using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Unity_Studio { public class BuildSettings { public string m_Version; public BuildSettings(AssetPreloadData preloadData) { var sourceFile = preloadData.sourceFile; var a_Stream = preloadData.sourceFile.a_Stream; a_Stream.Position = preloadData.Offset; int levels = a_Stream.ReadInt32(); for (int l = 0; l < levels; l++) { string level = a_Stream.ReadAlignedString(a_Stream.ReadInt32()); } if (sourceFile.version[0] == 5) { int preloadedPlugins = a_Stream.ReadInt32(); for (int l = 0; l < preloadedPlugins; l++) { string preloadedPlugin = a_Stream.ReadAlignedString(a_Stream.ReadInt32()); } } a_Stream.Position += 4; //bool flags if (sourceFile.fileGen >= 8) { a_Stream.Position += 4; } //bool flags if (sourceFile.fileGen >= 9) { a_Stream.Position += 4; } //bool flags if (sourceFile.version[0] == 5 || (sourceFile.version[0] == 4 && (sourceFile.version[1] >= 3 || (sourceFile.version[1] == 2 && sourceFile.buildType[0] != "a")))) { a_Stream.Position += 4; } //bool flags m_Version = a_Stream.ReadAlignedString(a_Stream.ReadInt32()); } } }