using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Unity_Studio
{
    class unityFont
    {
        public string m_Name;
        public byte[] m_FontData;

        public unityFont(AssetPreloadData preloadData, bool readSwitch)
        {
            var sourceFile = preloadData.sourceFile;
            var a_Stream = preloadData.sourceFile.a_Stream;
            a_Stream.Position = preloadData.Offset;

            if (sourceFile.platform == -2)
            {
                uint m_ObjectHideFlags = a_Stream.ReadUInt32();
                PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
                PPtr m_PrefabInternal = sourceFile.ReadPPtr();
            }

            m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());

            if (readSwitch)
            {
                if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 5) || sourceFile.version[0] > 5)
                {
                    var m_LineSpacing = a_Stream.ReadSingle();
                    var m_DefaultMaterial = sourceFile.ReadPPtr();
                    var m_FontSize = a_Stream.ReadSingle();
                    var m_Texture = sourceFile.ReadPPtr();
                    int m_AsciiStartOffset = a_Stream.ReadInt32();
                    var m_Tracking = a_Stream.ReadSingle();
                    var m_CharacterSpacing = a_Stream.ReadInt32();
                    var m_CharacterPadding = a_Stream.ReadInt32();
                    var m_ConvertCase = a_Stream.ReadInt32();
                    int m_CharacterRects_size = a_Stream.ReadInt32();
                    for (int i = 0; i < m_CharacterRects_size; i++)
                    {
                        int index = a_Stream.ReadInt32();
                        //Rectf uv
                        float uvx = a_Stream.ReadSingle();
                        float uvy = a_Stream.ReadSingle();
                        float uvwidth = a_Stream.ReadSingle();
                        float uvheight = a_Stream.ReadSingle();
                        //Rectf vert
                        float vertx = a_Stream.ReadSingle();
                        float verty = a_Stream.ReadSingle();
                        float vertwidth = a_Stream.ReadSingle();
                        float vertheight = a_Stream.ReadSingle();
                        float width = a_Stream.ReadSingle();

                        if (sourceFile.version[0] >= 4)
                        {
                            bool flipped = a_Stream.ReadBoolean();
                            a_Stream.Position += 3;
                        }
                    }
                    int m_KerningValues_size = a_Stream.ReadInt32();
                    for (int i = 0; i < m_KerningValues_size; i++)
                    {
                        int pairfirst = a_Stream.ReadInt16();
                        int pairsecond = a_Stream.ReadInt16();
                        float second = a_Stream.ReadSingle();
                    }
                    var m_PixelScale = a_Stream.ReadSingle();
                    int m_FontData_size = a_Stream.ReadInt32();
                    if (m_FontData_size > 0)
                    {
                        m_FontData = new byte[m_FontData_size];
                        a_Stream.Read(m_FontData, 0, m_FontData_size);

                        if (m_FontData[0] == 79 && m_FontData[1] == 84 && m_FontData[2] == 84 && m_FontData[3] == 79)
                        { preloadData.extension = ".otf"; }
                        else { preloadData.extension = ".ttf"; }
                    }
                }
                else
                {
                    int m_AsciiStartOffset = a_Stream.ReadInt32();

                    if (sourceFile.version[0] <= 3)
                    {
                        int m_FontCountX = a_Stream.ReadInt32();
                        int m_FontCountY = a_Stream.ReadInt32();
                    }

                    float m_Kerning = a_Stream.ReadSingle();
                    float m_LineSpacing = a_Stream.ReadSingle();

                    if (sourceFile.version[0] <= 3)
                    {
                        int m_PerCharacterKerning_size = a_Stream.ReadInt32();
                        for (int i = 0; i < m_PerCharacterKerning_size; i++)
                        {
                            int first = a_Stream.ReadInt32();
                            float second = a_Stream.ReadSingle();
                        }
                    }
                    else
                    {
                        int m_CharacterSpacing = a_Stream.ReadInt32();
                        int m_CharacterPadding = a_Stream.ReadInt32();
                    }

                    int m_ConvertCase = a_Stream.ReadInt32();
                    PPtr m_DefaultMaterial = sourceFile.ReadPPtr();

                    int m_CharacterRects_size = a_Stream.ReadInt32();
                    for (int i = 0; i < m_CharacterRects_size; i++)
                    {
                        int index = a_Stream.ReadInt32();
                        //Rectf uv
                        float uvx = a_Stream.ReadSingle();
                        float uvy = a_Stream.ReadSingle();
                        float uvwidth = a_Stream.ReadSingle();
                        float uvheight = a_Stream.ReadSingle();
                        //Rectf vert
                        float vertx = a_Stream.ReadSingle();
                        float verty = a_Stream.ReadSingle();
                        float vertwidth = a_Stream.ReadSingle();
                        float vertheight = a_Stream.ReadSingle();
                        float width = a_Stream.ReadSingle();

                        if (sourceFile.version[0] >= 4)
                        {
                            bool flipped = a_Stream.ReadBoolean();
                            a_Stream.Position += 3;
                        }
                    }

                    PPtr m_Texture = sourceFile.ReadPPtr();

                    int m_KerningValues_size = a_Stream.ReadInt32();
                    for (int i = 0; i < m_KerningValues_size; i++)
                    {
                        int pairfirst = a_Stream.ReadInt16();
                        int pairsecond = a_Stream.ReadInt16();
                        float second = a_Stream.ReadSingle();
                    }

                    if (sourceFile.version[0] <= 3)
                    {
                        bool m_GridFont = a_Stream.ReadBoolean();
                        a_Stream.Position += 3; //4 byte alignment
                    }
                    else { float m_PixelScale = a_Stream.ReadSingle(); }

                    int m_FontData_size = a_Stream.ReadInt32();
                    if (m_FontData_size > 0)
                    {
                        m_FontData = new byte[m_FontData_size];
                        a_Stream.Read(m_FontData, 0, m_FontData_size);

                        if (m_FontData[0] == 79 && m_FontData[1] == 84 && m_FontData[2] == 84 && m_FontData[3] == 79)
                        { preloadData.extension = ".otf"; }
                        else { preloadData.extension = ".ttf"; }

                    }

                    float m_FontSize = a_Stream.ReadSingle();//problem here in minifootball
                    float m_Ascent = a_Stream.ReadSingle();
                    uint m_DefaultStyle = a_Stream.ReadUInt32();

                    int m_FontNames = a_Stream.ReadInt32();
                    for (int i = 0; i < m_FontNames; i++)
                    {
                        string m_FontName = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
                    }

                    if (sourceFile.version[0] >= 4)
                    {
                        int m_FallbackFonts = a_Stream.ReadInt32();
                        for (int i = 0; i < m_FallbackFonts; i++)
                        {
                            PPtr m_FallbackFont = sourceFile.ReadPPtr();
                        }

                        int m_FontRenderingMode = a_Stream.ReadInt32();
                    }
                }
            }
            else
            {
                if (m_Name != "") { preloadData.Text = m_Name; }
                else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; }
                preloadData.SubItems.AddRange(new string[] { preloadData.TypeString, preloadData.Size.ToString() });
            }
        }
    }
}