.Checked = (bool)Properties.Settings.Default["exportUVs"]; exportColors.Checked = (bool)Properties.Settings.Default["exportColors"]; exportDeformers.Checked = (bool)Properties.Settings.Default["exportDeformers"]; convertDummies.Checked = (bool)Properties.Settings.Default["convertDummies"]; convertDummies.Enabled = (bool)Properties.Settings.Default["exportDeformers"]; scaleFactor.Value = (decimal)Properties.Settings.Default["scaleFactor"]; upAxis.SelectedIndex = (int)Properties.Settings.Default["upAxis"]; showExpOpt.Checked = (bool)Properties.Settings.Default["showExpOpt"]; converttexture.Checked = (bool)Properties.Settings.Default["convertTexture"]; convertAudio.Checked = (bool)Properties.Settings.Default["convertAudio"]; var str = (string)Properties.Settings.Default["convertType"]; foreach (Control c in panel1.Controls) { if (c.Text == str) { ((RadioButton)c).Checked = true; break; } } } private void exportOpnions_CheckedChanged(object sender, EventArgs e) { Properties.Settings.Default[((CheckBox)sender).Name] = ((CheckBox)sender).Checked; Properties.Settings.Default.Save(); } private void fbxOKbutton_Click(object sender, EventArgs e) { Properties.Settings.Default["exportNormals"] = exportNormals.Checked; Properties.Settings.Default["exportTangents"] = exportTangents.Checked; Properties.Settings.Default["exportUVs"] = exportUVs.Checked; Properties.Settings.Default["exportColors"] = exportColors.Checked; Properties.Settings.Default["exportDeformers"] = exportDeformers.Checked; Properties.Settings.Default["scaleFactor"] = scaleFactor.Value; Properties.Settings.Default["upAxis"] = upAxis.SelectedIndex; Properties.Settings.Default["convertTexture"] = converttexture.Checked; Properties.Settings.Default["convertAudio"] = convertAudio.Checked; foreach (Control c in panel1.Controls) { if (((RadioButton)c).Checked) { Properties.Settings.Default["convertType"] = c.Text; break; } } Properties.Settings.Default.Save(); DialogResult = DialogResult.OK; Close(); } private void fbxCancel_Click(object sender, EventArgs e) { DialogResult = DialogResult.Cancel; Close(); } private void exportDeformers_CheckedChanged(object sender, EventArgs e) { exportOpnions_CheckedChanged(sender, e); convertDummies.Enabled = exportDeformers.Checked; } } }