using System; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Linq; using System.Runtime.InteropServices; namespace Unity_Studio { class Texture2D { public string m_Name; public int m_Width; public int m_Height; public int m_CompleteImageSize; public TextureFormat m_TextureFormat; public bool m_MipMap; public bool m_IsReadable; public bool m_ReadAllowed; public int m_ImageCount; public int m_TextureDimension; //m_TextureSettings public int m_FilterMode; public int m_Aniso; public float m_MipBias; public int m_WrapMode; public int m_LightmapFormat; public int m_ColorSpace; //image dataa public int image_data_size; public byte[] image_data; //m_StreamData public uint offset; public uint size; public string path; //DDS Start private byte[] dwMagic = { 0x44, 0x44, 0x53, 0x20, 0x7c }; private int dwFlags = 0x1 + 0x2 + 0x4 + 0x1000; //public int dwHeight; m_Height //public int dwWidth; m_Width private int dwPitchOrLinearSize; private int dwMipMapCount = 0x1; private int dwSize = 0x20; private int dwFlags2; private int dwFourCC; private int dwRGBBitCount; private int dwRBitMask; private int dwGBitMask; private int dwBBitMask; private int dwABitMask; private int dwCaps = 0x1000; private int dwCaps2 = 0x0; //DDS End //PVR Start private int pvrVersion = 0x03525650; private int pvrFlags = 0x0; private long pvrPixelFormat; private int pvrColourSpace = 0x0; private int pvrChannelType = 0x0; //public int pvrHeight; m_Height //public int pvrWidth; m_Width private int pvrDepth = 0x1; private int pvrNumSurfaces = 0x1; //For texture arrays private int pvrNumFaces = 0x1; //For cube maps //public int pvrMIPMapCount; dwMipMapCount private int pvrMetaDataSize = 0x0; //PVR End //KTX Start private int glType = 0; private int glTypeSize = 1; private int glFormat = 0; private int glInternalFormat; private int glBaseInternalFormat; //public int pixelWidth; m_Width //public int pixelHeight; m_Height private int pixelDepth = 0; private int numberOfArrayElements = 0; private int numberOfFaces = 1; private int numberOfMipmapLevels = 1; private int bytesOfKeyValueData = 0; //KTX End //TextureConverter private QFORMAT q_format; //texgenpack private texgenpack_texturetype texturetype; [DllImport("PVRTexLibWrapper.dll", CallingConvention = CallingConvention.Cdecl)] private static extern bool DecompressPVR(byte[] buffer, IntPtr bmp, int len); [DllImport("TextureConverterWrapper.dll", CallingConvention = CallingConvention.Cdecl)] private static extern bool Ponvert(byte[] buffer, IntPtr bmp, int nWidth, int nHeight, int len, int type, int bmpsize, bool fixAlpha); [DllImport("crunch.dll", CallingConvention = CallingConvention.Cdecl)] private static extern bool DecompressCRN(byte[] pSrc_file_data, int src_file_size, out IntPtr dxtdata, out int dxtsize); [DllImport("texgenpack.dll", CallingConvention = CallingConvention.Cdecl)] private static extern bool texgenpackdecode(int texturetype, byte[] texturedata, int width, int height, IntPtr bmp, bool fixAlpha); public Texture2D(AssetPreloadData preloadData, bool readSwitch) { var sourceFile = preloadData.sourceFile; var a_Stream = preloadData.sourceFile.a_Stream; a_Stream.Position = preloadData.Offset; if (sourceFile.platform == -2) { uint m_ObjectHideFlags = a_Stream.ReadUInt32(); PPtr m_PrefabParentObject = sourceFile.ReadPPtr(); PPtr m_PrefabInternal = sourceFile.ReadPPtr(); } m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32()); m_Width = a_Stream.ReadInt32(); m_Height = a_Stream.ReadInt32(); m_CompleteImageSize = a_Stream.ReadInt32(); m_TextureFormat = (TextureFormat)a_Stream.ReadInt32(); if (sourceFile.version[0] < 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] < 2)) { m_MipMap = a_Stream.ReadBoolean(); } else { dwFlags += 0x20000; dwMipMapCount = a_Stream.ReadInt32();//is this with or without main image? dwCaps += 0x400008; } m_IsReadable = a_Stream.ReadBoolean(); //2.6.0 and up m_ReadAllowed = a_Stream.ReadBoolean(); //3.0.0 and up a_Stream.AlignStream(4); m_ImageCount = a_Stream.ReadInt32(); m_TextureDimension = a_Stream.ReadInt32(); //m_TextureSettings m_FilterMode = a_Stream.ReadInt32(); m_Aniso = a_Stream.ReadInt32(); m_MipBias = a_Stream.ReadSingle(); m_WrapMode = a_Stream.ReadInt32(); if (sourceFile.version[0] >= 3) { m_LightmapFormat = a_Stream.ReadInt32(); if (sourceFile.version[0] >= 4 || sourceFile.version[1] >= 5) { m_ColorSpace = a_Stream.ReadInt32(); } //3.5.0 and up } image_data_size = a_Stream.ReadInt32(); if (m_MipMap) { dwFlags += 0x20000; dwMipMapCount = Convert.ToInt32(Math.Log(Math.Max(m_Width, m_Height)) / Math.Log(2)); dwCaps += 0x400008; } if (image_data_size == 0 && ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 3) || sourceFile.version[0] > 5))//5.3.0 and up { offset = a_Stream.ReadUInt32(); size = a_Stream.ReadUInt32(); image_data_size = (int)size; path = a_Stream.ReadAlignedString(a_Stream.ReadInt32()); } if (readSwitch) { if (!string.IsNullOrEmpty(path)) { path = Path.Combine(Path.GetDirectoryName(sourceFile.filePath), path.Replace("archive:/", "")); if (File.Exists(path) || File.Exists(path = Path.Combine(Path.GetDirectoryName(sourceFile.filePath), Path.GetFileName(path)))) { image_data = new byte[image_data_size]; BinaryReader reader = new BinaryReader(File.OpenRead(path)); reader.BaseStream.Position = offset; reader.Read(image_data, 0, image_data_size); reader.Close(); } else { EndianStream estream = null; if (UnityStudio.assetsfileandstream.TryGetValue(Path.GetFileName(path), out estream)) { estream.Position = offset; image_data = estream.ReadBytes(image_data_size); } } } else { image_data = new byte[image_data_size]; a_Stream.Read(image_data, 0, image_data_size); } switch (m_TextureFormat) { //TODO 导出到DDS容器时应该用原像素还是转换以后的像素? case TextureFormat.Alpha8: //test pass { /*dwFlags2 = 0x2; dwRGBBitCount = 0x8; dwRBitMask = 0x0; dwGBitMask = 0x0; dwBBitMask = 0x0; dwABitMask = 0xFF; */ //转BGRA32 var BGRA32 = Enumerable.Repeat(0xFF, image_data_size * 4).ToArray(); for (var i = 0; i < image_data_size; i++) { BGRA32[i * 4 + 3] = image_data[i]; } image_data = BGRA32; image_data_size = BGRA32.Length; dwFlags2 = 0x41; dwRGBBitCount = 0x20; dwRBitMask = 0xFF0000; dwGBitMask = 0xFF00; dwBBitMask = 0xFF; dwABitMask = -16777216; break; } case TextureFormat.ARGB4444: //test pass { SwapBytesForXbox(sourceFile.platform); /*dwFlags2 = 0x41; dwRGBBitCount = 0x10; dwRBitMask = 0xF00; dwGBitMask = 0xF0; dwBBitMask = 0xF; dwABitMask = 0xF000;*/ //转BGRA32 var BGRA32 = new byte[image_data_size * 2]; for (var i = 0; i < image_data_size / 2; i++) { var pixelNew = new byte[4]; var pixelOldShort = BitConverter.ToUInt16(image_data, i * 2); pixelNew[0] = (byte)(pixelOldShort & 0x000f); pixelNew[1] = (byte)((pixelOldShort & 0x00f0) >> 4); pixelNew[2] = (byte)((pixelOldShort & 0x0f00) >> 8); pixelNew[3] = (byte)((pixelOldShort & 0xf000) >> 12); // convert range for (var j = 0; j < 4; j++) pixelNew[j] = (byte)((pixelNew[j] << 4) | pixelNew[j]); pixelNew.CopyTo(BGRA32, i * 4); } image_data = BGRA32; image_data_size = BGRA32.Length; dwFlags2 = 0x41; dwRGBBitCount = 0x20; dwRBitMask = 0xFF0000; dwGBitMask = 0xFF00; dwBBitMask = 0xFF; dwABitMask = -16777216; break; } case TextureFormat.RGB24: //test pass { /*dwFlags2 = 0x40; dwRGBBitCount = 0x18; dwRBitMask = 0xFF; dwGBitMask = 0xFF00; dwBBitMask = 0xFF0000; dwABitMask = 0x0;*/ //转BGRA32 var BGRA32 = new byte[image_data_size / 3 * 4]; for (var i = 0; i < image_data_size / 3; i++) { BGRA32[i * 4] = image_data[i * 3 + 2]; BGRA32[i * 4 + 1] = image_data[i * 3 + 1]; BGRA32[i * 4 + 2] = image_data[i * 3 + 0]; BGRA32[i * 4 + 3] = 255; } image_data = BGRA32; image_data_size = BGRA32.Length; dwFlags2 = 0x41; dwRGBBitCount = 0x20; dwRBitMask = 0xFF0000; dwGBitMask = 0xFF00; dwBBitMask = 0xFF; dwABitMask = -16777216; break; } case TextureFormat.RGBA32: //test pass { /*dwFlags2 = 0x41; dwRGBBitCount = 0x20; dwRBitMask = 0xFF; dwGBitMask = 0xFF00; dwBBitMask = 0xFF0000; dwABitMask = -16777216;*/ //转BGRA32 var BGRA32 = new byte[image_data_size]; for (var i = 0; i < image_data_size; i += 4) { BGRA32[i] = image_data[i + 2]; BGRA32[i + 1] = image_data[i + 1]; BGRA32[i + 2] = image_data[i + 0]; BGRA32[i + 3] = image_data[i + 3]; } image_data = BGRA32; dwFlags2 = 0x41; dwRGBBitCount = 0x20; dwRBitMask = 0xFF0000; dwGBitMask = 0xFF00; dwBBitMask = 0xFF; dwABitMask = -16777216; break; } case