namespace UnityStudio { public enum ClassIDReference { UnknownType = -1, GameObject = 1, Component = 2, LevelGameManager = 3, Transform = 4, TimeManager = 5, GlobalGameManager = 6, Behaviour = 8, GameManager = 9, AudioManager = 11, ParticleAnimator = 12, InputManager = 13, EllipsoidParticleEmitter = 15, Pipeline = 17, EditorExtension = 18, Physics2DSettings = 19, Camera = 20, Material = 21, MeshRenderer = 23, Renderer = 25, ParticleRenderer = 26, Texture = 27, Texture2D = 28, SceneSettings = 29, GraphicsSettings = 30, MeshFilter = 33, OcclusionPortal = 41, Mesh = 43, Skybox = 45, QualitySettings = 47, Shader = 48, TextAsset = 49, Rigidbody2D = 50, Physics2DManager = 51, Collider2D = 53, Rigidbody = 54, PhysicsManager = 55, Collider = 56, Joint = 57, CircleCollider2D = 58, HingeJoint = 59, PolygonCollider2D = 60, BoxCollider2D = 61, PhysicsMaterial2D = 62, MeshCollider = 64, BoxCollider = 65, SpriteCollider2D = 66, EdgeCollider2D = 68, CapsuleCollider2D = 70, ComputeShader = 72, AnimationClip = 74, ConstantForce = 75, WorldParticleCollider = 76, TagManager = 78, AudioListener = 81, AudioSource = 82, AudioClip = 83, RenderTexture = 84, CustomRenderTexture = 86, MeshParticleEmitter = 87, ParticleEmitter = 88, Cubemap = 89, Avatar = 90, AnimatorController = 91, GUILayer = 92, RuntimeAnimatorController = 93, ScriptMapper = 94, Animator = 95, TrailRenderer = 96, DelayedCallManager = 98, TextMesh = 102, RenderSettings = 104, Light = 108, CGProgram = 109, BaseAnimationTrack = 110, Animation = 111, MonoBehaviour = 114, MonoScript = 115, MonoManager = 116, Texture3D = 117, NewAnimationTrack = 118, Projector = 119, LineRenderer = 120, Flare = 121, Halo = 122, LensFlare = 123, FlareLayer = 124, HaloLayer = 125, NavMeshAreas = 126, HaloManager = 127, Font = 128, PlayerSettings = 129, NamedObject = 130, GUITexture = 131, GUIText = 132, GUIElement = 133, PhysicMaterial = 134, SphereCollider = 135, CapsuleCollider = 136, SkinnedMeshRenderer = 137, FixedJoint = 138, RaycastCollider = 140, BuildSettings = 141, AssetBundle = 142, CharacterController = 143, CharacterJoint = 144, SpringJoint = 145, WheelCollider = 146, ResourceManager = 147, NetworkView = 148, NetworkManager = 149, PreloadData = 150, MovieTexture = 152, ConfigurableJoint = 153, TerrainCollider = 154, MasterServerInterface = 155, TerrainData = 156, LightmapSettings = 157, WebCamTexture = 158, EditorSettings = 159, InteractiveCloth = 160, ClothRenderer = 161, EditorUserSettings = 162, SkinnedCloth = 163, AudioReverbFilter = 164, AudioHighPassFilter = 165, AudioChorusFilter = 166, AudioReverbZone = 167, AudioEchoFilter = 168, AudioLowPassFilter = 169, AudioDistortionFilter = 170, SparseTexture = 171, AudioBehaviour = 180, AudioFilter = 181, WindZone = 182, Cloth = 183, SubstanceArchive = 184, ProceduralMaterial = 185, ProceduralTexture = 186, Texture2DArray = 187, CubemapArray = 188, OffMeshLink = 191, OcclusionArea = 192, Tree = 193, NavMeshObsolete = 194, NavMeshAgent = 195, NavMeshSettings = 196, LightProbesLegacy = 197, ParticleSystem = 198, ParticleSystemRenderer = 199, ShaderVariantCollection = 200, LODGroup = 205, BlendTree = 206, Motion = 207, NavMeshObstacle = 208, TerrainInstance = 210, SpriteRenderer = 212, Sprite = 213, CachedSpriteAtlas = 214, ReflectionProbe = 215, ReflectionProbes = 216, Terrain = 218, LightProbeGroup = 220, AnimatorOverrideController = 221, CanvasRenderer = 222, Canvas = 223, RectTransform = 224, CanvasGroup = 225, BillboardAsset = 226, BillboardRenderer = 227, SpeedTreeWindAsset = 228, AnchoredJoint2D = 229, Joint2D = 230, SpringJoint2D = 231, DistanceJoint2D = 232, HingeJoint2D = 233, SliderJoint2D = 234, WheelJoint2D = 235, ClusterInputManager = 236, BaseVideoTexture = 237, NavMeshData = 238, AudioMixer = 240, AudioMixerController = 241, AudioMixerGroupController = 243, AudioMixerEffectController = 244, AudioMixerSnapshotController = 245, PhysicsUpdateBehaviour2D = 246, ConstantForce2D = 247, Effector2D = 248, AreaEffector2D = 249, PointEffector2D = 250, PlatformEffector2D = 251, SurfaceEffector2D = 252, BuoyancyEffector2D = 253, RelativeJoint2D = 254, FixedJoint2D = 255, FrictionJoint2D = 256, TargetJoint2D = 257, LightProbes = 258, LightProbeProxyVolume = 259, SampleClip = 271, AudioMixerSnapshot = 272, AudioMixerGroup = 273, NScreenBridge = 280, AssetBundleManifest = 290, UnityAdsManager = 292, RuntimeInitializeOnLoadManager = 300, CloudWebServicesManager = 301, UnityAnalyticsManager = 303, CrashReportManager = 304, PerformanceReportingManager = 305, UnityConnectSettings = 310, AvatarMask = 319, VideoPlayer = 328, VideoClip = 329, OcclusionCullingData = 363, Prefab = 1001, EditorExtensionImpl = 1002, AssetImporter = 1003, AssetDatabase = 1004, Mesh3DSImporter = 1005, TextureImporter = 1006, ShaderImporter = 1007, ComputeShaderImporter = 1008, AudioImporter = 1020, HierarchyState = 1026, GUIDSerializer = 1027, AssetMetaData = 1028, DefaultAsset = 1029, DefaultImporter = 1030, TextScriptImporter = 1031, SceneAsset = 1032, NativeFormatImporter = 1034, MonoImporter = 1035, AssetServerCache = 1037, LibraryAssetImporter = 1038, ModelImporter = 1040, FBXImporter = 1041, TrueTypeFontImporter = 1042, MovieImporter = 1044, EditorBuildSettings = 1045, DDSImporter = 1046, InspectorExpandedState = 1048, AnnotationManager = 1049, PluginImporter = 1050, EditorUserBuildSettings = 1051, PVRImporter = 1052, ASTCImporter = 1053, KTXImporter = 1054, AnimatorStateTransition = 1101, AnimatorState = 1102, HumanTemplate = 1105, AnimatorStateMachine = 1107, PreviewAssetType = 1108, AnimatorTransition = 1109, SpeedTreeImporter = 1110, AnimatorTransitionBase = 1111, SubstanceImporter = 1112, LightmapParameters = 1113, LightmapSnapshot = 1120, SubDerived = 367388927, SiblingDerived = 334799969, SpriteAtlas = 687078895, Derived = 1091556383, LowerResBlitTexture = 1480428607, RenderPassAttachment = 1571458007 } }