using System; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Threading; using System.Windows.Forms; using AssetStudio; using static AssetStudioGUI.Exporter; using Object = AssetStudio.Object; namespace AssetStudioGUI { internal static class Studio { public static AssetsManager assetsManager = new AssetsManager(); public static ScriptDumper scriptDumper = new ScriptDumper(); public static List exportableAssets = new List(); public static List visibleAssets = new List(); public static void ExtractFile(string[] fileNames) { ThreadPool.QueueUserWorkItem(state => { int extractedCount = 0; Progress.Reset(); for (var i = 0; i < fileNames.Length; i++) { var fileName = fileNames[i]; var type = ImportHelper.CheckFileType(fileName, out var reader); if (type == FileType.BundleFile) extractedCount += ExtractBundleFile(fileName, reader); else if (type == FileType.WebFile) extractedCount += ExtractWebDataFile(fileName, reader); else reader.Dispose(); Progress.Report(++i, fileNames.Length); } Logger.Info($"Finished extracting {extractedCount} files."); }); } private static int ExtractBundleFile(string bundleFileName, EndianBinaryReader reader) { Logger.Info($"Decompressing {Path.GetFileName(bundleFileName)} ..."); var bundleFile = new BundleFile(reader, bundleFileName); reader.Dispose(); if (bundleFile.fileList.Count > 0) { var extractPath = bundleFileName + "_unpacked\\"; return ExtractStreamFile(extractPath, bundleFile.fileList); } return 0; } private static int ExtractWebDataFile(string webFileName, EndianBinaryReader reader) { Logger.Info($"Decompressing {Path.GetFileName(webFileName)} ..."); var webFile = new WebFile(reader); reader.Dispose(); if (webFile.fileList.Count > 0) { var extractPath = webFileName + "_unpacked\\"; return ExtractStreamFile(extractPath, webFile.fileList); } return 0; } private static int ExtractStreamFile(string extractPath, List fileList) { int extractedCount = 0; foreach (var file in fileList) { var filePath = extractPath + file.fileName; if (!Directory.Exists(extractPath)) { Directory.CreateDirectory(extractPath); } if (!File.Exists(filePath) && file.stream is MemoryStream stream) { File.WriteAllBytes(filePath, stream.ToArray()); extractedCount += 1; } file.stream.Dispose(); } return extractedCount; } public static void BuildAssetList(Dictionary tempDic, bool displayAll, bool displayOriginalName, out string productName) { Logger.Info("Building asset list..."); productName = string.Empty; var assetsNameHash = new HashSet(); var progressCount = assetsManager.assetsFileList.Sum(x => x.Objects.Count); int j = 0; Progress.Reset(); foreach (var assetsFile in assetsManager.assetsFileList) { var tempExportableAssets = new List(); AssetBundle ab = null; foreach (var asset in assetsFile.Objects.Values) { var assetItem = new AssetItem(asset); tempDic.Add(asset, assetItem); assetItem.UniqueID = " #" + j; var exportable = false; switch (asset) { case GameObject m_GameObject: assetItem.Text = m_GameObject.m_Name; break; case Texture2D m_Texture2D: if (!string.IsNullOrEmpty(m_Texture2D.m_StreamData?.path)) assetItem.FullSize = asset.byteSize + m_Texture2D.m_StreamData.size; assetItem.Text = m_Texture2D.m_Name; exportable = true; break; case AudioClip m_AudioClip: if (!string.IsNullOrEmpty(m_AudioClip.m_Source)) assetItem.FullSize = asset.byteSize + m_AudioClip.m_Size; assetItem.Text = m_AudioClip.m_Name; exportable = true; break; case VideoClip m_VideoClip: if (!string.IsNullOrEmpty(m_VideoClip.m_OriginalPath)) assetItem.FullSize = asset.byteSize + (long)m_VideoClip.m_Size; assetItem.Text = m_VideoClip.m_Name; exportable = true; break; case Shader m_Shader: assetItem.Text = m_Shader.m_ParsedForm?.m_Name ?? m_Shader.m_Name; exportable = true; break; case Mesh _: case TextAsset _: case AnimationClip _: case Font _: case MovieTexture _: case Sprite _: assetItem.Text = ((NamedObject)asset).m_Name; exportable = true; break; case Animator m_Animator: if (m_Animator.m_GameObject.TryGet(out var gameObject)) { assetItem.Text = gameObject.m_Name; } exportable = true; break; case MonoBehaviour m_MonoBehaviour: if (m_MonoBehaviour.m_Name == "" && m_MonoBehaviour.m_Script.TryGet(out var m_Script)) { assetItem.Text = m_Script.m_ClassName; } else { assetItem.Text = m_MonoBehaviour.m_Name; } exportable = true; break; case PlayerSettings m_PlayerSettings: productName = m_PlayerSettings.productName; break; case AssetBundle m_AssetBundle: ab = m_AssetBundle; assetItem.Text = ab.m_Name; break; case NamedObject m_NamedObject: assetItem.Text = m_NamedObject.m_Name; break; } if (assetItem.Text == "") { assetItem.Text = assetItem.TypeString + assetItem.UniqueID; } assetItem.SubItems.AddRange(new[] { assetItem.TypeString, assetItem.FullSize.ToString() }); //处理同名文件 if (!assetsNameHash.Add((assetItem.TypeString + assetItem.Text).ToUpper())) { assetItem.Text += assetItem.UniqueID; } //处理非法文件名 assetItem.Text = FixFileName(assetItem.Text); if (displayAll) { exportable = true; } if (exportable) { tempExportableAssets.Add(assetItem); } Progress.Report(++j, progressCount); } if (displayOriginalName && ab != null) { foreach (var item in tempExportableAssets) { var originalPath = ab.m_Container.FirstOrDefault(y => y.Value.asset.m_PathID == item.Asset.m_PathID).Key; if (!string.IsNullOrEmpty(originalPath)) { var extension = Path.GetExtension(originalPath); if (!string.IsNullOrEmpty(extension) && item.Type == ClassIDType.TextAsset) { item.Extension = extension; } item.Text = Path.GetDirectoryName(originalPath) + "\\" + item.Text; } } } exportableAssets.AddRange(tempExportableAssets); tempExportableAssets.Clear(); } visibleAssets = exportableAssets; assetsNameHash.Clear(); } public static List BuildTreeStructure(Dictionary tempDic) { Logger.Info("Building tree structure..."); var treeNodeCollection = new List(); var treeNodeDictionary = new Dictionary(); var progressCount = assetsManager.assetsFileList.Count; int i = 0; Progress.Reset(); foreach (var assetsFile in assetsManager.assetsFileList) { var fileNode = new GameObjectTreeNode(assetsFile.fileName); //RootNode foreach (var obj in assetsFile.Objects.Values) { if (obj is GameObject m_GameObject) { if (!treeNodeDictionary.TryGetValue(m_GameObject, out var currentNode)) { currentNode = new GameObjectTreeNode(m_GameObject); treeNodeDictionary.Add(m_GameObject, currentNode); } if (m_GameObject.m_MeshFilter != null) { if (m_GameObject.m_MeshFilter.m_Mesh.TryGet(out var m_Mesh)) { var item = tempDic[m_Mesh]; item.TreeNode = currentNode; } } if (m_GameObject.m_SkinnedMeshRenderer != null) { if (m_GameObject.m_SkinnedMeshRenderer.m_Mesh.TryGet(out var m_Mesh)) { var item = tempDic[m_Mesh]; item.TreeNode = currentNode; } } var parentNode = fileNode; if (m_GameObject.m_Transform != null) { if (m_GameObject.m_Transform.m_Father.TryGet(out var m_Father)) { if (m_Father.m_GameObject.TryGet(out var parentGameObject)) { if (!treeNodeDictionary.TryGetValue(parentGameObject, out parentNode)) { parentNode = new