TextureFormat.ARGB32://test pass { /*dwFlags2 = 0x41; dwRGBBitCount = 0x20; dwRBitMask = 0xFF00; dwGBitMask = 0xFF0000; dwBBitMask = -16777216; dwABitMask = 0xFF;*/ //转BGRA32 var BGRA32 = new byte[image_data_size]; for (var i = 0; i < image_data_size; i += 4) { BGRA32[i] = image_data[i + 3]; BGRA32[i + 1] = image_data[i + 2]; BGRA32[i + 2] = image_data[i + 1]; BGRA32[i + 3] = image_data[i + 0]; } image_data = BGRA32; dwFlags2 = 0x41; dwRGBBitCount = 0x20; dwRBitMask = 0xFF0000; dwGBitMask = 0xFF00; dwBBitMask = 0xFF; dwABitMask = -16777216; break; } case TextureFormat.RGB565: //test pass { SwapBytesForXbox(sourceFile.platform); dwFlags2 = 0x40; dwRGBBitCount = 0x10; dwRBitMask = 0xF800; dwGBitMask = 0x7E0; dwBBitMask = 0x1F; dwABitMask = 0x0; break; } case TextureFormat.R16: //test pass { //转BGRA32 var BGRA32 = new byte[image_data_size * 2]; for (var i = 0; i < image_data_size; i += 2) { float f = Half.ToHalf(image_data, i); BGRA32[i * 2 + 2] = (byte)Math.Ceiling(f * 255);//R BGRA32[i * 2 + 3] = 255;//A } image_data = BGRA32; image_data_size *= 2; dwFlags2 = 0x41; dwRGBBitCount = 0x20; dwRBitMask = 0xFF0000; dwGBitMask = 0xFF00; dwBBitMask = 0xFF; dwABitMask = -16777216; break; } case TextureFormat.DXT1: //test pass { SwapBytesForXbox(sourceFile.platform); if (m_MipMap) { dwPitchOrLinearSize = m_Height * m_Width / 2; } dwFlags2 = 0x4; dwFourCC = 0x31545844; dwRGBBitCount = 0x0; dwRBitMask = 0x0; dwGBitMask = 0x0; dwBBitMask = 0x0; dwABitMask = 0x0; q_format = QFORMAT.Q_FORMAT_S3TC_DXT1_RGB; break; } case TextureFormat.DXT5: //test pass { SwapBytesForXbox(sourceFile.platform); if (m_MipMap) { dwPitchOrLinearSize = m_Height * m_Width / 2; } dwFlags2 = 0x4; dwFourCC = 0x35545844; dwRGBBitCount = 0x0; dwRBitMask = 0x0; dwGBitMask = 0x0; dwBBitMask = 0x0; dwABitMask = 0x0; q_format = QFORMAT.Q_FORMAT_S3TC_DXT5_RGBA; break; } case TextureFormat.RGBA4444: //test pass { /*dwFlags2 = 0x41; dwRGBBitCount = 0x10; dwRBitMask = 0xF000; dwGBitMask = 0xF00; dwBBitMask = 0xF0; dwABitMask = 0xF;*/ //转BGRA32 var BGRA32 = new byte[image_data_size * 2]; for (var i = 0; i < image_data_size / 2; i++) { var pixelNew = new byte[4]; var pixelOldShort = BitConverter.ToUInt16(image_data, i * 2); pixelNew[0] = (byte)((pixelOldShort & 0x00f0) >> 4); pixelNew[1] = (byte)((pixelOldShort & 0x0f00) >> 8); pixelNew[2] = (byte)((pixelOldShort & 0xf000) >> 12); pixelNew[3] = (byte)(pixelOldShort & 0x000f); // convert range for (var j = 0; j < 4; j++) pixelNew[j] = (byte)((pixelNew[j] << 4) | pixelNew[j]); pixelNew.CopyTo(BGRA32, i * 4); } image_data = BGRA32; image_data_size = BGRA32.Length; dwFlags2 = 0x41; dwRGBBitCount = 0x20; dwRBitMask = 0xFF0000; dwGBitMask = 0xFF00; dwBBitMask = 0xFF; dwABitMask = -16777216; break; } case TextureFormat.BGRA32: //test pass { dwFlags2 = 0x41; dwRGBBitCount = 0x20; dwRBitMask = 0xFF0000; dwGBitMask = 0xFF00; dwBBitMask = 0xFF; dwABitMask = -16777216; break; } case TextureFormat.RHalf: //test pass { q_format = QFORMAT.Q_FORMAT_R_16F; glInternalFormat = KTXHeader.GL_R16F; glBaseInternalFormat = KTXHeader.GL_RED; break; } case TextureFormat.RGHalf: //test pass { q_format = QFORMAT.Q_FORMAT_RG_HF; glInternalFormat = KTXHeader.GL_RG16F; glBaseInternalFormat = KTXHeader.GL_RG; break; } case TextureFormat.RGBAHalf: //test pass { q_format = QFORMAT.Q_FORMAT_RGBA_HF; glInternalFormat = KTXHeader.GL_RGBA16F; glBaseInternalFormat = KTXHeader.GL_RGBA; break; } case TextureFormat.RFloat: //test pass { q_format = QFORMAT.Q_FORMAT_R_F; glInternalFormat = KTXHeader.GL_R32F; glBaseInternalFormat = KTXHeader.GL_RED; break; } case TextureFormat.RGFloat: //test pass { q_format = QFORMAT.Q_FORMAT_RG_F; glInternalFormat = KTXHeader.GL_RG32F; glBaseInternalFormat = KTXHeader.GL_RG; break; } case TextureFormat.RGBAFloat: //test pass { q_format = QFORMAT.Q_FORMAT_RGBA_F; glInternalFormat = KTXHeader.GL_RGBA32F; glBaseInternalFormat = KTXHeader.GL_RGBA; break; } case TextureFormat.YUY2: //test pass { pvrPixelFormat = 17; break; } case TextureFormat.BC4: { texturetype = texgenpack_texturetype.RGTC1; glInternalFormat = KTXHeader.GL_COMPRESSED_RED_RGTC1; glBaseInternalFormat = KTXHeader.GL_RED; break; } case TextureFormat.BC5: { texturetype = texgenpack_texturetype.RGTC2; glInternalFormat = KTXHeader.GL_COMPRESSED_RG_RGTC2; glBaseInternalFormat = KTXHeader.GL_RG; break; } case TextureFormat.BC6H: { texturetype = texgenpack_texturetype.BPTC_FLOAT; glInternalFormat = KTXHeader.GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT; glBaseInternalFormat = KTXHeader.GL_RGB; break; } case TextureFormat.BC7: { texturetype = texgenpack_texturetype.BPTC; glInternalFormat = KTXHeader.GL_COMPRESSED_RGBA_BPTC_UNORM; glBaseInternalFormat = KTXHeader.GL_RGBA; break; } case TextureFormat.DXT1Crunched: //DXT1 Crunched q_format = QFORMAT.Q_FORMAT_S3TC_DXT1_RGB; break; case TextureFormat.DXT5Crunched: //DXT1 Crunched q_format = QFORMAT.Q_FORMAT_S3TC_DXT5_RGBA; break; case TextureFormat.PVRTC_RGB2: //test pass { pvrPixelFormat = 0; glInternalFormat = KTXHeader.GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG; glBaseInternalFormat = KTXHeader.GL_RGB; break; } case TextureFormat.PVRTC_RGBA2: //test pass { pvrPixelFormat = 1; glInternalFormat = KTXHeader.GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; glBaseInternalFormat = KTXHeader.GL_RGBA; break; } case TextureFormat.PVRTC_RGB4: //test pass { pvrPixelFormat = 2; glInternalFormat = KTXHeader.GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG; glBaseInternalFormat = KTXHeader.GL_RGB; break; } case TextureFormat.PVRTC_RGBA4: //test pass { pvrPixelFormat = 3; glInternalFormat = KTXHeader.GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; glBaseInternalFormat = KTXHeader.GL_RGBA; break; } case TextureFormat.ETC_RGB4_3DS: //test pass case TextureFormat.ETC_RGB4: //test pass { pvrPixelFormat = 6; glInternalFormat = KTXHeader.GL_ETC1_RGB8_OES; glBaseInternalFormat = KTXHeader.GL_RGB; break; } case TextureFormat.ATC_RGB4: //test pass { q_format = QFORMAT.Q_FORMAT_ATITC_RGB; glInternalFormat = KTXHeader.GL_ATC_RGB_AMD; glBaseInternalFormat = KTXHeader.GL_RGB; break; } case TextureFormat.ATC_RGBA8: //test pass { q_format = QFORMAT.Q_FORMAT_ATC_RGBA_INTERPOLATED_ALPHA; glInternalFormat = KTXHeader.GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD; glBaseInternalFormat = KTXHeader.GL_RGBA; break; } case TextureFormat.EAC_R: //test pass { q_format = QFORMAT.Q_FORMAT_EAC_R_UNSIGNED; glInternalFormat = KTXHeader.GL_COMPRESSED_R11_EAC; glBaseInternalFormat = KTXHeader.GL_RED; break; } case TextureFormat.EAC_R_SIGNED: //test pass { q_format = QFORMAT.Q_FORMAT_EAC_R_SIGNED; glInternalFormat = KTXHeader.GL_COMPRESSED_SIGNED_R11_EAC; glBaseInternalFormat = KTXHeader.GL_RED; break; } case TextureFormat.EAC_RG: //test pass { q_format = QFORMAT.Q_FORMAT_EAC_RG_UNSIGNED; glInternalFormat = KTXHeader.GL_COMPRESSED_RG11_EAC; glBaseInternalFormat = KTXHeader.GL_RG; break; } case TextureFormat.EAC_RG_SIGNED: //test pass { q_format = QFORMAT.Q_FORMAT_EAC_RG_SIGNED; glInternalFormat = KTXHeader.GL_COMPRESSED_SIGNED_RG11_EAC; glBaseInternalFormat = KTXHeader.GL_RG; break; } case TextureFormat.ETC2_RGB: //test pass { pvrPixelFormat = 22; glInternalFormat = KTXHeader.GL_COMPRESSED_RGB8_ETC2; glBaseInternalFormat = KTXHeader.GL_RGB; break; } case TextureFormat.ETC2_RGBA1: //test pass { pvrPixelFormat = 24; glInternalFormat = KTXHeader.GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2; glBaseInternalFormat = KTXHeader.GL_RGBA; break; } case TextureFormat.ETC_RGBA8_3DS: //test pass case TextureFormat.ETC2_RGBA8: //test pass { pvrPixelFormat = 23; glInternalFormat = KTXHeader.GL_COMPRESSED_RGBA8_ETC2_EAC; glBaseInternalFormat = KTXHeader.GL_RGBA; break; } case TextureFormat.ASTC_RGB_4x4: //test pass case TextureFormat.ASTC_RGBA_4x4: //test pass { pvrPixelFormat = 27; break; } case TextureFormat.ASTC_RGB_5x5: //test pass case TextureFormat.ASTC_RGBA_5x5: //test pass { pvrPixelFormat = 29; break; } case TextureFormat.ASTC_RGB_6x6: //test pass case TextureFormat.ASTC_RGBA_6x6: //test pass { pvrPixelFormat = 31; break; } case TextureFormat.ASTC_RGB_8x8: //test pass case TextureFormat.ASTC_RGBA_8x8: //test pass { pvrPixelFormat = 34; break; } case TextureFormat.ASTC_RGB_10x10: //test pass case TextureFormat.ASTC_RGBA_10x10: //test pass { pvrPixelFormat = 38; break; } case TextureFormat.ASTC_RGB_12x12: //test pass case TextureFormat.ASTC_RGBA_12x12: //test pass { pvrPixelFormat = 40; break; } } } else { preloadData.InfoText = "Width: " + m_Width + "\nHeight: " + m_Height + "\nFormat: "; string type = m_TextureFormat.ToString(); preloadData.InfoText += type; switch (m_TextureFormat) { case TextureFormat.Alpha8: case TextureFormat.ARGB4444: case TextureFormat.RGB24: case TextureFormat.RGBA32: case TextureFormat.ARGB32: case TextureFormat.RGB565: case TextureFormat.R16: case TextureFormat.DXT1: case TextureFormat.DXT5: case TextureFormat.RGBA4444: case TextureFormat.BGRA32: preloadData.extension = ".dds"; break; case TextureFormat.DXT1Crunched: case TextureFormat.DXT5Crunched: preloadData.extension = ".crn"; break; case TextureFormat.YUY2: case TextureFormat.PVRTC_RGB2: case TextureFormat.PVRTC_RGBA2: case TextureFormat.PVRTC_RGB4: case TextureFormat.PVRTC_RGBA4: case TextureFormat.ETC_RGB4: case TextureFormat.ETC2_RGB: case TextureFormat.ETC2_RGBA1: case TextureFormat.ETC2_RGBA8: case TextureFormat.ASTC_RGB_4x4: case TextureFormat.ASTC_RGB_5x5: case TextureFormat.ASTC_RGB_6x6: case TextureFormat.ASTC_RGB_8x8: case TextureFormat.ASTC_RGB_10x10: case TextureFormat.ASTC_RGB_12x12: case TextureFormat.ASTC_RGBA_4x4: case TextureFormat.ASTC_RGBA_5x5: case TextureFormat.ASTC_RGBA_6x6: case TextureFormat.ASTC_RGBA_8x8: case TextureFormat.ASTC_RGBA_10x10: case TextureFormat.ASTC_RGBA_12x12: case TextureFormat.ETC_RGB4_3DS: case TextureFormat.ETC_RGBA8_3DS: preloadData.extension = ".pvr"; break; case TextureFormat.RHalf: case TextureFormat.RGHalf: case TextureFormat.RGBAHalf: case TextureFormat.RFloat: case TextureFormat.RGFloat: case TextureFormat.RGBAFloat: case TextureFormat.BC4: case TextureFormat.BC5: case TextureFormat.BC6H: case TextureFormat.BC7: case TextureFormat.ATC_RGB4: case TextureFormat.ATC_RGBA8: case TextureFormat.EAC_R: case TextureFormat.EAC_R_SIGNED: case TextureFormat.EAC_RG: case TextureFormat.EAC_RG_SIGNED: preloadData.extension = ".ktx"; break; } switch (m_FilterMode) { case 0: preloadData.InfoText += "\nFilter Mode: Point "; break; case 1: preloadData.InfoText += "\nFilter Mode: Bilinear "; break; case 2: preloadData.InfoText += "\nFilter Mode: Trilinear "; break; } preloadData.InfoText += "\nAnisotropic level: " + m_Aniso + "\nMip map bias: " + m_MipBias; switch (m_WrapMode) { case 0: preloadData.InfoText += "\nWrap mode: Repeat"; break; case 1: preloadData.InfoText += "\nWrap mode: Clamp"; break; } if (m_Name != "") { preloadData.Text = m_Name; } else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; } preloadData.SubItems.AddRange(new[] { preloadData.TypeString, preloadData.Size.ToString() }); } } private void SwapBytesForXbox(int platform) { if (platform == 11) //swap bytes for Xbox confirmed, PS3 not encountered { for (var i = 0; i < (image_data_size / 2); i++) { var b0 = image_data[i * 2]; image_data[i * 2] = image_data[i * 2 + 1]; image_data[i * 2 + 1] = b0; } } } public byte[] ConvertToContainer() { switch (m_TextureFormat) { case TextureFormat.Alpha8: case TextureFormat.ARGB4444: case TextureFormat.RGB24: case TextureFormat.RGBA32: case TextureFormat.ARGB32: case TextureFormat.RGB565: case TextureFormat.R16: case TextureFormat.DXT1: case TextureFormat.DXT5: case TextureFormat.RGBA4444: case TextureFormat.BGRA32: return ConvertToDDS(); case TextureFormat.YUY2: case TextureFormat.PVRTC_RGB2: case TextureFormat.PVRTC_RGBA2: case TextureFormat.PVRTC_RGB4: case TextureFormat.PVRTC_RGBA4: case TextureFormat.ETC_RGB4: case TextureFormat.ETC2_RGB: case TextureFormat.ETC2_RGBA1: case TextureFormat.ETC2_RGBA8: case TextureFormat.ASTC_RGB_4x4: case TextureFormat.ASTC_RGB_5x5: case TextureFormat.ASTC_RGB_6x6: case TextureFormat.ASTC_RGB_8x8: case TextureFormat.ASTC_RGB_10x10: case TextureFormat.ASTC_RGB_12x12: case TextureFormat.ASTC_RGBA_4x4: case TextureFormat.ASTC_RGBA_5x5: case TextureFormat.ASTC_RGBA_6x6: case TextureFormat.ASTC_RGBA_8x8: case TextureFormat.ASTC_RGBA_10x10: case TextureFormat.ASTC_RGBA_12x12: case TextureFormat.ETC_RGB4_3DS: case TextureFormat.ETC_RGBA8_3DS: return