GameObjectTreeNode(parentGameObject); treeNodeDictionary.Add(parentGameObject, parentNode); } } } } parentNode.Nodes.Add(currentNode); } } if (fileNode.Nodes.Count > 0) { treeNodeCollection.Add(fileNode); } Progress.Report(++i, progressCount); } treeNodeDictionary.Clear(); return treeNodeCollection; } public static Dictionary> BuildClassStructure() { var typeMap = new Dictionary>(); foreach (var assetsFile in assetsManager.assetsFileList) { if (typeMap.TryGetValue(assetsFile.unityVersion, out var curVer)) { foreach (var type in assetsFile.m_Types.Where(x => x.m_Nodes != null)) { var key = type.classID; if (type.m_ScriptTypeIndex >= 0) { key = -1 - type.m_ScriptTypeIndex; } curVer[key] = new TypeTreeItem(key, type.m_Nodes); } } else { var items = new SortedDictionary(); foreach (var type in assetsFile.m_Types.Where(x => x.m_Nodes != null)) { var key = type.classID; if (type.m_ScriptTypeIndex >= 0) { key = -1 - type.m_ScriptTypeIndex; } items.Add(key, new TypeTreeItem(key, type.m_Nodes)); } typeMap.Add(assetsFile.unityVersion, items); } } return typeMap; } public static string FixFileName(string str) { if (str.Length >= 260) return Path.GetRandomFileName(); return Path.GetInvalidFileNameChars().Aggregate(str, (current, c) => current.Replace(c, '_')); } public static void ExportAssets(string savePath, List toExportAssets, int assetGroupSelectedIndex, bool openAfterExport) { ThreadPool.QueueUserWorkItem(state => { Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US"); int toExportCount = toExportAssets.Count; int exportedCount = 0; int i = 0; Progress.Reset(); foreach (var asset in toExportAssets) { var exportpath = savePath + "\\"; if (assetGroupSelectedIndex == 1) { exportpath += Path.GetFileNameWithoutExtension(asset.SourceFile.fullName) + "_export\\"; } else if (assetGroupSelectedIndex == 0) { exportpath = savePath + "\\" + asset.TypeString + "\\"; } Logger.Info($"Exporting {asset.TypeString}: {asset.Text}"); try { switch (asset.Type) { case ClassIDType.Texture2D: if (ExportTexture2D(asset, exportpath)) { exportedCount++; } break; case ClassIDType.AudioClip: if (ExportAudioClip(asset, exportpath)) { exportedCount++; } break; case ClassIDType.Shader: if (ExportShader(asset, exportpath)) { exportedCount++; } break; case ClassIDType.TextAsset: if (ExportTextAsset(asset, exportpath)) { exportedCount++; } break; case ClassIDType.MonoBehaviour: if (ExportMonoBehaviour(asset, exportpath)) { exportedCount++; } break; case ClassIDType.Font: if (ExportFont(asset, exportpath)) { exportedCount++; } break; case ClassIDType.Mesh: if (ExportMesh(asset, exportpath)) { exportedCount++; } break; case ClassIDType.VideoClip: if (ExportVideoClip(asset, exportpath)) { exportedCount++; } break; case ClassIDType.MovieTexture: if (ExportMovieTexture(asset, exportpath)) { exportedCount++; } break; case ClassIDType.Sprite: if (ExportSprite(asset, exportpath)) { exportedCount++; } break; case ClassIDType.Animator: if (ExportAnimator(asset, exportpath)) { exportedCount++; } break; case ClassIDType.AnimationClip: break; default: if (ExportRawFile(asset, exportpath)) { exportedCount++; } break; } } catch (Exception ex) { MessageBox.Show($"Export {asset.Type}:{asset.Text} error\r\n{ex.Message}\r\n{ex.StackTrace}"); } Progress.Report(++i, toExportCount); } var statusText = exportedCount == 0 ? "Nothing exported." : $"Finished exporting {exportedCount} assets."; if (toExportCount > exportedCount) { statusText += $" {toExportCount - exportedCount} assets skipped (not extractable or files already exist)"; } Logger.Info(statusText); if (openAfterExport && exportedCount > 0) { Process.Start(savePath); } }); } public static void ExportSplitObjects(string savePath, TreeNodeCollection nodes, bool openAfterExport) { ThreadPool.QueueUserWorkItem(state => { var count = nodes.Cast().Sum(x => x.Nodes.Count); int k = 0; Progress.Reset(); foreach (GameObjectTreeNode node in nodes) { //遍历一级子节点 foreach (GameObjectTreeNode j in node.Nodes) { //收集所有子节点 var gameObjects = new List(); CollectNode(j, gameObjects); //跳过一些不需要导出的object if (gameObjects.All(x => x.m_SkinnedMeshRenderer == null && x.m_MeshFilter == null)) { Progress.Report(++k, count); continue; } //处理非法文件名 var filename = FixFileName(j.Text); //每个文件存放在单独的文件夹 var targetPath = $"{savePath}{filename}\\"; //重名文件处理 for (int i = 1; ; i++) { if (Directory.Exists(targetPath)) { targetPath = $"{savePath}{filename} ({i})\\"; } else { break; } } Directory.CreateDirectory(targetPath); //导出FBX Logger.Info($"Exporting {filename}.fbx"); try { ExportGameObject(j.gameObject, targetPath); } catch (Exception ex) { MessageBox.Show($"Export GameObject:{j.Text} error\r\n{ex.Message}\r\n{ex.StackTrace}"); } Progress.Report(++k, count); Logger.Info($"Finished exporting {filename}.fbx"); } } if (openAfterExport) { Process.Start(savePath); } Logger.Info("Finished"); }); } private static void CollectNode(GameObjectTreeNode node, List gameObjects) { gameObjects.Add(node.gameObject); foreach (GameObjectTreeNode i in node.Nodes) { CollectNode(i, gameObjects); } } public static void ExportAnimatorWithAnimationClip(AssetItem animator, List animationList, string exportPath, bool openAfterExport) { ThreadPool.QueueUserWorkItem(state => { Logger.Info($"Exporting {animator.Text}"); try { ExportAnimator(animator, exportPath, animationList); if (openAfterExport) { Process.Start(exportPath); } Logger.Info($"Finished exporting {animator.Text}"); } catch (Exception ex) { MessageBox.Show($"Export Animator:{animator.Text} error\r\n{ex.Message}\r\n{ex.StackTrace}"); Logger.Info("Error in export"); } }); } public static void ExportObjectsWithAnimationClip(string exportPath, TreeNodeCollection nodes, bool openAfterExport, List animationList = null) { ThreadPool.QueueUserWorkItem(state => { var gameObjects = new List(); GetSelectedParentNode(nodes, gameObjects); if (gameObjects.Count > 0) { var count = gameObjects.Count; int i = 0; Progress.Reset(); foreach (var gameObject in gameObjects) { Logger.Info($"Exporting {gameObject.m_Name}"); try { ExportGameObject(gameObject, exportPath, animationList); Logger.Info($"Finished exporting {gameObject.m_Name}"); } catch (Exception ex) { MessageBox.Show($"Export GameObject:{gameObject.m_Name} error\r\n{ex.Message}\r\n{ex.StackTrace}"); Logger.Info("Error in export"); } Progress.Report(++i, count); } if (openAfterExport) { Process.Start(exportPath); } } else { Logger.Info("No Object can be exported."); } }); } private static void GetSelectedParentNode(TreeNodeCollection nodes, List gameObjects) { foreach (GameObjectTreeNode i in nodes) { if (i.Checked) { gameObjects.Add(i.gameObject); } else { GetSelectedParentNode(i.Nodes, gameObjects); } } } public static string GetScriptString(ObjectReader reader) { if (scriptDumper == null) { var openFolderDialog = new OpenFolderDialog(); openFolderDialog.Title = "Select Assembly Folder"; if (openFolderDialog.ShowDialog() == DialogResult.OK) { scriptDumper = new ScriptDumper(openFolderDialog.Folder); } else { scriptDumper = new ScriptDumper(); } } return scriptDumper.DumpScript(reader); } } }