ConvertToPVR(); case TextureFormat.RHalf: case TextureFormat.RGHalf: case TextureFormat.RGBAHalf: case TextureFormat.RFloat: case TextureFormat.RGFloat: case TextureFormat.RGBAFloat: case TextureFormat.BC4: case TextureFormat.BC5: case TextureFormat.BC6H: case TextureFormat.BC7: case TextureFormat.ATC_RGB4: case TextureFormat.ATC_RGBA8: case TextureFormat.EAC_R: case TextureFormat.EAC_R_SIGNED: case TextureFormat.EAC_RG: case TextureFormat.EAC_RG_SIGNED: return ConvertToKTX(); default: return image_data; } } private byte[] ConvertToDDS() { var imageBuffer = new byte[128 + image_data_size]; dwMagic.CopyTo(imageBuffer, 0); BitConverter.GetBytes(dwFlags).CopyTo(imageBuffer, 8); BitConverter.GetBytes(m_Height).CopyTo(imageBuffer, 12); BitConverter.GetBytes(m_Width).CopyTo(imageBuffer, 16); BitConverter.GetBytes(dwPitchOrLinearSize).CopyTo(imageBuffer, 20); BitConverter.GetBytes(dwMipMapCount).CopyTo(imageBuffer, 28); BitConverter.GetBytes(dwSize).CopyTo(imageBuffer, 76); BitConverter.GetBytes(dwFlags2).CopyTo(imageBuffer, 80); BitConverter.GetBytes(dwFourCC).CopyTo(imageBuffer, 84); BitConverter.GetBytes(dwRGBBitCount).CopyTo(imageBuffer, 88); BitConverter.GetBytes(dwRBitMask).CopyTo(imageBuffer, 92); BitConverter.GetBytes(dwGBitMask).CopyTo(imageBuffer, 96); BitConverter.GetBytes(dwBBitMask).CopyTo(imageBuffer, 100); BitConverter.GetBytes(dwABitMask).CopyTo(imageBuffer, 104); BitConverter.GetBytes(dwCaps).CopyTo(imageBuffer, 108); BitConverter.GetBytes(dwCaps2).CopyTo(imageBuffer, 112); image_data.CopyTo(imageBuffer, 128); return imageBuffer; } private byte[] ConvertToPVR() { var mstream = new MemoryStream(); using (var writer = new BinaryWriter(mstream)) { writer.Write(pvrVersion); writer.Write(pvrFlags); writer.Write(pvrPixelFormat); writer.Write(pvrColourSpace); writer.Write(pvrChannelType); writer.Write(m_Height); writer.Write(m_Width); writer.Write(pvrDepth); writer.Write(pvrNumSurfaces); writer.Write(pvrNumFaces); writer.Write(dwMipMapCount); writer.Write(pvrMetaDataSize); writer.Write(image_data); return mstream.ToArray(); } } private byte[] ConvertToKTX() { var mstream = new MemoryStream(); using (var writer = new BinaryWriter(mstream)) { writer.Write(KTXHeader.IDENTIFIER); writer.Write(KTXHeader.ENDIANESS_LE); writer.Write(glType); writer.Write(glTypeSize); writer.Write(glFormat); writer.Write(glInternalFormat); writer.Write(glBaseInternalFormat); writer.Write(m_Width); writer.Write(m_Height); writer.Write(pixelDepth); writer.Write(numberOfArrayElements); writer.Write(numberOfFaces); writer.Write(numberOfMipmapLevels); writer.Write(bytesOfKeyValueData); writer.Write(image_data_size); writer.Write(image_data); return mstream.ToArray(); } } public Bitmap ConvertToBitmap(bool flip) { if (image_data == null || image_data.Length == 0) return null; Bitmap bitmap = null; switch (m_TextureFormat) { case TextureFormat.Alpha8: case TextureFormat.ARGB4444: case TextureFormat.RGB24: case TextureFormat.RGBA32: case TextureFormat.ARGB32: case TextureFormat.R16: case TextureFormat.RGBA4444: case TextureFormat.BGRA32: bitmap = BGRA32ToBitmap(); break; case TextureFormat.RGB565: bitmap = RGB565ToBitmap(); break; case TextureFormat.YUY2: case TextureFormat.PVRTC_RGB2: case TextureFormat.PVRTC_RGBA2: case TextureFormat.PVRTC_RGB4: case TextureFormat.PVRTC_RGBA4: case TextureFormat.ETC_RGB4: case TextureFormat.ETC2_RGB: case TextureFormat.ETC2_RGBA1: case TextureFormat.ETC2_RGBA8: case TextureFormat.ASTC_RGB_4x4: case TextureFormat.ASTC_RGB_5x5: case TextureFormat.ASTC_RGB_6x6: case TextureFormat.ASTC_RGB_8x8: case TextureFormat.ASTC_RGB_10x10: case TextureFormat.ASTC_RGB_12x12: case TextureFormat.ASTC_RGBA_4x4: case TextureFormat.ASTC_RGBA_5x5: case TextureFormat.ASTC_RGBA_6x6: case TextureFormat.ASTC_RGBA_8x8: case TextureFormat.ASTC_RGBA_10x10: case TextureFormat.ASTC_RGBA_12x12: case TextureFormat.ETC_RGB4_3DS: case TextureFormat.ETC_RGBA8_3DS: bitmap = PVRToBitmap(ConvertToPVR()); break; case TextureFormat.DXT1: case TextureFormat.DXT5: case TextureFormat.RHalf: case TextureFormat.RGHalf: case TextureFormat.RGBAHalf: case TextureFormat.RFloat: case TextureFormat.RGFloat: case TextureFormat.RGBAFloat: case TextureFormat.ATC_RGB4: case TextureFormat.ATC_RGBA8: case TextureFormat.EAC_R: case TextureFormat.EAC_R_SIGNED: case TextureFormat.EAC_RG: case TextureFormat.EAC_RG_SIGNED: bitmap = TextureConverter(); break; case TextureFormat.BC4: case TextureFormat.BC5: case TextureFormat.BC6H: case TextureFormat.BC7: bitmap = Texgenpack(); break; case TextureFormat.DXT1Crunched: case TextureFormat.DXT5Crunched: bitmap = CRNToBitmap(); break; } if (bitmap != null && flip) bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY); return bitmap; } private Bitmap BGRA32ToBitmap() { var hObject = GCHandle.Alloc(image_data, GCHandleType.Pinned); var pObject = hObject.AddrOfPinnedObject(); var bitmap = new Bitmap(m_Width, m_Height, m_Width * 4, PixelFormat.Format32bppArgb, pObject); hObject.Free(); return bitmap; } private Bitmap RGB565ToBitmap() { var hObject = GCHandle.Alloc(image_data, GCHandleType.Pinned); var pObject = hObject.AddrOfPinnedObject(); var bitmap = new Bitmap(m_Width, m_Height, m_Width * 2, PixelFormat.Format16bppRgb565, pObject); hObject.Free(); return bitmap; } private Bitmap PVRToBitmap(byte[] pvrdata) { var bitmap = new Bitmap(m_Width, m_Height); var rect = new Rectangle(0, 0, m_Width, m_Height); var bmd = bitmap.LockBits(rect, ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb); var len = Math.Abs(bmd.Stride) * bmd.Height; if (!DecompressPVR(pvrdata, bmd.Scan0, len)) { bitmap.UnlockBits(bmd); bitmap.Dispose(); return null; } bitmap.UnlockBits(bmd); return bitmap; } private Bitmap TextureConverter() { var bitmap = new Bitmap(m_Width, m_Height); var rect = new Rectangle(0, 0, m_Width, m_Height); var bmd = bitmap.LockBits(rect, ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb); var len = Math.Abs(bmd.Stride) * bmd.Height; var fixAlpha = glBaseInternalFormat == KTXHeader.GL_RED || glBaseInternalFormat == KTXHeader.GL_RG; if (!Ponvert(image_data, bmd.Scan0, m_Width, m_Height, image_data_size, (int)q_format, len, fixAlpha)) { bitmap.UnlockBits(bmd); bitmap.Dispose(); return null; } bitmap.UnlockBits(bmd); return bitmap; } private Bitmap CRNToBitmap() { IntPtr dxtdata; int dxtsize; if (DecompressCRN(image_data, image_data_size, out dxtdata, out dxtsize)) { var dxtbytes = new byte[dxtsize]; Marshal.Copy(dxtdata, dxtbytes, 0, dxtsize); Marshal.FreeHGlobal(dxtdata); image_data = dxtbytes; image_data_size = dxtsize; return TextureConverter(); } return null; } private Bitmap Texgenpack() { var bitmap = new Bitmap(m_Width, m_Height); var rect = new Rectangle(0, 0, m_Width, m_Height); var bmd = bitmap.LockBits(rect, ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb); var fixAlpha = glBaseInternalFormat == KTXHeader.GL_RED || glBaseInternalFormat == KTXHeader.GL_RG; texgenpackdecode((int)texturetype, image_data, m_Width, m_Height, bmd.Scan0, fixAlpha); bitmap.UnlockBits(bmd); return bitmap; } } } public enum TextureFormat { Alpha8 = 1, ARGB4444, RGB24, RGBA32, ARGB32, RGB565 = 7, R16 = 9, DXT1, DXT5 = 12, RGBA4444, BGRA32, RHalf, RGHalf, RGBAHalf, RFloat, RGFloat, RGBAFloat, YUY2, BC4 = 26, BC5, BC6H = 24, BC7, DXT1Crunched = 28, DXT5Crunched, PVRTC_RGB2, PVRTC_RGBA2, PVRTC_RGB4, PVRTC_RGBA4, ETC_RGB4, ATC_RGB4, ATC_RGBA8, EAC_R = 41, EAC_R_SIGNED, EAC_RG, EAC_RG_SIGNED, ETC2_RGB, ETC2_RGBA1, ETC2_RGBA8, ASTC_RGB_4x4, ASTC_RGB_5x5, ASTC_RGB_6x6, ASTC_RGB_8x8, ASTC_RGB_10x10, ASTC_RGB_12x12, ASTC_RGBA_4x4, ASTC_RGBA_5x5, ASTC_RGBA_6x6, ASTC_RGBA_8x8, ASTC_RGBA_10x10, ASTC_RGBA_12x12, ETC_RGB4_3DS, ETC_RGBA8_3DS } public static class KTXHeader { public static byte[] IDENTIFIER = { 0xAB, 0x4B, 0x54, 0x58, 0x20, 0x31, 0x31, 0xBB, 0x0D, 0x0A, 0x1A, 0x0A }; public static byte[] ENDIANESS_LE = { 1, 2, 3, 4 }; public static byte[] ENDIANESS_BE = { 4, 3, 2, 1 }; // constants for glInternalFormat public static int GL_ETC1_RGB8_OES = 0x8D64; public static int GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00; public static int GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01; public static int GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02; public static int GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03; public static int GL_ATC_RGB_AMD = 0x8C92; public static int GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93; public static int GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE; public static int GL_COMPRESSED_RGB8_ETC2 = 0x9274; public static int GL_COMPRESSED_SRGB8_ETC2 = 0x9275; public static int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276; public static int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277; public static int GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278; public static int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279; public static int GL_COMPRESSED_R11_EAC = 0x9270; public static int GL_COMPRESSED_SIGNED_R11_EAC = 0x9271; public static int GL_COMPRESSED_RG11_EAC = 0x9272; public static int GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273; public static int GL_COMPRESSED_RED_RGTC1 = 0x8DBB; public static int GL_COMPRESSED_RG_RGTC2 = 0x8DBD; public static int GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F; public static int GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C; public static int GL_R16F = 0x822D; public static int GL_RG16F = 0x822F; public static int GL_RGBA16F = 0x881A; public static int GL_R32F = 0x822E; public static int GL_RG32F = 0x8230; public static int GL_RGBA32F = 0x8814; // constants for glBaseInternalFormat public static int GL_RED = 0x1903; public static int GL_GREEN = 0x1904; public static int GL_BLUE = 0x1905; public static int GL_ALPHA = 0x1906; public static int GL_RGB = 0x1907; public static int GL_RGBA = 0x1908; public static int GL_RG = 0x8227; } //from TextureConverter.h public enum QFORMAT { // General formats Q_FORMAT_RGBA_8UI = 1, Q_FORMAT_RGBA_8I, Q_FORMAT_RGB5_A1UI, Q_FORMAT_RGBA_4444, Q_FORMAT_RGBA_16UI, Q_FORMAT_RGBA_16I, Q_FORMAT_RGBA_32UI, Q_FORMAT_RGBA_32I, Q_FORMAT_PALETTE_8_RGBA_8888, Q_FORMAT_PALETTE_8_RGBA_5551, Q_FORMAT_PALETTE_8_RGBA_4444, Q_FORMAT_PALETTE_4_RGBA_8888, Q_FORMAT_PALETTE_4_RGBA_5551, Q_FORMAT_PALETTE_4_RGBA_4444, Q_FORMAT_PALETTE_1_RGBA_8888, Q_FORMAT_PALETTE_8_RGB_888, Q_FORMAT_PALETTE_8_RGB_565, Q_FORMAT_PALETTE_4_RGB_888, Q_FORMAT_PALETTE_4_RGB_565, Q_FORMAT_R2_GBA10UI, Q_FORMAT_RGB10_A2UI, Q_FORMAT_RGB10_A2I, Q_FORMAT_RGBA_F, Q_FORMAT_RGBA_HF, Q_FORMAT_RGB9_E5, // Last five bits are exponent bits (Read following section in GLES3 spec: "3.8.17 Shared Exponent Texture Color Conversion") Q_FORMAT_RGB_8UI, Q_FORMAT_RGB_8I, Q_FORMAT_RGB_565, Q_FORMAT_RGB_16UI, Q_FORMAT_RGB_16I, Q_FORMAT_RGB_32UI, Q_FORMAT_RGB_32I, Q_FORMAT_RGB_F, Q_FORMAT_RGB_HF, Q_FORMAT_RGB_11_11_10_F, Q_FORMAT_RG_F, Q_FORMAT_RG_HF, Q_FORMAT_RG_32UI, Q_FORMAT_RG_32I, Q_FORMAT_RG_16I, Q_FORMAT_RG_16UI, Q_FORMAT_RG_8I, Q_FORMAT_RG_8UI, Q_FORMAT_RG_S88, Q_FORMAT_R_32UI, Q_FORMAT_R_32I, Q_FORMAT_R_F, Q_FORMAT_R_16F, Q_FORMAT_R_16I, Q_FORMAT_R_16UI, Q_FORMAT_R_8I, Q_FORMAT_R_8UI, Q_FORMAT_LUMINANCE_ALPHA_88, Q_FORMAT_LUMINANCE_8, Q_FORMAT_ALPHA_8, Q_FORMAT_LUMINANCE_ALPHA_F, Q_FORMAT_LUMINANCE_F, Q_FORMAT_ALPHA_F, Q_FORMAT_LUMINANCE_ALPHA_HF, Q_FORMAT_LUMINANCE_HF, Q_FORMAT_ALPHA_HF, Q_FORMAT_DEPTH_16, Q_FORMAT_DEPTH_24, Q_FORMAT_DEPTH_24_STENCIL_8, Q_FORMAT_DEPTH_32, Q_FORMAT_BGR_565, Q_FORMAT_BGRA_8888, Q_FORMAT_BGRA_5551, Q_FORMAT_BGRX_8888, Q_FORMAT_BGRA_4444, // Compressed formats Q_FORMAT_ATITC_RGBA, Q_FORMAT_ATC_RGBA_EXPLICIT_ALPHA = Q_FORMAT_ATITC_RGBA, Q_FORMAT_ATITC_RGB, Q_FORMAT_ATC_RGB = Q_FORMAT_ATITC_RGB, Q_FORMAT_ATC_RGBA_INTERPOLATED_ALPHA, Q_FORMAT_ETC1_RGB8, Q_FORMAT_3DC_X, Q_FORMAT_3DC_XY, Q_FORMAT_ETC2_RGB8, Q_FORMAT_ETC2_RGBA8, Q_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1, Q_FORMAT_ETC2_SRGB8, Q_FORMAT_ETC2_SRGB8_ALPHA8, Q_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1, Q_FORMAT_EAC_R_SIGNED, Q_FORMAT_EAC_R_UNSIGNED, Q_FORMAT_EAC_RG_SIGNED, Q_FORMAT_EAC_RG_UNSIGNED, Q_FORMAT_S3TC_DXT1_RGB, Q_FORMAT_S3TC_DXT1_RGBA, Q_FORMAT_S3TC_DXT3_RGBA, Q_FORMAT_S3TC_DXT5_RGBA, // YUV formats Q_FORMAT_AYUV_32, Q_FORMAT_I444_24, Q_FORMAT_YUYV_16, Q_FORMAT_UYVY_16, Q_FORMAT_I420_12, Q_FORMAT_YV12_12, Q_FORMAT_NV21_12, Q_FORMAT_NV12_12, // ASTC Format Q_FORMAT_ASTC_8, Q_FORMAT_ASTC_16, }; public enum texgenpack_texturetype { RGTC1, RGTC2, BPTC_FLOAT, BPTC }